/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_MIXER_SDL_H #define BACKENDS_MIXER_SDL_H #include "backends/platform/sdl/sdl-sys.h" #include "audio/mixer_intern.h" /** * SDL mixer manager. It wraps the actual implementation * of the Audio:Mixer used by the engine, and setups * the SDL audio subsystem and the callback for the * audio mixer implementation. */ class SdlMixerManager { public: SdlMixerManager(); virtual ~SdlMixerManager(); /** * Initialize and setups the mixer */ virtual void init(); /** * Get the audio mixer implementation */ Audio::Mixer *getMixer() { return (Audio::Mixer *)_mixer; } // Used by LinuxMoto Port /** * Pauses the audio system */ virtual void suspendAudio(); /** * Resumes the audio system */ virtual int resumeAudio(); protected: /** The mixer implementation */ Audio::MixerImpl *_mixer; /** * The obtained audio specification after opening the * audio system. */ SDL_AudioSpec _obtained; /** State of the audio system */ bool _audioSuspended; /** * Returns the desired audio specification */ virtual SDL_AudioSpec getAudioSpec(uint32 rate); /** * Starts SDL audio */ virtual void startAudio(); /** * Handles the audio callback */ virtual void callbackHandler(byte *samples, int len); /** * The mixer callback entry point. Static functions can't be overrided * by subclasses, so it invokes the non-static function callbackHandler() */ static void sdlCallback(void *this_, byte *samples, int len); }; #endif