/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2003 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #include "stdafx.h" #include "sound/mididrv.h" #include "sound/fmopl.h" #include "sound/mixer.h" #include "common/engine.h" // for warning/error/debug #include "common/util.h" class MidiDriver_ADLIB; struct AdlibVoice; struct InstrumentExtra { byte a, b, c, d, e, f, g, h; }; struct AdlibInstrument { byte flags_1; byte oplvl_1; byte atdec_1; byte sustrel_1; byte waveform_1; byte flags_2; byte oplvl_2; byte atdec_2; byte sustrel_2; byte waveform_2; byte feedback; byte flags_a; InstrumentExtra extra_a; byte flags_b; InstrumentExtra extra_b; byte duration; }; class AdlibPart : public MidiChannel { friend class MidiDriver_ADLIB; protected: // AdlibPart *_prev, *_next; AdlibVoice *_voice; int16 _pitchbend; byte _pitchbend_factor; int8 _transpose_eff; byte _vol_eff; int8 _detune_eff; byte _modwheel; bool _pedal; byte _program; byte _pri_eff; AdlibInstrument _part_instr; protected: MidiDriver_ADLIB *_owner; bool _allocated; byte _channel; void init (MidiDriver_ADLIB *owner, byte channel); void allocate() { _allocated = true; } public: MidiDriver *device(); byte getNumber() { return _channel; } void release() { _allocated = false; } // Regular messages void noteOff (byte note); void noteOn (byte note, byte velocity); void programChange (byte program); void pitchBend (int16 bend); // Control Change messages void controlChange (byte control, byte value); void modulationWheel (byte value); void volume (byte value); void panPosition (byte value) { return; } // Not supported void pitchBendFactor (byte value); void detune (byte value); void priority (byte value); void sustain (bool value); void effectLevel (byte value) { return; } // Not supported void chorusLevel (byte value) { return; } // Not supported void allNotesOff(); // SysEx messages void sysEx_customInstrument (uint32 type, byte *instr); }; // FYI (Jamieson630) // It is assumed that any invocation to AdlibPercussionChannel // will be done through the MidiChannel base class as opposed to the // AdlibPart base class. If this were NOT the case, all the functions // listed below would need to be virtual in AdlibPart as well as MidiChannel. class AdlibPercussionChannel : public AdlibPart { friend class MidiDriver_ADLIB; protected: void init (MidiDriver_ADLIB *owner, byte channel); public: void noteOff (byte note); void noteOn (byte note, byte velocity); void programChange (byte program) { } void pitchBend (int16 bend) { } // Control Change messages void controlChange (byte control, byte value) { } void modulationWheel (byte value) { } void pitchBendFactor (byte value) { } void detune (byte value) { } void priority (byte value) { } void sustain (bool value) { } // SysEx messages void sysEx_customInstrument (uint32 type, byte *instr) { } }; struct Struct10 { byte active; int16 cur_val; int16 count; uint16 param; int16 start_value; byte loop; byte table_a[4]; byte table_b[4]; int8 unk3; int8 modwheel; int8 modwheel_last; uint16 speed_lo_max; uint16 num_steps; int16 speed_hi; int8 direction; uint16 speed_lo; uint16 speed_lo_counter; }; struct Struct11 { int16 modify_val; byte param, flag0x40, flag0x10; Struct10 *s10; }; struct AdlibVoice { AdlibPart *_part; AdlibVoice *_next, *_prev; byte _waitforpedal; byte _note; byte _channel; byte _twochan; byte _vol_1, _vol_2; int16 _duration; Struct10 _s10a; Struct11 _s11a; Struct10 _s10b; Struct11 _s11b; AdlibVoice() : _part (0), _next(0), _prev(0) {} }; struct AdlibSetParams { byte a, b, c, d; }; static const byte channel_mappings[9] = { 0, 1, 2, 8, 9, 10, 16, 17, 18 }; static const byte channel_mappings_2[9] = { 3, 4, 5, 11, 12, 13, 19, 20, 21 }; static const AdlibSetParams adlib_setparam_table[] = { {0x40, 0, 63, 63}, // level {0xE0, 2, 0, 0}, // unused {0x40, 6, 192, 0}, // level key scaling {0x20, 0, 15, 0}, // modulator frequency multiple {0x60, 4, 240, 15}, // attack rate {0x60, 0, 15, 15}, // decay rate {0x80, 4, 240, 15}, // sustain level {0x80, 0, 15, 15}, // release rate {0xE0, 0, 3, 0}, // waveform select {0x20, 7, 128, 0}, // amp mod {0x20, 6, 64, 0}, // vib {0x20, 5, 32, 0}, // eg typ {0x20, 4, 16, 0}, // ksr {0xC0, 0, 1, 0}, // decay alg {0xC0, 1, 14, 0} // feedback }; const byte param_table_1[16] = { 29, 28, 27, 0, 3, 4, 7, 8, 13, 16, 17, 20, 21, 30, 31, 0 }; const uint16 param_table_2[16] = { 0x2FF, 0x1F, 0x7, 0x3F, 0x0F, 0x0F, 0x0F, 0x3, 0x3F, 0x0F, 0x0F, 0x0F, 0x3, 0x3E, 0x1F, 0 }; static const uint16 num_steps_table[] = { 1, 2, 4, 5, 6, 7, 8, 9, 10, 12, 14, 16, 18, 21, 24, 30, 36, 50, 64, 82, 100, 136, 160, 192, 240, 276, 340, 460, 600, 860, 1200, 1600 }; static const byte octave_numbers[] = { 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 1, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 3, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7 }; static const byte note_numbers[] = { 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 3, 4, 5, 6, 7, 8, 9, 10 }; static const byte note_to_f_num[] = { 90, 91, 92, 92, 93, 94, 94, 95, 96, 96, 97, 98, 98, 99, 100, 101, 101, 102, 103, 104, 104, 105, 106, 107, 107, 108, 109, 110, 111, 111, 112, 113, 114, 115, 115, 116, 117, 