/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include "be_zodiac.h" #include "common/config-manager.h" #include "rumble.h" static asm Err _TwGfxOpen(void **aResult, void *aInfoResult) { stmfd sp!, {r4-r11,lr} ldr r9, [r9] ldr r9, [r9] sub sp, sp, #0x24 mov r6, r0 mov r7, r1 ldr pc, =0x200995F0 } int OSystem_PalmZodiac::getDefaultGraphicsMode() const { return GFX_WIDE; } void OSystem_PalmZodiac::load_gfx_mode() { Err e; if (_gfxLoaded) return; _gfxLoaded = true; // get command line config _fullscreen = ConfMan.getBool("fullscreen"); // TODO : (NORMAL mode) _ratio.adjustAspect = ConfMan.getBool("aspect_ratio") ? kRatioHeight : kRatioNone; // precalc ratio (WIDE mode) _ratio.width = (gVars->screenFullHeight * _screenWidth / _screenHeight); _ratio.height = (gVars->screenFullWidth * _screenHeight / _screenWidth); _offScreenP = (byte *)MemPtrNew(_screenWidth * _screenHeight); MemSet(_offScreenP, _screenWidth * _screenHeight, 0); MemSet(_nativePal, sizeof(_nativePal), 0); MemSet(_currentPalette, sizeof(_currentPalette), 0); UInt32 depth = 16; WinScreenMode(winScreenModeSet, NULL, NULL, &depth, NULL); _sysOldOrientation = SysGetOrientation(); _sysOldTriggerState = PINGetInputTriggerState(); SysSetOrientation(sysOrientationLandscape); SysSetOrientationTriggerState(sysOrientationTriggerDisabled); PINSetInputTriggerState(pinInputTriggerDisabled); gVars->indicator.on = Graphics::RGBToColor >(0,255,0); gVars->indicator.off = Graphics::RGBToColor >(0,0,0); _screenH = WinGetDisplayWindow(); _screenP = (byte *)BmpGetBits(WinGetBitmap(_screenH)); e = _TwGfxOpen((void **)&_gfxH, 0); e = TwGfxGetPalmDisplaySurface(_gfxH, &_palmScreenP); // overlay buffer TwGfxSurfaceInfoType nfo = { sizeof(TwGfxSurfaceInfoType), _screenWidth, _screenHeight, _screenWidth * 2, twGfxLocationAcceleratorMemory, twGfxPixelFormatRGB565_LE }; e = TwGfxAllocSurface(_gfxH, &_overlayP, &nfo); // prepare main bitmap _srcBmp.size = sizeof(TwGfxBitmapType); _srcBmp.width = _screenWidth; _srcBmp.height = _screenHeight; _srcBmp.rowBytes = _screenWidth; _srcBmp.pixelFormat = twGfxPixelFormat8bpp; _srcBmp.data = _offScreenP; _srcBmp.palette = (UInt16 *)_nativePal; _srcRect.x = 0; _srcRect.y = 0; _srcRect.w = _screenWidth; _srcRect.h = _screenHeight; hotswap_gfx_mode(_mode); } void OSystem_PalmZodiac::hotswap_gfx_mode(int mode) { Err e; TwGfxSetClip(_palmScreenP, 0); WinSetDrawWindow(_screenH); _screenDest.w = _screenWidth; _screenDest.h = _screenHeight; // prevent bad DIA redraw (Stat part) if (mode == GFX_NORMAL) { _redawOSD = true; _stretched = (_screenWidth > gVars->screenWidth); StatShow(); PINSetInputAreaState(pinInputAreaOpen); if (_stretched) { calc_rect(false); } else { // offsets _screenOffset.x = (gVars->screenWidth - _screenWidth) / 2; _screenOffset.y = (gVars->screenHeight - _screenHeight) / 2; // clip Tapwave API TwGfxRectType rt = { _screenOffset.x, _screenOffset.y, _screenWidth, _screenHeight }; TwGfxSetClip(_palmScreenP, &rt); } } else { _redawOSD = false; _stretched = true; PINSetInputAreaState(pinInputAreaClosed); StatHide(); calc_rect(true); } if (_stretched) { OPTIONS_SET(kOptDisableOnScrDisp); TwGfxSetClip(_palmScreenP, &_dstRect); if (!