/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "be_base.h" #include "common/savefile.h" #include "be_save.h" Common::StringList PalmSaveFileManager::listSavefiles(const char *pattern) { FileRef fileRef; Common::StringList list; // try to open the dir Err e = VFSFileOpen(gVars->VFS.volRefNum, SCUMMVM_SAVEPATH, vfsModeRead, &fileRef); if (e != errNone) return list; UInt32 dirEntryIterator = vfsIteratorStart; Char filename[32]; FileInfoType info = {0, filename, 32}; while (dirEntryIterator != vfsIteratorStop) { e = VFSDirEntryEnumerate (fileRef, &dirEntryIterator, &info); if (e != expErrEnumerationEmpty) // there is something if (Common::matchString(info.nameP, pattern)) // this seems to be what we are looking for list.push_back(info.nameP); } VFSFileClose(fileRef); return list; }