/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_NETWORKING_CURL_REQUEST_H #define BACKENDS_NETWORKING_CURL_REQUEST_H #include "common/callback.h" namespace Networking { class Request { protected: /** * Callback, which should be called before Request returns true in handle(). * That's the way Requests pass the result to the code which asked to create this request. */ Common::BaseCallback<> *_callback; public: Request(Common::BaseCallback<> *cb): _callback(cb) {}; virtual ~Request() {}; /** * Method, which does actual work. Depends on what this Request is doing. * * @return true if request's work is complete and it may be removed from Storage's list */ virtual bool handle() = 0; }; } //end of namespace Cloud #endif