_tmpScreenP) { // wide buffer TwGfxSurfaceInfoType nfo = { sizeof(TwGfxSurfaceInfoType), _screenWidth, _screenHeight, _screenWidth * 2, twGfxLocationAcceleratorMemory, twGfxPixelFormatRGB565_LE }; e = TwGfxAllocSurface(_gfxH, &_tmpScreenP, &nfo); } } else { OPTIONS_RST(kOptDisableOnScrDisp); if (_tmpScreenP) { e = TwGfxFreeSurface(_tmpScreenP); _tmpScreenP = NULL; } } _mode = mode; _srcPos.x = _screenOffset.x; _srcPos.y = _screenOffset.y; clearScreen(); // updateScreen(); } void OSystem_PalmZodiac::unload_gfx_mode() { Err e; if (!_gfxLoaded) return; _gfxLoaded = false; if (_tmpScreenP) { e = TwGfxFreeSurface(_tmpScreenP); _tmpScreenP = NULL; } e = TwGfxFreeSurface(_overlayP); e = TwGfxClose(_gfxH); UInt32 depth = 8; WinScreenMode(winScreenModeSet, NULL, NULL, &depth, NULL); clearScreen(); MemPtrFree(_offScreenP); PINSetInputTriggerState(_sysOldTriggerState); SysSetOrientation(_sysOldOrientation); StatShow(); PINSetInputAreaState(pinInputAreaOpen); } static void rumblePack(Boolean active) { if (!gVars->vibrator) return; RumbleRun(active); } void OSystem_PalmZodiac::int_setShakePos(int shakeOffset) { if (shakeOffset == 0) rumblePack(false); } void OSystem_PalmZodiac::updateScreen() { Err e; // draw the mouse pointer draw_mouse(); // update the screen if (_overlayVisible) { if (_stretched) { TwGfxRectType dst = {_dstRect.x, _dstRect.y, _dstRect.w, _dstRect.h}; e = TwGfxStretchBlt2(_palmScreenP, &dst, _overlayP, &_srcRect, twGfxStretchFast| (gVars->filter ? twGfxStretchSmooth : 0)); } else { e = TwGfxBitBlt(_palmScreenP, &_srcPos, _overlayP, &_srcRect); } } else { if (_stretched) { TwGfxPointType pos = {0, 0}; TwGfxRectType dst = {_dstRect.x, _dstRect.y, _dstRect.w, _dstRect.h}; if (_new_shake_pos != _current_shake_pos) { TwGfxRectType r = { _screenOffset.x, _screenOffset.y, _dstRect.w, _new_shake_pos }; if (_new_shake_pos != 0) { TwGfxFillRect(_palmScreenP, &r, 0); rumblePack(_new_shake_pos >= 3); } r.y += dst.h; r.h = _current_shake_pos; TwGfxFillRect(_palmScreenP, &r, 0); _current_shake_pos = _new_shake_pos; dst.y += _new_shake_pos; } e = TwGfxDrawBitmap(_tmpScreenP, &pos, &_srcBmp); e = TwGfxWaitForVBlank(_gfxH); e = TwGfxStretchBlt2(_palmScreenP, &dst, _tmpScreenP, &_srcRect, twGfxStretchFast| (gVars->filter ? twGfxStretchSmooth : 0)); } else { TwGfxPointType pos = {_srcPos.x, _srcPos.y}; if (_new_shake_pos != _current_shake_pos) { if (_new_shake_pos != 0) { TwGfxRectType r = { _screenOffset.x, _screenOffset.y, _screenWidth, _new_shake_pos }; TwGfxFillRect(_palmScreenP, &r, 0); rumblePack(_new_shake_pos >= 3); } _current_shake_pos = _new_shake_pos; pos.y += _new_shake_pos; } e = TwGfxDrawBitmap(_palmScreenP, &pos, &_srcBmp); } } // undraw the mouse undraw_mouse(); } void OSystem_PalmZodiac::draw_osd(UInt16 id, Int32 x, Int32 y, Boolean show, UInt8 color) { if (_mode != GFX_NORMAL) return; MemHandle hTemp = DmGetResource(bitmapRsc, id + 100); if (hTemp) { RGBColorType oldRGB; static const RGBColorType pal[4] = { {0,0,255,0}, {0,255,255,0}, {0,255,0,0}, {0,0,0,0} }; BitmapType *bmTemp; bmTemp = (BitmapType *)MemHandleLock(hTemp); Coord w, h; WinGetBitmapDimensions(bmTemp, &w, &h); // return the size of the low density bmp PointType dst = { _screenOffset.x + x, _screenOffset.y + y }; RectangleType c, r = { dst.x, dst.y, w * 2, h * 2 }; UInt16 old = WinSetCoordinateSystem(kCoordinatesNative); WinSetDrawWindow(_screenH); if (show) { WinSetForeColorRGB(&pal[3], &oldRGB); WinSetBackColorRGB(&pal[color], &oldRGB); WinPaintBitmap(bmTemp, dst.x, dst.y); } else { WinSetBackColorRGB(&pal[3], &oldRGB); WinFillRectangle(&r, 0); } WinSetCoordinateSystem(old); MemPtrUnlock(bmTemp); DmReleaseResource(hTemp); } }