/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL: https://scummvm.svn.sourceforge.net/svnroot/scummvm/scummvm/trunk/backends/platform/null/null.cpp $ * $Id: null.cpp 34912 2008-11-06 15:02:50Z fingolfin $ * */ #if defined(ANDROID) #include #include "graphics/surface.h" #include "common/rect.h" #include "common/array.h" class GLESTexture { public: static void initGLExtensions(); GLESTexture(); virtual ~GLESTexture(); virtual void reinitGL(); virtual void allocBuffer(GLuint width, GLuint height); const Graphics::Surface* surface_const() const { return &_surface; } GLuint width() const { return _surface.w; } GLuint height() const { return _surface.h; } GLuint texture_name() const { return _texture_name; } bool dirty() const { return _all_dirty || !_dirty_rect.isEmpty(); } virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height, const void* buf, int pitch); virtual void fillBuffer(byte x); virtual void drawTexture() { drawTexture(0, 0, _surface.w, _surface.h); } virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h); protected: virtual byte bytesPerPixel() const = 0; virtual GLenum glFormat() const = 0; virtual GLenum glType() const = 0; virtual size_t paletteSize() const { return 0; }; void setDirty() { _all_dirty = true; _dirty_rect = Common::Rect(); } void setDirtyRect(const Common::Rect& r) { if (!_all_dirty) { if (_dirty_rect.isEmpty()) _dirty_rect = r; else _dirty_rect.extend(r); } } GLuint _texture_name; Graphics::Surface _surface; GLuint _texture_width; GLuint _texture_height; bool _all_dirty; Common::Rect _dirty_rect; // Covers dirty area }; // RGBA4444 texture class GLES4444Texture : public GLESTexture { protected: virtual byte bytesPerPixel() const { return 2; } virtual GLenum glFormat() const { return GL_RGBA; } virtual GLenum glType() const { return GL_UNSIGNED_SHORT_4_4_4_4; } }; // RGB565 texture class GLES565Texture : public GLESTexture { protected: virtual byte bytesPerPixel() const { return 2; } virtual GLenum glFormat() const { return GL_RGB; } virtual GLenum glType() const { return GL_UNSIGNED_SHORT_5_6_5; } }; // RGB888 256-entry paletted texture class GLESPaletteTexture : public GLESTexture { public: GLESPaletteTexture(); virtual ~GLESPaletteTexture(); virtual void allocBuffer(GLuint width, GLuint height); virtual void updateBuffer(GLuint x, GLuint y, GLuint width, GLuint height, const void* buf, int pitch); Graphics::Surface* surface() { setDirty(); return &_surface; } void* pixels() { setDirty(); return _surface.pixels; } const byte* palette_const() const { return _texture; }; byte* palette() { setDirty(); return _texture; }; virtual void drawTexture() { drawTexture(0, 0, _surface.w, _surface.h); } virtual void drawTexture(GLshort x, GLshort y, GLshort w, GLshort h); virtual void fillBuffer(byte x); protected: virtual byte bytesPerPixel() const { return 1; } virtual GLenum glFormat() const { return GL_RGB; } virtual GLenum glType() const { return GL_PALETTE8_RGB8_OES; } virtual size_t paletteSize() const { return 256 * 3; }; virtual void uploadTexture() const; byte* _texture; }; // RGBA8888 256-entry paletted texture class GLESPaletteATexture : public GLESPaletteTexture { protected: virtual GLenum glFormat() const { return GL_RGBA; } virtual GLenum glType() const { return GL_PALETTE8_RGBA8_OES; } virtual size_t paletteSize() const { return 256 * 4; }; }; #endif