/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * * $Header$ */ #ifdef MACOSX #include "stdafx.h" #include "common/config-manager.h" #include "sound/mpu401.h" #include // FIXME - the following disables reverb support in the QuickTime / CoreAudio // midi backends. For some reasons, reverb will suck away a *lot* of CPU time. // Until we know for sure what is causing this and if there is a better way to // fix the problem, we just disable all reverb for these backends. //#define COREAUDIO_REVERB_HACK /* CoreAudio MIDI driver * Based on code by Benjamin W. Zale * Extended by Max Horn */ class MidiDriver_CORE : public MidiDriver_MPU401 { public: MidiDriver_CORE() : au_MusicDevice(0), au_output(0) { } int open(); void close(); void send(uint32 b); void sysEx(byte *msg, uint16 length); private: AudioUnit au_MusicDevice; AudioUnit au_output; }; int MidiDriver_CORE::open() { if (au_output != NULL) return MERR_ALREADY_OPEN; OSStatus err; AudioUnitConnection auconnect; // Open the Music Device au_MusicDevice = (AudioUnit) OpenDefaultComponent(kAudioUnitComponentType, kAudioUnitSubType_MusicDevice); if (au_MusicDevice == 0) error("Failed opening CoreAudio music device"); // Load custom soundfont, if specified // FIXME: This is kind of a temporary hack. Better (IMO) would be to // query QuickTime for whatever custom soundfont was set in the // QuickTime Preferences, and use that automatically. if (ConfMan.hasKey("soundfont")) { FSRef fsref; FSSpec fsSpec; const char *soundfont = ConfMan.get("soundfont").c_str(); err = FSPathMakeRef ((const byte *)soundfont, &fsref, NULL); if (err == noErr) { err = FSGetCatalogInfo (&fsref, kFSCatInfoNone, NULL, NULL, &fsSpec, NULL); } if (err == noErr) { err = AudioUnitSetProperty ( au_MusicDevice, kMusicDeviceProperty_SoundBankFSSpec, kAudioUnitScope_Global, 0, &fsSpec, sizeof(fsSpec) ); } if (err != noErr) warning("Failed loading custom sound font '%s' (error %d)\n", soundfont, err); } // open the output unit au_output = (AudioUnit) OpenDefaultComponent(kAudioUnitComponentType, kAudioUnitSubType_Output); // connect the units auconnect.sourceAudioUnit = au_MusicDevice; auconnect.sourceOutputNumber = 0; auconnect.destInputNumber = 0; err = AudioUnitSetProperty(au_output, kAudioUnitProperty_MakeConnection, kAudioUnitScope_Input, 0, (void *)&auconnect, sizeof(AudioUnitConnection)); // initialize the units AudioUnitInitialize(au_MusicDevice); AudioUnitInitialize(au_output); // start the output AudioOutputUnitStart(au_output); return 0; } void MidiDriver_CORE::close() { MidiDriver_MPU401::close(); // Stop the output AudioOutputUnitStop(au_output); // Cleanup CloseComponent(au_output); CloseComponent(au_MusicDevice); } void MidiDriver_CORE::send(uint32 b) { unsigned char first_byte, second_byte, status_byte; status_byte = (b & 0x000000FF); first_byte = (b & 0x0000FF00) >> 8; second_byte = (b & 0x00FF0000) >> 16; #ifdef COREAUDIO_REVERB_HACK if ((status_byte&0xF0) == 0xB0 && first_byte == 0x5b) return; #endif MusicDeviceMIDIEvent(au_MusicDevice, status_byte, first_byte, second_byte, 0); } void MidiDriver_CORE::sysEx(byte *msg, uint16 length) { MusicDeviceSysEx(au_MusicDevice, msg, length); } MidiDriver *MidiDriver_CORE_create() { return new MidiDriver_CORE(); } #endif // MACOSX