/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BACKENDS_MIXER_SDL_H #define BACKENDS_MIXER_SDL_H #if defined(__SYMBIAN32__) #include #else #include #endif #include "sound/mixer_intern.h" class SdlMixerManager { public: SdlMixerManager(); virtual ~SdlMixerManager(); virtual void init(); Audio::Mixer *getMixer() { return (Audio::Mixer *)_mixer; } // Used by LinuxMoto Port virtual void suspendAudio(); virtual int resumeAudio(); protected: Audio::MixerImpl *_mixer; SDL_AudioSpec _obtainedRate; bool _audioSuspended; virtual SDL_AudioSpec getAudioSpec(); virtual void startAudio(); virtual void callbackHandler(byte *samples, int len); static void sdlCallback(void *this_, byte *samples, int len); }; #endif