/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #if defined(__ANDROID__) #include "common/events.h" #include "backends/platform/android/android.h" #include "backends/platform/android/jni.h" // $ANDROID_NDK/platforms/android-9/arch-arm/usr/include/android/keycodes.h // http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=libs/ui/Input.cpp // http://android.git.kernel.org/?p=platform/frameworks/base.git;a=blob;f=core/java/android/view/KeyEvent.java // event type enum { JE_SYS_KEY = 0, JE_KEY = 1, JE_DPAD = 2, JE_DOWN = 3, JE_SCROLL = 4, JE_TAP = 5, JE_DOUBLE_TAP = 6, JE_BALL = 7, JE_QUIT = 0x1000 }; // action type enum { JACTION_DOWN = 0, JACTION_UP = 1, JACTION_MULTIPLE = 2 }; // system keys enum { JKEYCODE_SOFT_RIGHT = 2, JKEYCODE_HOME = 3, JKEYCODE_BACK = 4, JKEYCODE_CALL = 5, JKEYCODE_ENDCALL = 6, JKEYCODE_VOLUME_UP = 24, JKEYCODE_VOLUME_DOWN = 25, JKEYCODE_POWER = 26, JKEYCODE_CAMERA = 27, JKEYCODE_HEADSETHOOK = 79, JKEYCODE_FOCUS = 80, JKEYCODE_MENU = 82, JKEYCODE_SEARCH = 84, JKEYCODE_MUTE = 91, JKEYCODE_MEDIA_PLAY_PAUSE = 85, JKEYCODE_MEDIA_STOP = 86, JKEYCODE_MEDIA_NEXT = 87, JKEYCODE_MEDIA_PREVIOUS = 88, JKEYCODE_MEDIA_REWIND = 89, JKEYCODE_MEDIA_FAST_FORWARD = 90 }; // five-way navigation control enum { JKEYCODE_DPAD_UP = 19, JKEYCODE_DPAD_DOWN = 20, JKEYCODE_DPAD_LEFT = 21, JKEYCODE_DPAD_RIGHT = 22, JKEYCODE_DPAD_CENTER = 23 }; // meta modifier enum { JMETA_SHIFT = 0x01, JMETA_ALT = 0x02, JMETA_SYM = 0x04, JMETA_CTRL = 0x1000 }; // map android key codes to our kbd codes static const Common::KeyCode jkeymap[] = { Common::KEYCODE_INVALID, // KEYCODE_UNKNOWN Common::KEYCODE_INVALID, // KEYCODE_SOFT_LEFT Common::KEYCODE_INVALID, // KEYCODE_SOFT_RIGHT Common::KEYCODE_INVALID, // KEYCODE_HOME Common::KEYCODE_INVALID, // KEYCODE_BACK Common::KEYCODE_INVALID, // KEYCODE_CALL Common::KEYCODE_INVALID, // KEYCODE_ENDCALL Common::KEYCODE_0, // KEYCODE_0 Common::KEYCODE_1, // KEYCODE_1 Common::KEYCODE_2, // KEYCODE_2 Common::KEYCODE_3, // KEYCODE_3 Common::KEYCODE_4, // KEYCODE_4 Common::KEYCODE_5, // KEYCODE_5 Common::KEYCODE_6, // KEYCODE_6 Common::KEYCODE_7, // KEYCODE_7 Common::KEYCODE_8, // KEYCODE_8 Common::KEYCODE_9, // KEYCODE_9 Common::KEYCODE_ASTERISK, // KEYCODE_STAR Common::KEYCODE_HASH, // KEYCODE_POUND Common::KEYCODE_INVALID, // KEYCODE_DPAD_UP Common::KEYCODE_INVALID, // KEYCODE_DPAD_DOWN Common::KEYCODE_INVALID, // KEYCODE_DPAD_LEFT Common::KEYCODE_INVALID, // KEYCODE_DPAD_RIGHT Common::KEYCODE_INVALID, // KEYCODE_DPAD_CENTER Common::KEYCODE_INVALID, // KEYCODE_VOLUME_UP Common::KEYCODE_INVALID, // KEYCODE_VOLUME_DOWN Common::KEYCODE_INVALID, // KEYCODE_POWER Common::KEYCODE_INVALID, // KEYCODE_CAMERA Common::KEYCODE_INVALID, // KEYCODE_CLEAR Common::KEYCODE_a, // KEYCODE_A Common::KEYCODE_b, // KEYCODE_B Common::KEYCODE_c, // KEYCODE_C Common::KEYCODE_d, // KEYCODE_D Common::KEYCODE_e, // KEYCODE_E Common::KEYCODE_f, // KEYCODE_F Common::KEYCODE_g, // KEYCODE_G Common::KEYCODE_h, // KEYCODE_H Common::KEYCODE_i, // KEYCODE_I Common::KEYCODE_j, // KEYCODE_J Common::KEYCODE_k, // KEYCODE_K Common::KEYCODE_l, // KEYCODE_L