/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BACKENDS_NETWORKING_SDL_NET_READER_H #define BACKENDS_NETWORKING_SDL_NET_READER_H #include "common/str.h" #include "common/hashmap.h" #include "common/hash-str.h" namespace Common { class MemoryReadWriteStream; class WriteStream; } namespace Networking { enum ReaderState { RS_NONE, RS_READING_HEADERS, RS_READING_CONTENT }; /** * This is a helper class for Client. * * It parses HTTP request and finds headers * and content. It also supports POST form/multipart. * * One might pass the request even byte by byte, * Reader will always be able to continue from the * state it stopped on. * * Main headers/content must be read with * readFirstHeaders() and readFirstContent() methods. * Further headers/content blocks (POST form/multipart) * must be read with readBlockHeaders() and readBlockContent(). * * Main headers and parsed URL components could be accessed * with special methods after reading. * * To use the object, call setContent() and then one of those * reading methods. It would return whether reading is over * or not. If reading is over, content stream still could * contain bytes to read with other methods. * * If reading is not over, Reader awaits you to call the * same reading method when you'd get more content. * * If it's over, you should check whether Reader awaits * more content with noMoreContent() and call the other * reading method, if it is. When headers are read, one * must read contents, and vice versa. */ class Reader { ReaderState _state; Common::MemoryReadWriteStream *_content; uint32 _bytesLeft; byte *_window; uint32 _windowUsed, _windowSize; Common::MemoryReadWriteStream *_headersStream; Common::String _headers; Common::String _method, _path, _query, _anchor; Common::HashMap _queryParameters; uint32 _contentLength; Common::String _boundary; uint32 _availableBytes; bool _firstBlock; bool _isBadRequest; bool _allContentRead; void cleanup(); bool readAndHandleFirstHeaders(); //true when ended reading bool readBlockHeadersIntoStream(Common::WriteStream *stream); //true when ended reading bool readContentIntoStream(Common::WriteStream *stream); //true when ended reading void handleFirstHeaders(Common::MemoryReadWriteStream *headers); void parseFirstLine(const Common::String &headers); void parsePathQueryAndAnchor(Common::String pathToParse); void parseQueryParameters(); void makeWindow(uint32 size); void freeWindow(); bool readOneByteInStream(Common::WriteStream *stream, const Common::String &boundary); byte readOne(); uint32 bytesLeft() const; public: static const uint32 SUSPICIOUS_HEADERS_SIZE = 1024 * 1024; // 1 MB is really a lot Reader(); ~Reader(); Reader &operator=(Reader &r); bool readFirstHeaders(); //true when ended reading bool readFirstContent(Common::WriteStream *stream); //true when ended reading bool readBlockHeaders(Common::WriteStream *stream); //true when ended reading bool readBlockContent(Common::WriteStream *stream); //true when ended reading void setContent(Common::MemoryReadWriteStream *stream); bool badRequest() const; bool noMoreContent() const; Common::String headers() const; Common::String method() const; Common::String path() const; Common::String query() const; Common::String queryParameter(Common::String name) const; Common::String anchor() const; static Common::String readEverythingFromMemoryStream(Common::MemoryReadWriteStream *stream); }; } // End of namespace Networking #endif