118, 119, 120, 121, 121, 122, 123, 124, 125, 126, 127, 128, 129, 130, 131, 132, 132, 133, 134, 135, 136, 137, 138, 139, 140, 141, 142, 143, 145, 146, 147, 148, 149, 150, 151, 152, 153, 154, 155, 157, 158, 159, 160, 161, 162, 163, 165, 166, 167, 168, 169, 171, 172, 173, 174, 176, 177, 178, 180, 181, 182, 184, 185, 186, 188, 189, 190, 192, 193, 194, 196, 197, 199, 200, 202, 203, 205, 206, 208, 209, 211, 212, 214, 215, 217, 218, 220, 222, 223, 225, 226, 228, 230, 231, 233, 235, 236, 238, 240, 242, 243, 245, 247, 249, 251, 252, 254, }; static byte map_gm_to_fm [128][30] = { // DERIVED FROM DAY OF THE TENTACLE // 00 { 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x84, 0x40, 0x3B, 0x5A, 0x63, 0x81, 0x00, 0x3B, 0x5A, 0x7F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x84, 0x40, 0x3B, 0x5A, 0x63, 0x81, 0x00, 0x3B, 0x5A, 0x7F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x2F, 0x0B, 0x08, 0x78, 0x16, 0x24, 0x22, 0x0B, 0x9A, 0x34, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE2, 0x00, 0x6C, 0x77, 0x7D, 0xE4, 0x40, 0x7D, 0xA7, 0x66, 0x07, 0xA1, 0x00, 0x02, 0x1E, 0x01, 0x20, 0x01, 0x01, 0x1F, 0xAC, 0x00, 0x04, 0x24, 0x02, 0x21, 0x02, 0x02, 0x21, 0x00 }, // 10 { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC9, 0x40, 0x3A, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x28, 0x1D, 0x19, 0x68, 0x02, 0x22, 0x35, 0x09, 0x08, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x28, 0x1D, 0x19, 0x68, 0x02, 0x22, 0x35, 0x09, 0x08, 0x00, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xC6, 0x40, 0x3B, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE2, 0x00, 0x6C, 0x77, 0x7D, 0xE4, 0x40, 0x7D, 0xA7, 0x66, 0x07, 0xA1, 0x00, 0x02, 0x1E, 0x01, 0x20, 0x01, 0x01, 0x1F, 0xAC, 0x00, 0x04, 0x24, 0x02, 0x21, 0x02, 0x02, 0x21, 0x00 }, { 0xE2, 0x28, 0x38, 0xE8, 0x02, 0xE6, 0x33, 0x0B, 0xF9, 0x00, 0x08, 0xA1, 0x00, 0x02, 0x1E, 0x02, 0x20, 0x00, 0x02, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0xE2, 0x28, 0x38, 0xE8, 0x02, 0xE6, 0x33, 0x0B, 0xF9, 0x00, 0x08, 0xA1, 0x00, 0x02, 0x1E, 0x02, 0x20, 0x00, 0x02, 0x1E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE2, 0x00, 0x6C, 0x77, 0x7D, 0xE4, 0x40, 0x7D, 0xA7, 0x66, 0x07, 0xA1, 0x00, 0x02, 0x1E, 0x01, 0x20, 0x01, 0x01, 0x1F, 0xAC, 0x00, 0x04, 0x24, 0x02, 0x21, 0x02, 0x02, 0x21, 0x00 }, // 20 { 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x84, 0x40, 0x3B, 0x5A, 0x63, 0x81, 0x00, 0x3B, 0x5A, 0x7F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // 30 { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, { 0x22, 0x19, 0x79, 0x67, 0x00, 0x22, 0x3F, 0x2A, 0xC6, 0x02, 0x06, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, // Extrapolated // 40 { 0xE2, 0x15, 0x7B, 0xB5, 0x02, 0xE1, 0x33, 0xAF, 0xF4, 0x36, 0x08, 0xA1, 0x00, 0x04, 0x1E, 0x04, 0x1F, 0x00, 0x04, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x02, 0x00, 0x67, 0xAA, 0x65, 0x02, 0x64, 0x28, 0xF9, 0x7C, 0x08, 0x81, 0x00, 0x04, 0x1D, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x02, 0x40, 0x04, 0x9A, 0x55, 0xC2, 0x4B, 0x2B, 0xCB, 0x7C, 0x06, 0x41, 0x00, 0x00, 0x20, 0x06, 0x1C, 0x00, 0x00, 0x1C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x02, 0x0C, 0x03, 0x6A, 0x7D, 0x02, 0x00, 0x23, 0xEA, 0x7C, 0x02, 0x81, 0x00, 0x02, 0x20, 0x01, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 }, { 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 }, // 50 { 0xF4, 0x40, 0x9F, 0xFA, 0x61, 0xE2, 0x13, 0x7F, 0xFA, 0x7D, 0x02, 0x21, 0x00, 0x00, 0x1F, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x00, 0x00, 0x3E, 0x00, 0x00, 0x35, 0x00 }, { 0x02, 0x00, 0x67, 0xAA, 0x65, 0x02, 0x64, 0x28, 0xF9, 0x7C, 0x08, 0x81, 0x00, 0x04, 0x1D, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE1, 0x00, 0xCE, 0xD9, 0x4E, 0xE2, 0x00, 0x8F, 0x99, 0x65, 0x0E, 0x01, 0x00, 0x01, 0x1F, 0x00, 0x1E, 0x01, 0x01, 0x20, 0x01, 0x00, 0x00, 0x1F, 0x06, 0x1E, 0x00, 0x06, 0x1F, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE2, 0x00, 0xCE, 0xD9, 0x4C, 0xE2, 0x00, 0x8F, 0x99, 0x64, 0x0E, 0x81, 0x10, 0x00, 0x1E, 0x05, 0x1F, 0x12, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x1F, 0x06, 0x1E, 0x00, 0x06, 0x1F, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xF2, 0x00, 0xAF, 0xFA, 0x5C, 0xF2, 0x56, 0x9F, 0xEA, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xF2, 0x00, 0xAF, 0xFA, 0x5C, 0xF2, 0x56, 0x9F, 0xEA, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // 60 { 0xE2, 0x02, 0x9F, 0xB8, 0x48, 0x22, 0x89, 0x9F, 0xE8, 0x7C, 0x00, 0x81, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x31, 0x0C, 0x2D, 0xD7, 0x40, 0x62, 0x18, 0x2E, 0xB8, 0x7C, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x81, 0x00, 0x01, 0x1C, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00 }, { 0x22, 0x10, 0x7E, 0xD8, 0x35, 0x2A, 0x2E, 0x8E, 0xD8, 0x7C, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // 70 { 0x22, 0x10, 0x7E, 0xD8, 0x35, 0x2A, 0x2E, 0x8E, 0xD8, 0x7C, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE4, 0x08, 0x7E, 0x99, 0x28, 0xE6, 0x16, 0x80, 0xF8, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE4, 0x23, 0x8F, 0xF9, 0x7C, 0xE2, 0x18, 0x9F, 0x88, 0x7C, 0x01, 0x01, 0x04, 0x00, 0x1E, 0x00, 0x1F, 0x06, 0x05, 0x1F, 0x03, 0x29, 0x01, 0x1F, 