/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_NETWORKING_SDL_NET_FILESPAGEHANDLER_H #define BACKENDS_NETWORKING_SDL_NET_FILESPAGEHANDLER_H #include "backends/networking/sdl_net/handlers/filesbasehandler.h" namespace Networking { class FilesPageHandler: public FilesBaseHandler { void handle(Client &client); /** * Lists the directory . * * Returns true on success. */ bool listDirectory(Common::String path, Common::String &content, const Common::String &itemTemplate); /** Helper method for adding items into the files list. */ void addItem(Common::String &content, const Common::String &itemTemplate, bool isDirectory, Common::String path, Common::String name, Common::String size = ""); public: FilesPageHandler(); virtual ~FilesPageHandler(); virtual ClientHandlerCallback getHandler(); }; } // End of namespace Networking #endif