/* ScummVM - Graphic Adventure Engine
 *
 * ScummVM is the legal property of its developers, whose names
 * are too numerous to list here. Please refer to the COPYRIGHT
 * file distributed with this source distribution.
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License
 * as published by the Free Software Foundation; either version 2
 * of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 *
 */

#ifndef BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H
#define BACKENDS_NETWORKING_SDL_NET_FILESBASEHANDLER_H

#include "backends/networking/sdl_net/handlers/basehandler.h"

namespace Networking {

class FilesBaseHandler: public BaseHandler {
protected:
	Common::String parentPath(Common::String path);

	/**
	* Transforms virtual <path> into actual file system path.
	*
	* Fills prefixes with actual file system prefix ("to remove")
	* and virtual path prefix ("to add").
	*
	* Returns true on success.
	*/
	bool transformPath(Common::String &path, Common::String &prefixToRemove, Common::String &prefixToAdd, bool isDirectory = true);
public:
	FilesBaseHandler();
	virtual ~FilesBaseHandler();

	virtual void handle(Client &client) = 0;
};

} // End of namespace Networking

#endif