0x02, 0x21, 0x01, 0x02, 0x1F, 0x00 }, { 0xE4, 0x23, 0x8F, 0xF9, 0x7C, 0xE2, 0x18, 0x9F, 0x88, 0x7C, 0x01, 0x01, 0x04, 0x00, 0x1E, 0x00, 0x1F, 0x06, 0x05, 0x1F, 0x03, 0x29, 0x01, 0x1F, 0x02, 0x21, 0x01, 0x02, 0x1F, 0x00 }, { 0xE4, 0x23, 0x8F, 0xF9, 0x7C, 0xE2, 0x18, 0x9F, 0x88, 0x7C, 0x01, 0x01, 0x04, 0x00, 0x1E, 0x00, 0x1F, 0x06, 0x05, 0x1F, 0x03, 0x29, 0x01, 0x1F, 0x02, 0x21, 0x01, 0x02, 0x1F, 0x00 }, { 0x2A, 0x1E, 0x98, 0xA9, 0x00, 0x62, 0x00, 0x9F, 0xB9, 0x7C, 0x00, 0x01, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x01, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x2A, 0x1E, 0x98, 0xA9, 0x00, 0x62, 0x00, 0x9F, 0xB9, 0x7C, 0x00, 0x01, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x01, 0x01, 0x20, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x62, 0xA8, 0x9D, 0x84, 0x44, 0x62, 0x23, 0x7F, 0xD5, 0x4C, 0x03, 0xA1, 0x00, 0x01, 0x1E, 0x02, 0x21, 0x01, 0x01, 0x20, 0xA8, 0x00, 0x01, 0x24, 0x06, 0x20, 0x04, 0x03, 0x24, 0x00 }, { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // 80 { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE4, 0x08, 0x7E, 0x99, 0x28, 0xE6, 0x16, 0x80, 0xF8, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE4, 0x28, 0x7E, 0xF8, 0x01, 0xE2, 0x23, 0x8E, 0xE8, 0x7D, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x22, 0x10, 0x7E, 0xD8, 0x35, 0x2A, 0x2E, 0x8E, 0xD8, 0x7C, 0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE4, 0x07, 0x05, 0xAA, 0x7C, 0xE2, 0x50, 0xBE, 0xC8, 0x7D, 0x07, 0x01, 0x00, 0x03, 0x1E, 0x01, 0x1E, 0x00, 0x00, 0x1E, 0xA8, 0x00, 0x01, 0x20, 0x06, 0x23, 0x04, 0x03, 0x20, 0x00 }, { 0x85, 0x80, 0x05, 0xEA, 0x3D, 0x84, 0x18, 0x3C, 0xAA, 0x7C, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // 90 { 0xF2, 0x00, 0xAF, 0xFA, 0x5C, 0xF2, 0x56, 0x9F, 0xEA, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xE2, 0x02, 0x9F, 0xB8, 0x48, 0x22, 0x89, 0x9F, 0xE8, 0x7C, 0x00, 0x81, 0x00, 0x01, 0x1E, 0x00, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xB2, 0x25, 0xAD, 0xE9, 0x00, 0x62, 0x00, 0x8F, 0xC8, 0x7C, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xE2, 0x00, 0xCE, 0xD9, 0x4C, 0xE2, 0x00, 0x8F, 0x99, 0x64, 0x0E, 0x81, 0x10, 0x00, 0x1E, 0x05, 0x1F, 0x12, 0x00, 0x1F, 0x01, 0x00, 0x00, 0x1F, 0x06, 0x1E, 0x00, 0x06, 0x1F, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC9, 0x40, 0x3A, 0x38, 0x5E, 0xC2, 0x00, 0x4C, 0xAA, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xC9, 0x40, 0x3A, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown // 100 { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC9, 0x40, 0x3A, 0x38, 0x5E, 0xC2, 0x00, 0x4C, 0xAA, 0x7C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0xC9, 0x40, 0x3A, 0x78, 0x5E, 0xC2, 0x00, 0x4D, 0x9A, 0x7C, 0x00, 0xA1, 0xA0, 0x08, 0x1F, 0x05, 0x1E, 0x02, 0x05, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Extrapolated { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xC6, 0x00, 0x2E, 0xC7, 0x59, 0xC2, 0x06, 0x0E, 0xA7, 0x7D, 0x0C, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown // 110 { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x02, 0x0C, 0x03, 0x6A, 0x7D, 0x02, 0x00, 0x23, 0xEA, 0x7C, 0x02, 0x81, 0x00, 0x02, 0x20, 0x01, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 }, // Extrapolated { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x02, 0x0C, 0x03, 0x6A, 0x7D, 0x02, 0x00, 0x23, 0xEA, 0x7C, 0x02, 0x81, 0x00, 0x02, 0x20, 0x01, 0x1F, 0x00, 0x00, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown // 120 { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0xCF, 0x40, 0x0A, 0x30, 0x5C, 0xCF, 0x00, 0x0D, 0x80, 0x7C, 0x00, 0xA0, 0x00, 0x0F, 0x1E, 0x0F, 0x20, 0x00, 0x0B, 0x24, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 }, // Unknown { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } // Unknown }; struct PercussionMapEntry { byte _key; // 0 means no map data char *_name; byte _instrument [30]; }; static PercussionMapEntry gm_percussion_to_fm [47] = { // The first entry is actual for key 34 (0-based) { 0, "Acoustic Bass Drum", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Bass Drum 1", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 72, "Side Stick", { 0x0F, 0x21, 0x07, 0xE3, 0x01, 0x09, 0x30, 0x0B, 0xF6, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 59, "Acoustic Snare", { 0x00, 0x3F, 0x09, 0x00, 0x02, 0x06, 0x00, 0x57, 0x00, 0x7C, 0x0E, 0x80, 0x02, 0x08, 0x03, 0x1B, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 65, "Hand Clap", { 0x00, 0x3F, 0x09, 0x00, 0x02, 0x06, 0x00, 0x57, 0x00, 0x7C, 0x0E, 0x80, 0x02, 0x08, 0x03, 0x1B, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 71, "Electric Snare", { 0x00, 0x3F, 0x09, 0x00, 0x02, 0x06, 0x00, 0x57, 0x00, 0x7C, 0x0E, 0x80, 0x02, 0x08, 0x03, 0x1B, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 50, "Low Floor Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 80, "Closed Hi-Hat", { 0x00, 0x3F, 0x09, 0x00, 0x02, 0x06, 0x00, 0x57, 0x00, 0x7C, 0x0E, 0x80, 0x02, 0x08, 0x03, 0x1B, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 55, "High Floor Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 74, "Pedal Hi-Hat", { 0x00, 0x3F, 0x09, 0x00, 0x02, 0x06, 0x00, 0x57, 0x00, 0x7C, 0x0E, 0x80, 0x02, 0x08, 0x03, 0x1B, 