/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/networking/curl/request.h" namespace Networking { ErrorResponse::ErrorResponse(Request *rq): request(rq), interrupted(false), failed(true), response(""), httpResponseCode(-1) {} ErrorResponse::ErrorResponse(Request *rq, bool interrupt, bool failure, Common::String resp, long httpCode): request(rq), interrupted(interrupt), failed(failure), response(resp), httpResponseCode(httpCode) {} Request::Request(DataCallback cb, ErrorCallback ecb): _callback(cb), _errorCallback(ecb), _state(PROCESSING), _retryInSeconds(0) {} Request::~Request() { delete _callback; delete _errorCallback; } void Request::handleRetry() { if (_retryInSeconds > 0) --_retryInSeconds; else { _state = PROCESSING; restart(); } } void Request::pause() { _state = PAUSED; } void Request::finish() { ErrorResponse error(this, true, false, "", -1); finishError(error); } void Request::retry(uint32 seconds) { _state = RETRY; _retryInSeconds = seconds; } RequestState Request::state() const { return _state; } void Request::finishError(ErrorResponse error) { _state = FINISHED; if (_errorCallback) (*_errorCallback)(error); } void Request::finishSuccess() { _state = FINISHED; } } // End of namespace Networking