/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef ARGS_H #define ARGS_H #define MAX_ARG 25 #define ftrArgsData 1300 #define ftrArgsCount 1301 #define ftrVars 1302 #define ftrStack 1303 Char **ArgsInit(); void ArgsAdd(Char **argvP, const Char *argP, const Char *parmP, UInt8 *countArgP); void ArgsFree(Char **argvP); void ArgsSetOwner(Char **argvP, UInt16 owner); void ArgsExportInit(Char **argvP, UInt32 countArg, Boolean arm); void ArgsExportRelease(Boolean arm); #endif