0x1F, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 62, "Low Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 72, "Open Hi-Hat", { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 } }, { 70, "Low-Mid Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 78, "High-Mid Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 60, "Crash Cymbal 1", { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 } }, { 86, "High Tom", { 0x0F, 0x10, 0x10, 0x09, 0x49, 0x02, 0x12, 0x07, 0x9A, 0x7C, 0x0A, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Ride Cymbal 1", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Chinese Cymbal", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Ride Bell", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 61, "Tambourine", { 0x02, 0x2F, 0x07, 0x05, 0x24, 0x00, 0x3F, 0x08, 0x04, 0x08, 0x0C, 0x03, 0x41, 0x00, 0x2C, 0x02, 0x26, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 75, "Splash Cymbal", { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 } }, { 60, "Cowbell", { 0xEC, 0x34, 0x07, 0x00, 0x01, 0xE7, 0x3F, 0x05, 0x00, 0x4F, 0x09, 0xA1, 0x00, 0x01, 0x1E, 0x02, 0x1D, 0x01, 0x01, 0x22, 0xA8, 0x00, 0x01, 0x24, 0x06, 0x20, 0x04, 0x03, 0x24, 0x00 } }, { 69, "Crash Cymbal 2", { 0xCF, 0x3B, 0x2A, 0xFE, 0x7E, 0xC0, 0xC0, 0x0C, 0xEB, 0x63, 0x0E, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10 } }, { 0, "Vibraslap", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Ride Cymbal 2", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "High Bongo", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Low Bongo", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Mute High Conga", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 66, "Open High Conga", { 0x21, 0x3F, 0x05, 0x95, 0x00, 0x21, 0x30, 0x55, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 60, "Low Conga", { 0x21, 0x3F, 0x05, 0x95, 0x00, 0x21, 0x30, 0x55, 0x05, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "High Timbale", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Low Timbale", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "High Agogo", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Low Agogo", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Cabasa", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Maracas", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Short Whistle", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Long Whistle", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Short Guiro", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Long Guiro", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Claves", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 72, "High Wood Block", { 0x0F, 0x21, 0x07, 0xE3, 0x01, 0x09, 0x30, 0x0B, 0xF6, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 66, "Low Wood Block", { 0x0F, 0x21, 0x07, 0xE3, 0x01, 0x09, 0x30, 0x0B, 0xF6, 0x00, 0x08, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Mute Cuica", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 62, "Open Cuica", { 0x00, 0x23, 0x96, 0x00, 0x00, 0x00, 0x3F, 0x69, 0x00, 0x00, 0x00, 0x80, 0x00, 0x01, 0x21, 0x08, 0x1F, 0x00, 0x00, 0x1F, 0x0E, 0x00, 0x0B, 0x3E, 0x12, 0x1F, 0x00, 0x00, 0x1F, 0x00 } }, { 0, "Mute Triangle", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } }, { 0, "Open Triangle", { 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00 } } }; static byte lookup_table[64][32]; const byte volume_table[] = { 0, 4, 7, 11, 13, 16, 18, 20, 22, 24, 26, 27, 29, 30, 31, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 44, 45, 46, 47, 47, 48, 49, 49, 50, 51, 51, 52, 53, 53, 54, 54, 55, 55, 56, 56, 57, 57, 58, 58, 59, 59, 60, 60, 60, 61, 61, 62, 62, 62, 63, 63, 63 }; static int lookup_volume(int a, int b) { if (b == 0) return 0; if (b == 31) return a; if (a < -63 || a > 63) { return b * (a + 1) >> 5; } if (b < 0) { if (a < 0) { return lookup_table[-a][-b]; } else { return -lookup_table[a][-b]; } } else { if (a < 0) { return -lookup_table[-a][b]; } else { return lookup_table[a][b]; } } } static void create_lookup_table() { int i, j; int sum; for (i = 0; i < 64; i++) { sum = i; for (j = 0; j < 32; j++) { lookup_table[i][j] = sum >> 5; sum += i; } } for (i = 0; i < 64; i++) lookup_table[i][0] = 0; } typedef void TimerCallback (void *); //////////////////////////////////////// // // Adlib MIDI driver // //////////////////////////////////////// class MidiDriver_ADLIB : public MidiDriver { friend class AdlibPart; friend class AdlibPercussionChannel; public: MidiDriver_ADLIB(); int open(); void close(); void send(uint32 b); uint32 property (int prop, uint32 param); void setPitchBendRange (byte channel, uint range); void sysEx_customInstrument (byte channel, uint32 type, byte *instr); void setTimerCallback (void *timer_param, void (*timer_proc) (void *)); uint32 getBaseTempo() { #ifdef _WIN32_WCE return 0x1D9000 * 2; // Sampled down to 11 kHz #else //_WIN32_WCE return 0x1D9000; #endif //_WIN32_WCE } MidiChannel *allocateChannel(); MidiChannel *getPercussionChannel() { return &_percussion; } // Percussion partially supported private: bool _isOpen; bool _game_SmallHeader; byte *_adlib_reg_cache; SoundMixer *_mixer; TimerCallback *_timer_proc; void *_timer_param; int _adlib_timer_counter; uint16 channel_table_2[9]; int _voice_index; int _next_tick; uint16 curnote_table[9]; AdlibVoice _voices[9]; AdlibPart _parts[32]; AdlibPercussionChannel _percussion; void generate_samples(int16 *buf, int len); void on_timer(); void part_key_on (AdlibPart *part, AdlibInstrument *instr, byte note, byte velocity); void part_key_off (AdlibPart *part, byte note); void adlib_key_off(int chan); void adlib_note_on(int chan, byte note, int mod); void adlib_note_on_ex(int chan, byte note, int mod); int adlib_read_param(int chan, byte data); void adlib_setup_channel(int chan, AdlibInstrument * instr, byte vol_1, byte vol_2); byte adlib_read(byte port) { return _adlib_reg_cache[port]; } void adlib_set_param(int channel, byte param, int value); void adlib_key_onoff(int channel); void adlib_write(byte port, byte value); void adlib_playnote(int channel, int note); AdlibVoice *allocate_voice(byte pri); void reset_tick(); void mc_off(AdlibVoice * voice); static void link_mc (AdlibPart *part, AdlibVoice *voice); void mc_inc_stuff(AdlibVoice *voice, Struct10 * s10, Struct11 * s11); void mc_init_stuff(AdlibVoice *voice, Struct10 * s10, Struct11 * s11, byte flags, InstrumentExtra * ie); static void struct10_init(Struct10 * s10, InstrumentExtra * ie); static byte struct10_ontimer(Struct10 * s10, Struct11 * s11); static void struct10_setup(Struct10 * s10); static int random_nr(int a); void mc_key_on (AdlibVoice *voice, AdlibInstrument *instr, byte note, byte velocity); static void premix_proc(void *param, int16 *buf, uint len); }; // MidiChannel method implementations void AdlibPart::init (MidiDriver_ADLIB *owner, byte channel) { _owner = owner; _channel = channel; } MidiDriver *AdlibPart::device() { return _owner; } void AdlibPart::noteOff (byte note) { _owner->part_key_off (this, note); } void AdlibPart::noteOn (byte note, byte velocity) { _owner->part_key_on (this, &_part_instr, note, velocity); } void AdlibPart::programChange (byte program) { if (program > 127) return; uint i; uint count = 0; for (i = 0; i < ARRAYSIZE(map_gm_to_fm[0]); ++i) count += map_gm_to_fm[program][i]; if (!count) warning ("No Adlib instrument defined for GM program %d", (int) program); _program = program; memcpy(&_part_instr, &map_gm_to_fm [program], sizeof(AdlibInstrument)); } void AdlibPart::pitchBend (int16 bend) { AdlibVoice *voice; _pitchbend = bend; for (voice = _voice; voice; voice = voice->_next) { _owner->adlib_note_on(voice->_channel, voice->_note + _transpose_eff, (_pitchbend * _pitchbend_factor >> 6) + _detune_eff); } } void AdlibPart::controlChange (byte control, byte value) { switch (control) { case 1: modulationWheel (value); break; case 7: volume (value); break; case 10: break; // Pan position. Not supported. case 16: pitchBendFactor (value); break; case 17: detune (value); break; case 18: priority (value); break; case 64: sustain (value > 0); break; case 91: break; // Effects level. Not supported. case 93: break; // Chorus level. Not supported. case 119: break; // Unknown, used in Simon the Sorcerer 2 case 121: break; // Unknown, used in Simon the Sorcerer 1 case 123: allNotesOff(); break; default: warning ("Adlib: Unknown control change message %d", (int) control); } } void AdlibPart::modulationWheel (byte value) { AdlibVoice *voice; _modwheel = value; for (voice = _voice; voice; voice = voice->_next) { if (voice->_s10a.active && voice->_s11a.flag0x40) voice->_s10a.modwheel = _modwheel >> 2; if (voice->_s10b.active && voice->_s11b.flag0x40) voice->_s10b.modwheel = _modwheel >> 2; } } void AdlibPart::volume (byte value) { AdlibVoice *voice; _vol_eff = value; for (voice = _voice; voice; voice = voice->_next) { _owner->adlib_set_param(voice->_channel, 0, volume_table[lookup_table[voice->_vol_2][_vol_eff >> 2]]); if (voice->_twochan) { _owner->adlib_set_param(voice->_channel, 13, volume_table[lookup_table[voice->_vol_1][_vol_eff >> 2]]); } } } void AdlibPart::pitchBendFactor (byte value) { AdlibVoice *voice; _pitchbend_factor = value; for (voice = _voice; voice; voice = voice->_next) { _owner->adlib_note_on(voice->_channel, voice->_note + _transpose_eff, (_pitchbend * _pitchbend_factor >> 6) + _detune_eff); } } void AdlibPart::detune (byte value) { AdlibVoice *voice; _detune_eff = value; for (voice = _voice; voice; voice = voice->_next) { _owner->adlib_note_on(voice->_channel, voice->_note + _transpose_eff, (_pitchbend * _pitchbend_factor >> 6) + _detune_eff); } } void AdlibPart::priority (byte value) { _pri_eff = value; } void AdlibPart::sustain (bool value) { AdlibVoice *voice; _pedal = value; if (!value) { for (voice = _voice; voice; voice = voice->_next) { if (voice->_waitforpedal) _owner->mc_off(voice); } } } void AdlibPart::allNotesOff() { while (_voice) _owner->mc_off (_voice); } void AdlibPart::sysEx_customInstrument (uint32 type, byte *instr) { if (type == 'ADL ') { AdlibInstrument *i = &_part_instr; memcpy(i, instr, sizeof(AdlibInstrument)); } } // MidiChannel method implementations for percussion void AdlibPercussionChannel::init (MidiDriver_ADLIB *owner, byte channel) { AdlibPart::init (owner, channel); _pri_eff = 0; _vol_eff = 127; } void