/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "be_zodiac.h" OSystem_PalmZodiac::OSystem_PalmZodiac() : OSystem_PalmOS5Ex() { _gfxH = NULL; _overlayP = NULL; _palmScreenP = NULL; _tmpScreenP = NULL; _stretched = false; } void OSystem_PalmZodiac::int_initBackend() { _keyExtra.bitUp = keyBitRockerUp; _keyExtra.bitDown = keyBitRockerDown; _keyExtra.bitLeft = keyBitRockerLeft; _keyExtra.bitRight = keyBitRockerRight; // _keyExtra.bitActionA = keyBitActionD; // _keyExtra.bitActionB = keyBitActionB; } void OSystem_PalmZodiac::calc_rect(Boolean fullscreen) { OSystem_PalmOS5::calc_rect(fullscreen); _dstRect.x = _screenOffset.x; _dstRect.y = _screenOffset.y; _dstRect.w = _screenDest.w; _dstRect.h = _screenDest.h; } void OSystem_PalmZodiac::setFeatureState(Feature f, bool enable) { switch (f) { /* case kFeatureFullscreenMode: if (_gfxLoaded) if (OPTIONS_TST(kOptModeWide) && _initMode != GFX_WIDE) { _fullscreen = enable; hotswap_gfx_mode(_mode); } break; */ case kFeatureAspectRatioCorrection: if (_mode == GFX_WIDE) { _ratio.adjustAspect = (_ratio.adjustAspect + 1) % 3; calc_rect(true); TwGfxSetClip(_palmScreenP, &_dstRect); clearScreen(); } break; } }