/* ScummVM - Scumm Interpreter * Copyright (C) 2001-2005 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $Header$ */ #ifdef MACOSX #include "common/stdafx.h" #include "common/config-manager.h" #include "common/util.h" #include "sound/mpu401.h" #include // Activating the following switch disables reverb support in the CoreAudio // midi backend. Reverb will suck away a *lot* of CPU time, so on slower // systems, you may want to turn it off completely. // TODO: Maybe make this a config option? //#define COREAUDIO_DISABLE_REVERB /* See here to see how to react to a change of the default output unit: http://cvs.opendarwin.org/cgi-bin/cvsweb.cgi/proj/KDE-Darwin/arts/flow/audioiocoreaudio.cc?rev=HEAD&content-type=text/x-cvsweb-markup */ /* CoreAudio MIDI driver * Based on code by Benjamin W. Zale * Extended by Max Horn */ class MidiDriver_CORE : public MidiDriver_MPU401 { public: MidiDriver_CORE(); int open(); void close(); void send(uint32 b); void sysEx(byte *msg, uint16 length); private: AudioUnit au_MusicDevice; AudioUnit au_output; }; MidiDriver_CORE::MidiDriver_CORE() : au_MusicDevice(0), au_output(0) { } int MidiDriver_CORE::open() { if (au_output) return MERR_ALREADY_OPEN; AudioUnitConnection auconnect; ComponentDescription compdesc; Component compid; OSErr err; // Open the Music Device. // We use the AudioUnit v1 API, even though it is deprecated, because // this way we stay compatible with older OS X versions. // For v2, we'd use kAudioUnitType_MusicDevice and kAudioUnitSubType_DLSSynth compdesc.componentType = kAudioUnitComponentType; compdesc.componentSubType = kAudioUnitSubType_MusicDevice; compdesc.componentManufacturer = kAudioUnitID_DLSSynth; compdesc.componentFlags = 0; compdesc.componentFlagsMask = 0; compid = FindNextComponent(NULL, &compdesc); au_MusicDevice = static_cast(OpenComponent(compid)); if (au_MusicDevice == 0) error("Failed opening CoreAudio music device"); // Load custom soundfont, if specified // FIXME: This is kind of a temporary hack. Better (IMO) would be to // query QuickTime for whatever custom soundfont was set in the // QuickTime Preferences, and use that automatically. if (ConfMan.hasKey("soundfont")) { FSRef fsref; FSSpec fsSpec; const char *soundfont = ConfMan.get("soundfont").c_str(); err = FSPathMakeRef ((const byte *)soundfont, &fsref, NULL); if (err == noErr) { err = FSGetCatalogInfo (&fsref, kFSCatInfoNone, NULL, NULL, &fsSpec, NULL); } if (err == noErr) { err = AudioUnitSetProperty ( au_MusicDevice, kMusicDeviceProperty_SoundBankFSSpec, kAudioUnitScope_Global, 0, &fsSpec, sizeof(fsSpec) ); } if (err != noErr) warning("Failed loading custom sound font '%s' (error %d)\n", soundfont, err); } // open the output unit au_output = (AudioUnit) OpenDefaultComponent(kAudioUnitComponentType, kAudioUnitSubType_Output); if (au_output == 0) error("Failed opening output audio unit"); // connect the units auconnect.sourceAudioUnit = au_MusicDevice; auconnect.sourceOutputNumber = 0; auconnect.destInputNumber = 0; err = AudioUnitSetProperty(au_output, kAudioUnitProperty_MakeConnection, kAudioUnitScope_Input, 0, (void *)&auconnect, sizeof(AudioUnitConnection)); #ifdef COREAUDIO_DISABLE_REVERB UInt32 usesReverb = 0; AudioUnitSetProperty (au_MusicDevice, kMusicDeviceProperty_UsesInternalReverb, kAudioUnitScope_Global, 0, &usesReverb, sizeof (usesReverb)); #endif // initialize the units AudioUnitInitialize(au_MusicDevice); AudioUnitInitialize(au_output); // start the output AudioOutputUnitStart(au_output); return 0; } void MidiDriver_CORE::close() { MidiDriver_MPU401::close(); // Stop the output AudioOutputUnitStop(au_output); // Cleanup CloseComponent(au_output); au_output = 0; CloseComponent(au_MusicDevice); au_MusicDevice = 0; } void MidiDriver_CORE::send(uint32 b) { assert(au_output != NULL); assert(au_MusicDevice != NULL); byte status_byte = (b & 0x000000FF); byte first_byte = (b & 0x0000FF00) >> 8; byte second_byte = (b & 0x00FF0000) >> 16; MusicDeviceMIDIEvent(au_MusicDevice, status_byte, first_byte, second_byte, 0); } void MidiDriver_CORE::sysEx(byte *msg, uint16 length) { assert(au_output != NULL); assert(au_MusicDevice != NULL); // Add SysEx frame if missing byte *buf = 0; if (*msg != 0xF0) { buf = (byte *)malloc(length + 2); buf[0] = 0xF0; memcpy(buf+1, msg, length); buf[length+1] = 0xF7; msg = buf; length += 2; } MusicDeviceSysEx(au_MusicDevice, msg, length); free(buf); } MidiDriver *MidiDriver_CORE_create() { return new MidiDriver_CORE(); } #endif // MACOSX