/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_NETWORKING_SDL_NET_INDEXPAGEHANDLER_H #define BACKENDS_NETWORKING_SDL_NET_INDEXPAGEHANDLER_H #include "backends/networking/sdl_net/handlers/basehandler.h" #include "gui/object.h" namespace Networking { class LocalWebserver; class IndexPageHandler: public BaseHandler, public GUI::CommandSender { Common::String _code; void handle(Client &client); public: IndexPageHandler(); virtual ~IndexPageHandler(); Common::String code(); virtual ClientHandlerCallback getHandler(); }; } // End of namespace Networking #endif