/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if defined(SDL_BACKEND) // Disable symbol overrides so that we can use system headers. #define FORBIDDEN_SYMBOL_EXCEPTION_FILE #include "backends/mutex/sdl/sdl-mutex.h" #if defined(__SYMBIAN32__) #include #else #include #endif OSystem::MutexRef SdlMutexManager::createMutex() { return (OSystem::MutexRef) SDL_CreateMutex(); } void SdlMutexManager::lockMutex(OSystem::MutexRef mutex) { SDL_mutexP((SDL_mutex *) mutex); } void SdlMutexManager::unlockMutex(OSystem::MutexRef mutex) { SDL_mutexV((SDL_mutex *) mutex); } void SdlMutexManager::deleteMutex(OSystem::MutexRef mutex) { SDL_DestroyMutex((SDL_mutex *) mutex); } #endif