Common::KEYCODE_m, // KEYCODE_M Common::KEYCODE_n, // KEYCODE_N Common::KEYCODE_o, // KEYCODE_O Common::KEYCODE_p, // KEYCODE_P Common::KEYCODE_q, // KEYCODE_Q Common::KEYCODE_r, // KEYCODE_R Common::KEYCODE_s, // KEYCODE_S Common::KEYCODE_t, // KEYCODE_T Common::KEYCODE_u, // KEYCODE_U Common::KEYCODE_v, // KEYCODE_V Common::KEYCODE_w, // KEYCODE_W Common::KEYCODE_x, // KEYCODE_X Common::KEYCODE_y, // KEYCODE_Y Common::KEYCODE_z, // KEYCODE_Z Common::KEYCODE_COMMA, // KEYCODE_COMMA Common::KEYCODE_PERIOD, // KEYCODE_PERIOD Common::KEYCODE_LALT, // KEYCODE_ALT_LEFT Common::KEYCODE_RALT, // KEYCODE_ALT_RIGHT Common::KEYCODE_LSHIFT, // KEYCODE_SHIFT_LEFT Common::KEYCODE_RSHIFT, // KEYCODE_SHIFT_RIGHT Common::KEYCODE_TAB, // KEYCODE_TAB Common::KEYCODE_SPACE, // KEYCODE_SPACE Common::KEYCODE_LCTRL, // KEYCODE_SYM Common::KEYCODE_INVALID, // KEYCODE_EXPLORER Common::KEYCODE_INVALID, // KEYCODE_ENVELOPE Common::KEYCODE_RETURN, // KEYCODE_ENTER Common::KEYCODE_BACKSPACE, // KEYCODE_DEL Common::KEYCODE_BACKQUOTE, // KEYCODE_GRAVE Common::KEYCODE_MINUS, // KEYCODE_MINUS Common::KEYCODE_EQUALS, // KEYCODE_EQUALS Common::KEYCODE_LEFTPAREN, // KEYCODE_LEFT_BRACKET Common::KEYCODE_RIGHTPAREN, // KEYCODE_RIGHT_BRACKET Common::KEYCODE_BACKSLASH, // KEYCODE_BACKSLASH Common::KEYCODE_SEMICOLON, // KEYCODE_SEMICOLON Common::KEYCODE_QUOTE, // KEYCODE_APOSTROPHE Common::KEYCODE_SLASH, // KEYCODE_SLASH Common::KEYCODE_AT, // KEYCODE_AT Common::KEYCODE_INVALID, // KEYCODE_NUM Common::KEYCODE_INVALID, // KEYCODE_HEADSETHOOK Common::KEYCODE_INVALID, // KEYCODE_FOCUS Common::KEYCODE_PLUS, // KEYCODE_PLUS Common::KEYCODE_INVALID, // KEYCODE_MENU Common::KEYCODE_INVALID, // KEYCODE_NOTIFICATION Common::KEYCODE_INVALID, // KEYCODE_SEARCH Common::KEYCODE_INVALID, // KEYCODE_MEDIA_PLAY_PAUSE Common::KEYCODE_INVALID, // KEYCODE_MEDIA_STOP Common::KEYCODE_INVALID, // KEYCODE_MEDIA_NEXT Common::KEYCODE_INVALID, // KEYCODE_MEDIA_PREVIOUS Common::KEYCODE_INVALID, // KEYCODE_MEDIA_REWIND Common::KEYCODE_INVALID, // KEYCODE_MEDIA_FAST_FORWARD Common::KEYCODE_INVALID, // KEYCODE_MUTE Common::KEYCODE_PAGEUP, // KEYCODE_PAGE_UP Common::KEYCODE_PAGEDOWN // KEYCODE_PAGE_DOWN }; // floating point. use sparingly template static inline T scalef(T in, float numerator, float denominator) { return static_cast(in) * numerator / denominator; } void OSystem_Android::setupKeymapper() { #ifdef ENABLE_KEYMAPPER using namespace Common; Keymapper *mapper = getEventManager()->getKeymapper(); HardwareKeySet *keySet = new HardwareKeySet(); keySet->addHardwareKey( new HardwareKey("n", KeyState(KEYCODE_n), "n (vk)", kTriggerLeftKeyType, kVirtualKeyboardActionType)); mapper->registerHardwareKeySet(keySet); Keymap *globalMap = new Keymap("global"); Action *act; act = new Action(globalMap, "VIRT", "Display keyboard", kVirtualKeyboardActionType); act->addKeyEvent(KeyState(KEYCODE_F7, ASCII_F7, 0)); mapper->addGlobalKeymap(globalMap); mapper->pushKeymap("global"); #endif } void OSystem_Android::warpMouse(int x, int y) { ENTER("%d, %d", x, y); Common::Event e; e.type = Common::EVENT_MOUSEMOVE; e.mouse.x = x; e.mouse.y = y; clipMouse(e.mouse); lockMutex(_event_queue_lock); _event_queue.push(e); unlockMutex(_event_queue_lock); } void OSystem_Android::clipMouse(Common::Point &p) { const GLESBaseTexture *tex; if (_show_overlay) tex = _overlay_texture; else tex = _game_texture; p.x = CLIP(p.x, int16(0), int16(tex->width() - 1)); p.y = CLIP(p.y, int16(0), int16(tex->height() - 1)); } void OSystem_Android::scaleMouse(Common::Point &p, int x, int y, bool deductDrawRect) { const GLESBaseTexture *tex; if (_show_overlay) tex = _overlay_texture; else tex = _game_texture; const Common::Rect &r = tex->getDrawRect(); if (_touchpad_mode) { x = x * 100 / _touchpad_scale; y = y * 100 / _touchpad_scale; } if (deductDrawRect) { x -= r.left; y -= r.top; } p.x = scalef(x, tex->width(), r.width()); p.y = scalef(y, tex->height(), r.height()); } void OSystem_Android::updateEventScale() { const GLESBaseTexture *tex; if (_show_overlay) tex = _overlay_texture; else tex = _game_texture; _eventScaleY = 100 * 480 / tex->height(); _eventScaleX = 100 * 640 / tex->width(); } void OSystem_Android::pushEvent(int type, int arg1, int arg2, int arg3, int arg4, int arg5) { Common::Event e; switch (type) { case JE_SYS_KEY: switch (arg1) { case JACTION_DOWN: e.type = Common::EVENT_KEYDOWN; break; case JACTION_UP: e.type = Common::EVENT_KEYUP; break; default: LOGE("unhandled jaction on system key: %d", arg1); return; } switch (arg2) { case JKEYCODE_BACK: e.kbd.keycode = Common::KEYCODE_ESCAPE; e.kbd.ascii = Common::ASCII_ESCAPE; lockMutex(_event_queue_lock); _event_queue.push(e); unlockMutex(_event_queue_lock); return; // special case. we'll only get it's up event case JKEYCODE_MENU: e.type = Common::EVENT_MAINMENU; lockMutex(_event_queue_lock); _event_queue.push(e); unlockMutex(_event_queue_lock); return; case JKEYCODE_CAMERA: case JKEYCODE_SEARCH: if (arg1 == JACTION_DOWN) e.type = Common::EVENT_RBUTTONDOWN; else e.type = Common::EVENT_RBUTTONUP; e.mouse = getEventManager()->getMousePos(); lockMutex(_event_queue_lock); _event_queue.push(e); unlockMutex(_event_queue_lock); return; default: LOGW("unmapped system key: %d", arg2); return; } break; case JE_KEY: switch (arg1) { case JACTION_DOWN: e.type = Common::EVENT_KEYDOWN; break; case JACTION_UP: e.type = Common::EVENT_KEYUP; break; default: LOGE("unhandled jaction on key: %d", arg1); return; } if (arg2 < 1 || arg2 > ARRAYSIZE(jkeymap)) { if (arg3 < 1) { LOGE("received invalid keycode: %d (%d)", arg2, arg3); return; } else { // lets bet on the ascii code e.kbd.keycode = Common::KEYCODE_INVALID; } } else { e.kbd.keycode = jkeymap[arg2]; } if (arg5 > 0) e.synthetic = true; // map special keys to 'our' ascii codes switch (e.kbd.keycode) { case Common::KEYCODE_BACKSPACE: e.kbd.ascii = Common::ASCII_BACKSPACE; break; case Common::KEYCODE_TAB: e.kbd.ascii = Common::ASCII_TAB; break; case Common::KEYCODE_RETURN: e.kbd.ascii = Common::ASCII_RETURN; break; case Common::KEYCODE_ESCAPE: e.kbd.ascii = Common::ASCII_ESCAPE; break; case Common::KEYCODE_SPACE: e.kbd.ascii = Common::ASCII_SPACE; break; case