/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_MIXER_NULLSDL_H #define BACKENDS_MIXER_NULLSDL_H #include "backends/mixer/sdl/sdl-mixer.h" #include "common/str.h" /** Audio mixer which in fact does not output audio. * * It is used by events recorder since the recorder is intentionally * turning sound off to avoid stuttering. * * It returns correct output and shoots callbacks, so all OSystem * users could work without modifications. */ class NullSdlMixerManager : public SdlMixerManager { public: NullSdlMixerManager(); virtual ~NullSdlMixerManager(); virtual void init(); void update(); virtual void suspendAudio(); virtual int resumeAudio(); protected: virtual void startAudio(); virtual void callbackHandler(byte *samples, int len); private: uint32 _outputRate; uint32 _callsCounter; uint8 _callbackPeriod; uint32 _samples; uint8 *_samplesBuf; }; #endif