/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef BE_BASE_H #define BE_BASE_H #include #include "PalmVersion.h" #include "globals.h" #include "common/scummsys.h" #include "common/system.h" #include "common/events.h" #include "graphics/surface.h" namespace Audio { class Mixer; } namespace Common { class SaveFileManager; class TimerManager; } enum { GFX_NORMAL = 0, GFX_WIDE, }; // OSD key state enum { kModifierNone = 0, kModifierCommand, kModifierAlt, kModifierCtrl, kModifierCount }; // Mouse button event enum { vchrMouseLeft = vchrHardKeyMax - 2, vchrMouseRight = vchrHardKeyMax - 1 }; // OSD resource id #define kDrawKeyState 3000 #define kDrawNumPad 3010 #define kDrawBatLow 3020 #define kDrawFight 3030 #define computeMsecs(x) ((SysTicksPerSecond() * x) / 1000) typedef void (*SoundProc)(void *param, byte *buf, int len); typedef int (*TimerProc)(int interval); typedef struct { UInt32 duration, nextExpiry; Boolean active; TimerProc callback; } TimerType, *TimerPtr; typedef struct { Boolean active; void *proc; void *param; } SoundType, *SoundPtr; class OSystem_PalmBase : public OSystem { private: virtual void int_initBackend() { } virtual const GraphicsMode *int_getSupportedGraphicsModes() const; virtual void int_updateScreen() = 0; virtual void int_initSize(uint w, uint h) = 0; virtual void int_setShakePos(int shakeOffset) { } virtual void extras_palette(uint8 index, uint8 r, uint8 g, uint8 b) { } virtual void int_quit() { } virtual void unload_gfx_mode() = 0; virtual void load_gfx_mode() = 0; virtual void draw_mouse() = 0; virtual void undraw_mouse() = 0; virtual bool check_event(Common::Event &event, EventPtr ev) = 0; virtual void timer_handler(); void battery_handler(); virtual void get_coordinates(EventPtr ev, Coord &x, Coord &y) = 0; void simulate_mouse(Common::Event &event, Int8 iHoriz, Int8 iVert, Coord *xr, Coord *yr); virtual void sound_handler() = 0; virtual bool setSoundCallback(SoundProc proc, void *param) = 0; virtual void clearSoundCallback() = 0; protected: OSystem_PalmBase(); virtual void draw_osd(UInt16 id, Int32 x, Int32 y, Boolean show, UInt8 color = 0); struct MousePos { int16 x,y,w,h; }; TimerType _timer; SoundType _sound; Common::SaveFileManager *_saveMgr; Audio::Mixer *_mixerMgr; Common::TimerManager *_timerMgr; RGBColorType _currentPalette[256]; uint _paletteDirtyStart, _paletteDirtyEnd; int _mode, _setMode; int16 _screenWidth, _screenHeight; Boolean _modeChanged, _gfxLoaded; UInt32 _screenPitch; PointType _screenOffset; struct { Coord w, h; } _screenDest; byte *_screenP, *_offScreenP; WinHandle _screenH, _offScreenH; int _current_shake_pos; int _new_shake_pos; Boolean _overlayVisible; Boolean _redawOSD, _setPalette; UInt32 _keyExtraMask, _keyExtraPressed, _keyExtraRepeat, _keyExtraDelay; struct { UInt32 bitUp; UInt32 bitDown; UInt32 bitLeft; UInt32 bitRight; UInt32 bitActionA; // left mouse button UInt32 bitActionB; // right mouse button } _keyExtra; bool _mouseVisible; bool _mouseDrawn; MousePos _mouseCurState; MousePos _mouseOldState; int16 _mouseHotspotX; int16 _mouseHotspotY; byte _mouseKeyColor; byte *_mouseDataP, *_mouseBackupP; bool _wasKey; UInt8 _lastKeyModifier; UInt32 _lastKeyRepeat; Boolean _useNumPad, _showBatLow; UInt32 _batCheckTicks, _batCheckLast; int _samplesPerSec; public: void initBackend(); /* virtual void setFeatureState(Feature f, bool enable) {}; bool hasFeature(Feature f); bool getFeatureState(Feature f); virtual void beginGFXTransaction(); virtual void endGFXTransaction(); virtual int16 getOverlayHeight(); virtual int16 getOverlayWidth(); virtual OverlayColor ARGBToColor(uint8 a, uint8 r, uint8 g, uint8 b); virtual void colorToARGB(OverlayColor color, uint8 &a, uint8 &r, uint8 &g, uint8 &b); virtual void setCursorPalette(const byte *colors, uint start, uint num); virtual void disableCursorPalette(bool disable); virtual void displayMessageOnOSD(const char *msg); */ const GraphicsMode *getSupportedGraphicsModes() const; int getGraphicsMode() const; virtual int getDefaultGraphicsMode() const; virtual bool setGraphicsMode(int mode); void initSize(uint w, uint h); int16 getWidth() { return _screenWidth; } int16 getHeight() { return _screenHeight; } void setShakePos(int shakeOffset); virtual void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h) = 0; virtual void updateScreen(); virtual void clearScreen(); bool showMouse(bool visible); void warpMouse(int x, int y); void setMouseCursor(const byte *buf, uint w, uint h, int hotspotX, int hotspotY, byte keycolor, int cursorTargetScale); virtual void showOverlay() = 0; virtual void hideOverlay() = 0; virtual void clearOverlay() = 0; virtual void grabOverlay(OverlayColor *buf, int pitch) = 0; virtual void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h) = 0; void setPalette(const byte *colors, uint start, uint num); void grabPalette(byte *colors, uint start, uint num); virtual OverlayColor RGBToColor(uint8 r, uint8 g, uint8 b) = 0; virtual void colorToRGB(OverlayColor color, uint8 &r, uint8 &g, uint8 &b) = 0; bool pollEvent(Common::Event &event); void getTimeAndDate(struct tm &t) const; virtual uint32 getMillis(); virtual void delayMillis(uint msecs); virtual void setTimerCallback(TimerProc callback, int interval); virtual MutexRef createMutex() { return NULL; } virtual void lockMutex(MutexRef mutex) {} virtual void unlockMutex(MutexRef mutex) {} virtual void deleteMutex(MutexRef mutex) {} int getOutputSampleRate() const { return _samplesPerSec; } virtual Audio::Mixer *getMixer(); void quit(); virtual void setWindowCaption(const char *caption) = 0; Common::SaveFileManager *getSavefileManager(); Common::TimerManager *getTimerManager(); }; #endif