/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #if defined(__ANDROID__) #include #include #include "common/str.h" #include "common/stream.h" #include "common/util.h" #include "common/archive.h" #include "common/debug.h" #include "common/textconsole.h" #include "backends/platform/android/jni.h" #include "backends/platform/android/asset-archive.h" #include #include class AssetInputStream : public Common::SeekableReadStream { public: AssetInputStream(AAssetManager *as, const Common::String &path); virtual ~AssetInputStream(); virtual bool eos() const { return _eos; } virtual void clearErr() {_eos = false; } virtual uint32 read(void *dataPtr, uint32 dataSize); virtual int32 pos() const { return _pos; } virtual int32 size() const { return _len; } virtual bool seek(int32 offset, int whence = SEEK_SET); private: void close(); AAsset *_asset; uint32 _pos; uint32 _len; bool _eos; }; AssetInputStream::AssetInputStream(AAssetManager *as, const Common::String &path) : _eos(false), _pos(0) { _asset = AAssetManager_open(as, path.c_str(), AASSET_MODE_RANDOM); _len = AAsset_getLength(_asset); } AssetInputStream::~AssetInputStream() { } void AssetInputStream::close() { AAsset_close(_asset); } uint32 AssetInputStream::read(void *dataPtr, uint32 dataSize) { uint32 readlen = AAsset_read(_asset, dataPtr, dataSize); _pos += readlen; if (readlen != dataSize) { _eos = true; } return readlen; } bool AssetInputStream::seek(int32 offset, int whence) { int res = AAsset_seek(_asset, offset, whence); if (res == -1) { return false; } if (whence == SEEK_CUR) { _pos += offset; } else if (whence == SEEK_SET) { _pos = offset; } else if (whence == SEEK_END) { _pos = _len + offset; } assert(_pos <= _len); _eos = false; return true; } AndroidAssetArchive::AndroidAssetArchive(jobject am) : _hasCached(false) { JNIEnv *env = JNI::getEnv(); _am = AAssetManager_fromJava(env, am); } AndroidAssetArchive::~AndroidAssetArchive() { } bool AndroidAssetArchive::hasFile(const Common::String &name) const { AAsset *asset = AAssetManager_open(_am, name.c_str(), AASSET_MODE_RANDOM); bool exists = false; if (asset != NULL) { exists = true; AAsset_close(asset); } return exists; } int AndroidAssetArchive::listMembers(Common::ArchiveMemberList &member_list) const { if (_hasCached) { member_list.insert(member_list.end(), _cachedMembers.begin(), _cachedMembers.end()); return _cachedMembers.size(); } int count = 0; AAssetDir *dir = AAssetManager_openDir(_am, ""); const char *file = AAssetDir_getNextFileName(dir); while (file) { member_list.push_back(getMember(file)); ++count; file = AAssetDir_getNextFileName(dir); } AAssetDir_close(dir); _cachedMembers = Common::ArchiveMemberList(member_list); _hasCached = true; return count; } const Common::ArchiveMemberPtr AndroidAssetArchive::getMember(const Common::String &name) const { return Common::ArchiveMemberPtr(new Common::GenericArchiveMember(name, this)); } Common::SeekableReadStream *AndroidAssetArchive::createReadStreamForMember(const Common::String &path) const { if (!hasFile(path)) { return nullptr; } return new AssetInputStream(_am, path); } #endif