Common::KEYCODE_F1: e.kbd.ascii = Common::ASCII_F1; break; case Common::KEYCODE_F2: e.kbd.ascii = Common::ASCII_F2; break; case Common::KEYCODE_F3: e.kbd.ascii = Common::ASCII_F3; break; case Common::KEYCODE_F4: e.kbd.ascii = Common::ASCII_F4; break; case Common::KEYCODE_F5: e.kbd.ascii = Common::ASCII_F5; break; case Common::KEYCODE_F6: e.kbd.ascii = Common::ASCII_F6; break; case Common::KEYCODE_F7: e.kbd.ascii = Common::ASCII_F7; break; case Common::KEYCODE_F8: e.kbd.ascii = Common::ASCII_F8; break; case Common::KEYCODE_F9: e.kbd.ascii = Common::ASCII_F9; break; case Common::KEYCODE_F10: e.kbd.ascii = Common::ASCII_F10; break; case Common::KEYCODE_F11: e.kbd.ascii = Common::ASCII_F11; break; case Common::KEYCODE_F12: e.kbd.ascii = Common::ASCII_F12; break; default: e.kbd.ascii = arg3; break; } if (arg4 & JMETA_SHIFT) e.kbd.flags |= Common::KBD_SHIFT; if (arg4 & JMETA_ALT) e.kbd.flags |= Common::KBD_ALT; if (arg4 & (JMETA_SYM | JMETA_CTRL)) e.kbd.flags |= Common::KBD_CTRL; lockMutex(_event_queue_lock); _event_queue.push(e); unlockMutex(_event_queue_lock); return; case JE_DPAD: switch (arg2) { case JKEYCODE_DPAD_UP: case JKEYCODE_DPAD_DOWN: case JKEYCODE_DPAD_LEFT: case JKEYCODE_DPAD_RIGHT: if (arg1 != JACTION_DOWN) return; e.type = Common::EVENT_MOUSEMOVE; e.mouse = getEventManager()->getMousePos(); { int16 *c; int s; if (arg2 == JKEYCODE_DPAD_UP || arg2 == JKEYCODE_DPAD_DOWN) { c = &e.mouse.y; s = _eventScaleY; } else { c = &e.mouse.x; s = _eventScaleX; } // the longer the button held, the faster the pointer is // TODO put these values in some option dlg? int f = CLIP(arg4, 1, 8) * _dpad_scale * 100 / s; if (arg2 == JKEYCODE_DPAD_UP || arg2 == JKEYCODE_DPAD_LEFT) *c -= f; else *c += f; } clipMouse(e.mouse); lockMutex(_event_queue_lock); _event_queue.push(e); unlockMutex(_event_queue_lock); return; case JKEYCODE_DPAD_CENTER: switch (arg1) { case JACTION_DOWN: e.type = Common::EVENT_LBUTTONDOWN; break; case JACTION_UP: e.type = Common::EVENT_LBUTTONUP; break; default: LOGE("unhandled jaction on dpad key: %d", arg1); return; } e.mouse = getEventManager()->getMousePos(); lockMutex(_event_queue_lock); _event_queue.push(e); unlockMutex(_event_queue_lock); return; } case JE_DOWN: _touch_pt_down = getEventManager()->getMousePos(); _touch_pt_scroll.x = -1; _touch_pt_scroll.y = -1; break; case JE_SCROLL: e.type = Common::EVENT_MOUSEMOVE; if (_touchpad_mode) { if (_touch_pt_scroll.x == -1 && _touch_pt_scroll.y == -1) { _touch_pt_scroll.x = arg3; _touch_pt_scroll.y = arg4; return; } scaleMouse(e.mouse, arg3 - _touch_pt_scroll.x, arg4 - _touch_pt_scroll.y, false); e.mouse += _touch_pt_down; clipMouse(e.mouse); } else { scaleMouse(e.mouse, arg3, arg4); clipMouse(e.mouse); } lockMutex(_event_queue_lock); _event_queue.push(e); unlockMutex(_event_queue_lock); return; case JE_TAP: e.type = Common::EVENT_MOUSEMOVE; if (_touchpad_mode) { e.mouse = getEventManager()->getMousePos(); } else { scaleMouse(e.mouse, arg1, arg2); clipMouse(e.mouse); } { Common::EventType down, up; // TODO put these values in some option dlg? if (arg3 > 1000) { down = Common::EVENT_MBUTTONDOWN; up = Common::EVENT_MBUTTONUP; } else if (arg3 > 500) { down = Common::EVENT_RBUTTONDOWN; up = Common::EVENT_RBUTTONUP; } else { down = Common::EVENT_LBUTTONDOWN; up = Common::EVENT_LBUTTONUP; } lockMutex(_event_queue_lock); if (!