/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H #define BACKENDS_NETWORKING_SDL_NET_GETCLIENTHANDLER_H #include "backends/networking/sdl_net/client.h" #include "common/hashmap.h" #include "common/stream.h" #include "common/hash-str.h" namespace Networking { #define CLIENT_HANDLER_BUFFER_SIZE 1 * 1024 * 1024 class GetClientHandler: public ClientHandler { Common::HashMap _specialHeaders; long _responseCode; bool _headersPrepared; Common::String _headers; Common::SeekableReadStream *_stream; byte *_buffer; static const char *responseMessage(long responseCode); void prepareHeaders(); public: GetClientHandler(Common::SeekableReadStream *stream); virtual ~GetClientHandler(); virtual void handle(Client *client); void setHeader(Common::String name, Common::String value); void setResponseCode(long code); }; } // End of namespace Networking #endif