/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/

#ifndef BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H
#define BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H

#include "backends/networking/sdl_net/handlers/basehandler.h"

namespace Networking {

class FilesBaseHandler: public BaseHandler {
protected:
	Common::String parentPath(Common::String path);

	/**
	* Transforms virtual <path> into actual file system path.
	*
	* Fills prefixes with actual file system prefix ("to remove")
	* and virtual path prefix ("to add").
	*
	* Returns true on success.
	*/
	bool transformPath(Common::String &path, Common::String &prefixToRemove, Common::String &prefixToAdd, bool isDirectory = true);
public:
	FilesBaseHandler();
	virtual ~FilesBaseHandler();
};

} // End of namespace Networking

#endif