/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #define FORBIDDEN_SYMBOL_ALLOW_ALL #include "backends/networking/sdl_net/client.h" #include "backends/networking/sdl_net/localwebserver.h" #include "common/memstream.h" #include namespace Networking { Client::Client(): _state(INVALID), _set(nullptr), _socket(nullptr), _handler(nullptr), _previousHandler(nullptr), _stream(nullptr), _buffer(new byte[CLIENT_BUFFER_SIZE]) {} Client::Client(SDLNet_SocketSet set, TCPsocket socket): _state(INVALID), _set(nullptr), _socket(nullptr), _handler(nullptr), _previousHandler(nullptr), _stream(nullptr), _buffer(new byte[CLIENT_BUFFER_SIZE]) { open(set, socket); } Client::~Client() { close(); delete[] _buffer; } void Client::open(SDLNet_SocketSet set, TCPsocket socket) { if (_state != INVALID) close(); _state = READING_HEADERS; _socket = socket; _set = set; Reader cleanReader; _reader = cleanReader; if (_handler) delete _handler; _handler = nullptr; if (_previousHandler) delete _previousHandler; _previousHandler = nullptr; _stream = new Common::MemoryReadWriteStream(DisposeAfterUse::YES); if (set) { int numused = SDLNet_TCP_AddSocket(set, socket); if (numused == -1) { error("Client: SDLNet_AddSocket: %s\n", SDLNet_GetError()); } } } bool Client::readMoreIfNeeded() { if (_stream == nullptr) return false; //nothing to read into if (_stream->size() - _stream->pos() > 0) return true; //not needed, some data left in the stream if (!_socket) return false; if (!SDLNet_SocketReady(_socket)) return false; int bytes = SDLNet_TCP_Recv(_socket, _buffer, CLIENT_BUFFER_SIZE); if (bytes <= 0) { warning("Client::readMoreIfNeeded: recv fail"); close(); return false; } if (_stream->write(_buffer, bytes) != (uint32)bytes) { warning("Client::readMoreIfNeeded: failed to write() into MemoryReadWriteStream"); close(); return false; } return true; } void Client::readHeaders() { if (!readMoreIfNeeded()) return; _reader.setContent(_stream); if (_reader.readFirstHeaders()) _state = (_reader.badRequest() ? BAD_REQUEST : READ_HEADERS); } bool Client::readContent(Common::WriteStream *stream) { if (!readMoreIfNeeded()) return false; _reader.setContent(_stream); return _reader.readFirstContent(stream); } bool Client::readBlockHeaders(Common::WriteStream *stream) { if (!readMoreIfNeeded()) return false; _reader.setContent(_stream); return _reader.readBlockHeaders(stream); } bool Client::readBlockContent(Common::WriteStream *stream) { if (!readMoreIfNeeded()) return false; _reader.setContent(_stream); return _reader.readBlockContent(stream); } void Client::setHandler(ClientHandler *handler) { if (_handler) { if (_previousHandler) delete _previousHandler; _previousHandler = _handler; //can't just delete it, as setHandler() could've been called by handler itself } _state = BEING_HANDLED; _handler = handler; } void Client::handle() { if (_state != BEING_HANDLED) warning("handle() called in a wrong Client's state"); if (!_handler) warning("Client doesn't have handler to be handled by"); if (_handler) _handler->handle(this); } void Client::close() { if (_set) { if (_socket) { int numused = SDLNet_TCP_DelSocket(_set, _socket); if (numused == -1) error("Client: SDLNet_DelSocket: %s\n", SDLNet_GetError()); } _set = nullptr; } if (_socket) { SDLNet_TCP_Close(_socket); _socket = nullptr; } if (_stream) { delete _stream; _stream = nullptr; } _state = INVALID; } ClientState Client::state() const { return _state; } Common::String Client::headers() const { return _reader.headers(); } Common::String Client::method() const { return _reader.method(); } Common::String Client::path() const { return _reader.path(); } Common::String Client::query() const { return _reader.query(); } Common::String Client::queryParameter(Common::String name) const { return _reader.queryParameter(name); } Common::String Client::anchor() const { return _reader.anchor(); } bool Client::noMoreContent() const { return _reader.noMoreContent(); } bool Client::socketIsReady() { return SDLNet_SocketReady(_socket); } int Client::recv(void *data, int maxlen) { return SDLNet_TCP_Recv(_socket, data, maxlen); } int Client::send(void *data, int len) { return SDLNet_TCP_Send(_socket, data, len); } } // End of namespace Networking