/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef BADA_APPLICATION_H #define BADA_APPLICATION_H #include #include #include #include #include #include "backends/platform/bada/system.h" class BadaScummVM : public Osp::App::Application { public: BadaScummVM(); ~BadaScummVM(); static Osp::App::Application *createInstance(void); bool OnAppInitializing(Osp::App::AppRegistry &appRegistry); bool OnAppTerminating(Osp::App::AppRegistry &appRegistry, bool forcedTermination = false); void OnForeground(void); void OnBackground(void); void OnLowMemory(void); void OnBatteryLevelChanged(Osp::System::BatteryLevel batteryLevel); void OnUserEventReceivedN(RequestId requestId, Osp::Base::Collection::IList *pArgs); private: void pauseGame(bool pause); BadaAppForm *_appForm; }; #endif