/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_NETWORKING_SDL_NET_CLIENT_H #define BACKENDS_NETWORKING_SDL_NET_CLIENT_H #include "common/scummsys.h" #include "common/str.h" typedef struct _SDLNet_SocketSet *SDLNet_SocketSet; typedef struct _TCPsocket *TCPsocket; namespace Networking { enum ClientState { INVALID, READING_HEADERS, READ_HEADERS, BAD_REQUEST, BEING_HANDLED }; class Client; class ClientHandler { public: virtual ~ClientHandler() {}; virtual void handle(Client *client) = 0; }; class Client { ClientState _state; SDLNet_SocketSet _set; TCPsocket _socket; Common::String _headers; Common::String _method, _path, _query, _anchor; ClientHandler *_handler; void checkIfHeadersEnded(); void checkIfBadRequest(); void parsePathQueryAndAnchor(Common::String path); public: Client(); Client(SDLNet_SocketSet set, TCPsocket socket); virtual ~Client(); void open(SDLNet_SocketSet set, TCPsocket socket); void readHeaders(); void setHandler(ClientHandler *handler); void handle(); void close(); ClientState state() const; Common::String headers() const; Common::String method() const; Common::String path() const; Common::String query() const; Common::String queryParameter(Common::String name) const; Common::String anchor() const; /** * Return SDLNet_SocketReady(_socket). * * It's "ready" when it has something * to read (recv()). You can send() * when this is false. */ bool socketIsReady(); int recv(void *data, int maxlen); int send(void *data, int len); }; } // End of namespace Networking #endif