/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef CDAUDIO_H #define CDAUDIO_H #include "common/system.h" // CD frames are 1/75 sec #define CD_FPS 75 #define TO_MSECS(frame) ((UInt32)((frame) * 1000 / CD_FPS)) // consider frame at 1/1000 sec #define FROM_MIN(mins) ((UInt32)((mins) * 60 * 1000)) #define FROM_SEC(secs) ((UInt32)((secs) * 1000)) class CDAudio { public: CDAudio() { _isInitialized = false; _volumeLevel = 100; }; virtual bool init() = 0; virtual void release() = 0; // OSystem functions virtual bool poll() = 0; virtual void play(int track, int num_loops, int start_frame, int duration) = 0; virtual void stop() = 0; virtual void update() = 0; // volume in percent virtual void setVolume(int volume) { _volumeLevel = volume; } virtual int getVolume() const { return _volumeLevel; } virtual void upVolume(int value) {} virtual void downVolume(int value) {} protected: int _volumeLevel; bool _isInitialized; }; #endif