/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if defined(WIN32) || defined(UNIX) || defined(MACOSX) #include "backends/mixer/sdl/sdl-mixer.h" #include "common/system.h" #include "common/config-manager.h" #ifdef GP2X #define SAMPLES_PER_SEC 11025 #else #define SAMPLES_PER_SEC 22050 #endif //#define SAMPLES_PER_SEC 44100 SdlMixerManager::SdlMixerManager() : _mixer(0), _audioSuspended(false) { } SdlMixerManager::~SdlMixerManager() { _mixer->setReady(false); SDL_CloseAudio(); delete _mixer; } void SdlMixerManager::init() { // Start SDL Audio subsystem if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { error("Could not initialize SDL: %s", SDL_GetError()); } // Get the desired audio specs SDL_AudioSpec desired = getAudioSpec(); // Start SDL audio with the desired specs if (SDL_OpenAudio(&desired, &_obtainedRate) != 0) { warning("Could not open audio device: %s", SDL_GetError()); _mixer = new Audio::MixerImpl(g_system, desired.freq); assert(_mixer); _mixer->setReady(false); } else { debug(1, "Output sample rate: %d Hz", _obtainedRate.freq); _mixer = new Audio::MixerImpl(g_system, _obtainedRate.freq); assert(_mixer); _mixer->setReady(true); startAudio(); } } SDL_AudioSpec SdlMixerManager::getAudioSpec() { SDL_AudioSpec desired; // Determine the desired output sampling frequency. uint32 samplesPerSec = 0; if (ConfMan.hasKey("output_rate")) samplesPerSec = ConfMan.getInt("output_rate"); if (samplesPerSec <= 0) samplesPerSec = SAMPLES_PER_SEC; // Determine the sample buffer size. We want it to store enough data for // at least 1/16th of a second (though at most 8192 samples). Note // that it must be a power of two. So e.g. at 22050 Hz, we request a // sample buffer size of 2048. uint32 samples = 8192; while (samples * 16 > samplesPerSec * 2) samples >>= 1; memset(&desired, 0, sizeof(desired)); desired.freq = samplesPerSec; desired.format = AUDIO_S16SYS; desired.channels = 2; desired.samples = (uint16)samples; desired.callback = sdlCallback; desired.userdata = this; return desired; } void SdlMixerManager::startAudio() { // Start the sound system SDL_PauseAudio(0); } void SdlMixerManager::callbackHandler(byte *samples, int len) { assert(_mixer); _mixer->mixCallback(samples, len); } void SdlMixerManager::sdlCallback(void *this_, byte *samples, int len) { SdlMixerManager *manager = (SdlMixerManager *)this_; assert(manager); manager->callbackHandler(samples, len); } void SdlMixerManager::suspendAudio() { SDL_CloseAudio(); _audioSuspended = true; } int SdlMixerManager::resumeAudio() { if (!_audioSuspended) return -2; if (SDL_OpenAudio(&_obtainedRate, NULL) < 0){ return -1; } SDL_PauseAudio(0); _audioSuspended = false; return 0; } #endif