/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/platform/3ds/gui.h" #include "common/system.h" StatusMessageDialog* StatusMessageDialog::_opened = 0; StatusMessageDialog::StatusMessageDialog(const Common::String &message, uint32 duration) : MessageDialog(message, 0, 0) { _timer = g_system->getMillis() + duration; if (_opened) _opened->close(); _opened = this; } void StatusMessageDialog::handleTickle() { MessageDialog::handleTickle(); if (g_system->getMillis() > _timer) close(); } void StatusMessageDialog::close() { GUI::Dialog::close(); if (_opened) _opened = 0; }