_touchpad_mode) _event_queue.push(e); e.type = down; _event_queue.push(e); e.type = up; _event_queue.push(e); unlockMutex(_event_queue_lock); } return; case JE_DOUBLE_TAP: e.type = Common::EVENT_MOUSEMOVE; if (_touchpad_mode) { e.mouse = getEventManager()->getMousePos(); } else { scaleMouse(e.mouse, arg1, arg2); clipMouse(e.mouse); } { Common::EventType dptype = Common::EVENT_INVALID; switch (arg3) { case JACTION_DOWN: dptype = Common::EVENT_LBUTTONDOWN; _touch_pt_dt.x = -1; _touch_pt_dt.y = -1; break; case JACTION_UP: dptype = Common::EVENT_LBUTTONUP; break; // held and moved case JACTION_MULTIPLE: if (_touch_pt_dt.x == -1 && _touch_pt_dt.y == -1) { _touch_pt_dt.x = arg1; _touch_pt_dt.y = arg2; return; } dptype = Common::EVENT_MOUSEMOVE; if (_touchpad_mode) { scaleMouse(e.mouse, arg1 - _touch_pt_dt.x, arg2 - _touch_pt_dt.y, false); e.mouse += _touch_pt_down; clipMouse(e.mouse); } break; default: LOGE("unhandled jaction on double tap: %d", arg3); return; } lockMutex(_event_queue_lock); _event_queue.push(e); e.type = dptype; _event_queue.push(e); unlockMutex(_event_queue_lock); } return; case JE_BALL: e.mouse = getEventManager()->getMousePos(); switch (arg1) { case JACTION_DOWN: e.type = Common::EVENT_LBUTTONDOWN; break; case JACTION_UP: e.type = Common::EVENT_LBUTTONUP; break; case JACTION_MULTIPLE: e.type = Common::EVENT_MOUSEMOVE; // already multiplied by 100 e.mouse.x += arg2 * _trackball_scale / _eventScaleX; e.mouse.y += arg3 * _trackball_scale / _eventScaleY; clipMouse(e.mouse); break; default: LOGE("unhandled jaction on system key: %d", arg1); return; } lockMutex(_event_queue_lock); _event_queue.push(e); unlockMutex(_event_queue_lock); return; case JE_QUIT: e.type = Common::EVENT_QUIT; lockMutex(_event_queue_lock); _event_queue.push(e); unlockMutex(_event_queue_lock); return; default: LOGE("unknown jevent type: %d", type); break; } } bool OSystem_Android::pollEvent(Common::Event &event) { //ENTER(); if (pthread_self() == _main_thread) { if (_screen_changeid != JNI::surface_changeid) { if (JNI::egl_surface_width > 0 && JNI::egl_surface_height > 0) { // surface changed JNI::deinitSurface(); initSurface(); initViewport(); updateScreenRect(); updateEventScale(); // double buffered, flip twice clearScreen(kClearUpdate, 2); event.type = Common::EVENT_SCREEN_CHANGED; return true; } else { // surface lost deinitSurface(); } } if (JNI::pause) { deinitSurface(); LOGD("main thread going to sleep"); sem_wait(&JNI::pause_sem); LOGD("main thread woke up"); } } lockMutex(_event_queue_lock); if (_event_queue.empty()) { unlockMutex(_event_queue_lock); return false; } event = _event_queue.pop(); unlockMutex(_event_queue_lock); if (event.type == Common::EVENT_MOUSEMOVE) { const Common::Point &m = getEventManager()->getMousePos(); if (m != event.mouse) _force_redraw = true; } return true; } #endif