/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CD_AEROPLAYER_H #define CD_AEROPLAYER_H #include "cdaudio.h" #include "aeroplayer_public.h" class AeroCDPlayer : public CDAudio { public: AeroCDPlayer(OSystem *sys); bool init(); void release(); bool poll(); void update(); void play(int track, int num_loops, int start_frame, int duration); void stop(); void setVolume(int volume); private: OSystem *_sys; Char gameP[15]; UInt32 getStatus(); void setPosition(UInt32 value); UInt32 getDuration(); UInt32 getPosition(); void forceStop(); UInt16 _volumeLimit; Boolean _isPlaying; // cdrom UInt16 _pckLoops, _pckTrack; UInt32 _pckTrackStartFrame, _pckTrackEndFrame; UInt32 _pckStopTime, _pckEndTime, _pckTrackDuration; }; #endif