/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef _ANDROID_ASSET_H_ #define _ANDROID_ASSET_H_ #if defined(__ANDROID__) #include #include "common/str.h" #include "common/stream.h" #include "common/util.h" #include "common/archive.h" class AndroidAssetArchive : public Common::Archive { public: AndroidAssetArchive(jobject am); virtual ~AndroidAssetArchive(); virtual bool hasFile(const Common::String &name); virtual int listMembers(Common::ArchiveMemberList &list); virtual Common::ArchiveMemberPtr getMember(const Common::String &name); virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const; private: jmethodID MID_open; jmethodID MID_openFd; jmethodID MID_list; jobject _am; }; #endif #endif