AdlibPercussionChannel::noteOff (byte note) { // Jamieson630: Unless I run into a specific instrument that // may require a key off, I'm going to ignore this message. // The rationale is that a percussion instrument should // fade out of its own accord, and the Adlib instrument // definitions used should follow this rule. Since // percussion voices are allocated at the lowest priority // anyway, we know that "hanging" percussion sounds will // not prevent later musical instruments (or even other // percussion sounds) from playing. /* if (note < 34 || note > 81) return; // Out of GM range byte key = gm_percussion_to_fm [note-34]._key; if (key == 0) return; _owner->part_key_off (this, key); */ } void AdlibPercussionChannel::noteOn (byte note, byte velocity) { if (note < 34 || note > 81) return; // Out of GM range byte key = gm_percussion_to_fm [note-34]._key; if (key == 0) { debug (2, "No FM map for GM percussion key %d (%s)", (int) note, gm_percussion_to_fm [note-34]._name); return; } _owner->part_key_on (this, (AdlibInstrument *) &gm_percussion_to_fm [note-34]._instrument, key, velocity); } // MidiDriver method implementations MidiDriver_ADLIB::MidiDriver_ADLIB() { uint i; for (i = 0; i < ARRAYSIZE(_parts); ++i) { _parts[i].init (this, i); } _percussion.init (this, 0); _game_SmallHeader = false; _isOpen = false; } int MidiDriver_ADLIB::open() { if (_isOpen) return MERR_ALREADY_OPEN; _isOpen = true; int i; AdlibVoice *voice; for (i = 0, voice = _voices; i != ARRAYSIZE(_voices); i++, voice++) { voice->_channel = i; voice->_s11a.s10 = &voice->_s10b; voice->_s11b.s10 = &voice->_s10a; } _adlib_reg_cache = (byte *)calloc(256, 1); // We need to emulate one YM3812 chip if (0 != YM3812Init(1, 3579545, g_system->property(OSystem::PROP_GET_SAMPLE_RATE, 0))) error("Error initialising YM3812 sound chip emulation"); adlib_write(1, 0x20); adlib_write(8, 0x40); adlib_write(0xBD, 0x00); create_lookup_table(); _mixer = g_mixer; _mixer->setupPremix(this, premix_proc); return 0; } void MidiDriver_ADLIB::close() { uint i; for (i = 0; i < ARRAYSIZE(_voices); ++i) { if (_voices [i]._part) mc_off (&_voices [i]); } // Detach the premix callback handler _mixer->setupPremix (0, 0); // Turn of the OPL emulation YM3812Shutdown(); _isOpen = false; } void MidiDriver_ADLIB::send (uint32 b) { //byte param3 = (byte) ((b >> 24) & 0xFF); byte param2 = (byte) ((b >> 16) & 0xFF); byte param1 = (byte) ((b >> 8) & 0xFF); byte cmd = (byte) (b & 0xF0); byte chan = (byte) (b & 0x0F); AdlibPart *part; if (chan == 9) part = &_percussion; else part = &_parts [chan]; switch (cmd) { case 0x80:// Note Off part->noteOff (param1); break; case 0x90: // Note On part->noteOn (param1, param2); break; case 0xA0: // Aftertouch break; // Not supported. case 0xB0: // Control Change part->controlChange (param1, param2); break; case 0xC0: // Program Change part->programChange (param1); break; case 0xD0: // Channel Pressure break; // Not supported. case 0xE0: // Pitch Bend part->pitchBend ((param1 | (param2 << 7)) - 0x2000); break; case 0xF0: // SysEx // We should never get here! SysEx information has to be // sent via high-level semantic methods. warning ("MidiDriver_ADLIB: Receiving SysEx command on a send() call"); break; default: warning ("MidiDriver_ADLIB: Unknown send() command 0x%02X", cmd); } } uint32 MidiDriver_ADLIB::property (int prop, uint32 param) { switch (prop) { case PROP_SMALLHEADER: // Indicates older game, use different operator volume algorithm _game_SmallHeader = (param > 0); return 1; } return 0; } void MidiDriver_ADLIB::setPitchBendRange (byte channel, uint range) { AdlibVoice *voice; AdlibPart *part = &_parts [channel]; part->_pitchbend_factor = range; for (voice = part->_voice; voice; voice = voice->_next) { adlib_note_on(voice->_channel, voice->_note + part->_transpose_eff, (part->_pitchbend * part->_pitchbend_factor >> 6) + part->_detune_eff); } } void MidiDriver_ADLIB::sysEx_customInstrument (byte channel, uint32 type, byte *instr) { _parts[channel].sysEx_customInstrument (type, instr); } void MidiDriver_ADLIB::setTimerCallback (void *timer_param, void (*timer_proc) (void *)) { _timer_proc = (TimerCallback *) timer_proc; _timer_param = timer_param; } MidiChannel *MidiDriver_ADLIB::allocateChannel() { AdlibPart *part; uint i; for (i = 0; i < ARRAYSIZE(_parts); ++i) { part = &_parts[i]; if (!part->_allocated) { part->allocate(); return (part); } } return NULL; } MidiDriver *MidiDriver_ADLIB_create() { return new MidiDriver_ADLIB(); } // All the code brought over from IMuseAdlib void MidiDriver_ADLIB::premix_proc(void *param, int16 *buf, uint len) { ((MidiDriver_ADLIB *) param)->generate_samples(buf, len); } void MidiDriver_ADLIB::adlib_write(byte port, byte value) { if (_adlib_reg_cache[port] == value) return; _adlib_reg_cache[port] = value; YM3812Write(0, 0, port); YM3812Write(0, 1, value); } void MidiDriver_ADLIB::generate_samples(int16 *data, int len) { int step; do { step = len; if (step > _next_tick) step = _next_tick; YM3812UpdateOne(0, data, step); if (!