/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "common/scummsys.h" #if defined(SDL_BACKEND) #include "backends/mixer/sdl13/sdl13-mixer.h" #include "common/debug.h" #include "common/system.h" #include "common/config-manager.h" #include "common/textconsole.h" #ifdef GP2X #define SAMPLES_PER_SEC 11025 #else #define SAMPLES_PER_SEC 22050 #endif //#define SAMPLES_PER_SEC 44100 Sdl13MixerManager::Sdl13MixerManager() : SdlMixerManager(), _device(0) { } Sdl13MixerManager::~Sdl13MixerManager() { _mixer->setReady(false); SDL_CloseAudioDevice(_device); delete _mixer; } void Sdl13MixerManager::init() { // Start SDL Audio subsystem if (SDL_InitSubSystem(SDL_INIT_AUDIO) == -1) { error("Could not initialize SDL: %s", SDL_GetError()); } // Get the desired audio specs SDL_AudioSpec desired = getAudioSpec(SAMPLES_PER_SEC); // Start SDL audio with the desired specs _device = SDL_OpenAudioDevice(NULL, 0, &desired, &_obtained, SDL_AUDIO_ALLOW_FREQUENCY_CHANGE); if (_device <= 0) { warning("Could not open audio device: %s", SDL_GetError()); _mixer = new Audio::MixerImpl(g_system, desired.freq); assert(_mixer); _mixer->setReady(false); } else { debug(1, "Output sample rate: %d Hz", _obtained.freq); _mixer = new Audio::MixerImpl(g_system, _obtained.freq); assert(_mixer); _mixer->setReady(true); startAudio(); } } void Sdl13MixerManager::startAudio() { // Start the sound system SDL_PauseAudioDevice(_device, 0); } void Sdl13MixerManager::suspendAudio() { SDL_CloseAudioDevice(_device); _audioSuspended = true; } int Sdl13MixerManager::resumeAudio() { if (!_audioSuspended) return -2; _device = SDL_OpenAudioDevice(NULL, 0, &_obtained, NULL, 0); if (_device <= 0) { return -1; } SDL_PauseAudioDevice(_device, 0); _audioSuspended = false; return 0; } #endif