/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H #define BACKENDS_NETWORKING_SDL_NET_LOCALWEBSERVER_H #include "backends/networking/sdl_net/client.h" #include "backends/networking/sdl_net/handlers/basehandler.h" #include "backends/networking/sdl_net/handlers/createdirectoryhandler.h" #include "backends/networking/sdl_net/handlers/downloadfilehandler.h" #include "backends/networking/sdl_net/handlers/filesajaxpagehandler.h" #include "backends/networking/sdl_net/handlers/filespagehandler.h" #include "backends/networking/sdl_net/handlers/indexpagehandler.h" #include "backends/networking/sdl_net/handlers/listajaxhandler.h" #include "backends/networking/sdl_net/handlers/resourcehandler.h" #include "backends/networking/sdl_net/handlers/uploadfilehandler.h" #include "common/hash-str.h" #include "common/mutex.h" #include "common/singleton.h" #include "common/scummsys.h" namespace Common { class SeekableReadStream; } typedef struct _SDLNet_SocketSet *SDLNet_SocketSet; typedef struct _TCPsocket *TCPsocket; namespace Networking { #define NETWORKING_LOCALWEBSERVER_ENABLE_PORT_OVERRIDE class LocalWebserver : public Common::Singleton { static const uint32 FRAMES_PER_SECOND = 20; static const uint32 TIMER_INTERVAL = 1000000 / FRAMES_PER_SECOND; static const uint32 MAX_CONNECTIONS = 10; friend void localWebserverTimer(void *); //calls handle() SDLNet_SocketSet _set; TCPsocket _serverSocket; Client _client[MAX_CONNECTIONS]; uint32 _clients; bool _timerStarted, _stopOnIdle, _minimalMode; Common::HashMap _pathHandlers; BaseHandler *_defaultHandler; IndexPageHandler _indexPageHandler; FilesPageHandler _filesPageHandler; CreateDirectoryHandler _createDirectoryHandler; DownloadFileHandler _downloadFileHandler; UploadFileHandler _uploadFileHandler; ListAjaxHandler _listAjaxHandler; FilesAjaxPageHandler _filesAjaxPageHandler; ResourceHandler _resourceHandler; uint32 _idlingFrames; Common::Mutex _handleMutex; Common::String _address; uint32 _serverPort; void startTimer(int interval = TIMER_INTERVAL); void stopTimer(); void handle(); void handleClient(uint32 i); void acceptClient(); void resolveAddress(void *ipAddress); void addPathHandler(Common::String path, BaseHandler *handler); public: static const uint32 DEFAULT_SERVER_PORT = 12345; LocalWebserver(); virtual ~LocalWebserver(); void start(bool useMinimalMode = false); void stop(); void stopOnIdle(); Common::String getAddress(); IndexPageHandler &indexPageHandler(); bool isRunning(); static uint32 getPort(); static void setClientGetHandler(Client &client, Common::String response, long code = 200, const char *mimeType = nullptr); static void setClientGetHandler(Client &client, Common::SeekableReadStream *responseStream, long code = 200, const char *mimeType = nullptr); static void setClientRedirectHandler(Client &client, Common::String response, Common::String location, const char *mimeType = nullptr); static void setClientRedirectHandler(Client &client, Common::SeekableReadStream *responseStream, Common::String location, const char *mimeType = nullptr); static Common::String urlDecode(Common::String value); static Common::String urlEncodeQueryParameterValue(Common::String value); }; /** Shortcut for accessing the local webserver. */ #define LocalServer Networking::LocalWebserver::instance() } // End of namespace Networking #endif