(_next_tick -= step)) { if (_timer_proc) (*_timer_proc) (_timer_param); on_timer(); reset_tick(); } data += step; } while (len -= step); } void MidiDriver_ADLIB::reset_tick() { _next_tick = 88; } void MidiDriver_ADLIB::on_timer() { AdlibVoice *voice; int i; _adlib_timer_counter += 0xD69; while (_adlib_timer_counter >= 0x411B) { _adlib_timer_counter -= 0x411B; voice = _voices; for (i = 0; i != ARRAYSIZE(_voices); i++, voice++) { if (!voice->_part) continue; if (voice->_duration && (voice->_duration -= 0x11) <= 0) { mc_off(voice); return; } if (voice->_s10a.active) { mc_inc_stuff(voice, &voice->_s10a, &voice->_s11a); } if (voice->_s10b.active) { mc_inc_stuff(voice, &voice->_s10b, &voice->_s11b); } } } } void MidiDriver_ADLIB::mc_off(AdlibVoice *voice) { AdlibVoice *tmp; adlib_key_off(voice->_channel); tmp = voice->_prev; if (voice->_next) voice->_next->_prev = tmp; if (tmp) tmp->_next = voice->_next; else voice->_part->_voice = voice->_next; voice->_part = NULL; } void MidiDriver_ADLIB::mc_inc_stuff(AdlibVoice *voice, Struct10 *s10, Struct11 *s11) { byte code; AdlibPart *part = voice->_part; code = struct10_ontimer(s10, s11); if (code & 1) { switch (s11->param) { case 0: voice->_vol_2 = s10->start_value + s11->modify_val; adlib_set_param(voice->_channel, 0, volume_table[lookup_table[voice->_vol_2] [part->_vol_eff >> 2]]); break; case 13: voice->_vol_1 = s10->start_value + s11->modify_val; if (voice->_twochan) { adlib_set_param(voice->_channel, 13, volume_table[lookup_table[voice->_vol_1] [part->_vol_eff >> 2]]); } else { adlib_set_param(voice->_channel, 13, voice->_vol_1); } break; case 30: s11->s10->modwheel = (char)s11->modify_val; break; case 31: s11->s10->unk3 = (char)s11->modify_val; break; default: adlib_set_param(voice->_channel, s11->param, s10->start_value + s11->modify_val); break; } } if (code & 2 && s11->flag0x10) adlib_key_onoff(voice->_channel); } void MidiDriver_ADLIB::adlib_key_off(int chan){ byte port = chan + 0xB0; adlib_write(port, adlib_read(port) & ~0x20); } byte MidiDriver_ADLIB::struct10_ontimer(Struct10 *s10, Struct11 *s11) { byte result = 0; int i; if (s10->count && (s10->count -= 17) <= 0) { s10->active = 0; return 0; } i = s10->cur_val + s10->speed_hi; s10->speed_lo_counter += s10->speed_lo; if (s10->speed_lo_counter >= s10->speed_lo_max) { s10->speed_lo_counter -= s10->speed_lo_max; i += s10->direction; } if (s10->cur_val != i || s10->modwheel != s10->modwheel_last) { s10->cur_val = i; s10->modwheel_last = s10->modwheel; i = lookup_volume(i, s10->modwheel_last); if (i != s11->modify_val) { s11->modify_val = i; result = 1; } } if (!--s10->num_steps) { s10->active++; if (s10->active > 4) { if (s10->loop) { s10->active = 1; result |= 2; struct10_setup(s10); } else { s10->active = 0; } } else { struct10_setup(s10); } } return result; } void MidiDriver_ADLIB::adlib_set_param(int channel, byte param, int value) { const AdlibSetParams *as; byte port; assert(channel >= 0 && channel < 9); if (param <= 12) { port = channel_mappings_2[channel]; } else if (param <= 25) { param -= 13; port = channel_mappings[channel]; } else if (param <= 27) { param -= 13; port = channel; } else if (param == 28 || param == 29) { if (param == 28) value -= 15; else value -= 383; value <<= 4; channel_table_2[channel] = value; adlib_playnote(channel, curnote_table[channel] + value); return; } else { return; } as = &adlib_setparam_table[param]; if (as->d) value = as->d - value; port += as->a; adlib_write(port, (adlib_read(port) & ~as->c) | (((byte)value) << as->b)); } void MidiDriver_ADLIB::adlib_key_onoff(int channel) { byte val; byte port = channel + 0xB0; assert(channel >= 0 && channel < 9); val = adlib_read(port); adlib_write(port, val & ~0x20); adlib_write(port, val | 0x20); } void MidiDriver_ADLIB::struct10_setup(Struct10 *s10) { int b, c, d, e, f, g, h; byte t; b = s10->unk3; f = s10->active - 1; t = s10->table_a[f]; e = num_steps_table[lookup_table[t & 0x7F][b]]; if (t & 0x80) { e = random_nr(e); } if (e == 0) e++; s10->num_steps = s10->speed_lo_max = e; if (f != 2) { c = s10->param; g = s10->start_value; t = s10->table_b[f]; d = lookup_volume(c, (t & 0x7F) - 31); if (t & 0x80) { d = random_nr(d); } if (d + g > c) { h = c - g; } else { h = d; if (d + g < 0) h = -g; } h -= s10->cur_val; } else { h = 0; } s10->speed_hi = h / e; if (h < 0) { h = -h; s10->direction = -1; } else { s10->direction = 1; } s10->speed_lo = h % e; s10->speed_lo_counter = 0; } void MidiDriver_ADLIB::adlib_playnote(int channel, int note) { byte old, oct, notex; int note2; int i; note2 = (note >> 7) - 4; oct = octave_numbers[note2] << 2; notex = note_numbers[note2]; old = adlib_read(channel + 0xB0); if (old & 0x20) { old &= ~0x20; if (oct > old) { if (notex < 6) { notex += 12; oct -= 4; } } else if (oct < old) { if (notex > 11) { notex -= 12; oct += 4; } } } i = (notex << 3) + ((note >> 4) & 0x7); adlib_write(channel + 0xA0, note_to_f_num[i]); adlib_write(channel + 0xB0, oct | 0x20); } int MidiDriver_ADLIB::random_nr(int a) { static byte _rand_seed = 1; if (_rand_seed & 1) { _rand_seed >>= 1; _rand_seed ^= 0xB8; } else { _rand_seed >>= 1; } return _rand_seed * a >> 8; } void MidiDriver_ADLIB::part_key_off (AdlibPart *part, byte note) { AdlibVoice *voice; for (voice = part->_voice; voice; voice = voice->_next) { if (voice->_note == note) { if (part->_pedal) voice->_waitforpedal = true; else mc_off(voice); } } } void MidiDriver_ADLIB::part_key_on (AdlibPart *part, AdlibInstrument *instr, byte note, byte velocity) { AdlibVoice *voice; voice = allocate_voice(part->_pri_eff); if (!voice) return; link_mc(part, voice); mc_key_on(voice, instr, note, velocity); } AdlibVoice *MidiDriver_ADLIB::allocate_voice(byte pri) { AdlibVoice *ac, *best = NULL; int i; for (i = 0; i < 9; i++) { if (++_voice_index >= 9) _voice_index = 0; ac = &_voices[_voice_index]; if (!ac->_part) return ac; if (!ac->_next) { if (ac->_part->_pri_eff <= pri) { pri = ac->_part->_pri_eff; best = ac; } } } if (best) mc_off(best); return best; } void MidiDriver_ADLIB::link_mc (AdlibPart *part, AdlibVoice *voice) { voice->_part = part; voice->_next = (AdlibVoice *)part->_voice; part->_voice = voice; voice->_prev = NULL; if (voice->_next) voice->_next->_prev = voice; } void MidiDriver_ADLIB::mc_key_on (AdlibVoice *voice, AdlibInstrument *instr, byte note, byte velocity) { AdlibPart *part = voice->_part; int c; byte vol_1, vol_2; voice->_twochan = instr->feedback & 1; voice->_note = note; voice->_waitforpedal = false; voice->_duration = instr->duration; if (voice->_duration != 0) voice->_duration *= 63; vol_1 = (instr->oplvl_1 & 0x3F) + lookup_table[velocity >> 1][instr->waveform_1 >> 2]; if (vol_1 > 0x3F) vol_1 = 0x3F; voice->_vol_1 = vol_1; vol_2 = (instr->oplvl_2 & 0x3F) + lookup_table[velocity >> 1][instr->waveform_2 >> 2]; if (vol_2 > 0x3F) vol_2 = 0x3F; voice->_vol_2 = vol_2; c = part->_vol_eff >> 2; vol_2 = volume_table[lookup_table[vol_2][c]]; if (voice->_twochan) vol_1 = volume_table[lookup_table[vol_1][c]]; adlib_setup_channel(voice->_channel, instr, vol_1, vol_2); adlib_note_on_ex(voice->_channel, part->_transpose_eff + note, part->_detune_eff + (part->_pitchbend * part->_pitchbend_factor >> 6)); if (instr->flags_a & 0x80) { mc_init_stuff(voice, &voice->_s10a, &voice->_s11a, instr->flags_a, &instr->extra_a); } else { voice->_s10a.active = 0; } if (instr->flags_b & 0x80) { mc_init_stuff(voice, &voice->_s10b, &voice->_s11b, instr->flags_b, &instr->extra_b); } else { voice->_s10b.active = 0; } } void MidiDriver_ADLIB::adlib_setup_channel(int chan, AdlibInstrument *instr, byte vol_1, byte vol_2) { byte port; assert(chan >= 0 && chan < 9); port = channel_mappings[chan]; adlib_write(port + 0x20, instr->flags_1); if (!_game_SmallHeader ||(instr->feedback & 1)) adlib_write(port + 0x40, (instr->oplvl_1 | 0x3F) - vol_1 ); else adlib_write(port + 0x40, instr->oplvl_1); adlib_write(port + 0x60, 0xff & (~instr->atdec_1)); adlib_write(port + 0x80, 0xff & (~instr->sustrel_1)); adlib_write(port + 0xE0, instr->waveform_1); port = channel_mappings_2[chan]; adlib_write(port + 0x20, instr->flags_2); adlib_write(port + 0x40, (instr->oplvl_2 | 0x3F) - vol_2 ); adlib_write(port + 0x60, 0xff & (~instr->atdec_2)); adlib_write(port + 0x80, 0xff & (~instr->sustrel_2)); adlib_write(port + 0xE0, instr->waveform_2); adlib_write((byte)chan + 0xC0, instr->feedback); } void MidiDriver_ADLIB::adlib_note_on_ex(int chan, byte note, int mod) { int code; assert(chan >= 0 && chan < 9); code = (note << 7) + mod; curnote_table[chan] = code; channel_table_2[chan] = 0; adlib_playnote(chan, code); } void MidiDriver_ADLIB::mc_init_stuff (AdlibVoice *voice, Struct10 * s10, Struct11 * s11, byte flags, InstrumentExtra * ie) { AdlibPart *part = voice->_part; s11->modify_val = 0; s11->flag0x40 = flags & 0x40; s10->loop = flags & 0x20; s11->flag0x10 = flags & 0x10; s11->param = param_table_1[flags & 0xF]; s10->param = param_table_2[flags & 0xF]; s10->unk3 = 31; if (s11->flag0x40) { s10->modwheel = part->_modwheel >> 2; } else { s10->modwheel = 31; } switch (s11->param) { case 0: s10->start_value = voice->_vol_2; break; case 13: s10->start_value = voice->_vol_1; break; case 30: s10->start_value = 31; s11->s10->modwheel = 0; break; case 31: s10->start_value = 0; s11->s10->unk3 = 0; break; default: s10->start_value = adlib_read_param(voice->_channel, s11->param); } struct10_init(s10, ie); } void MidiDriver_ADLIB::struct10_init(Struct10 *s10, InstrumentExtra *ie) { s10->active = 1; s10->cur_val = 0; s10->modwheel_last = 31; s10->count = ie->a; if (s10->count) s10->count *= 63; s10->table_a[0] = ie->b; s10->table_a[1] = ie->d; s10->table_a[2] = ie->f; s10->table_a[3] = ie->g; s10->table_b[0] = ie->c; s10->table_b[1] = ie->e; s10->table_b[2] = 0; s10->table_b[3] = ie->h; struct10_setup(s10); } int MidiDriver_ADLIB::adlib_read_param(int chan, byte param) { const AdlibSetParams *as; byte val; byte port; assert(chan >= 0 && chan < 9); if (param <= 12) { port = channel_mappings_2[chan]; } else if (param <= 25) { param -= 13; port = channel_mappings[chan]; } else if (param <= 27) { param -= 13; port = chan; } else if (param == 28) { return 0xF; } else if (param == 29) { return 0x17F; } else { return 0; } as = &adlib_setparam_table[param]; val = adlib_read(port + as->a); val &= as->c; val >>= as->b; if (as->d) val = as->d - val; return val; } void MidiDriver_ADLIB::adlib_note_on(int chan, byte note, int mod) { int code; assert(chan >= 0 && chan < 9); code = (note << 7) + mod; curnote_table[chan] = code; adlib_playnote(chan, channel_table_2[chan] + code); }