/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include #include #include "backends/platform/bada/audio.h" #include "backends/platform/bada/system.h" #define TIMER_INCREMENT 10 #define TIMER_INTERVAL 40 #define MIN_TIMER_INTERVAL 10 #define MAX_TIMER_INTERVAL 160 #define INIT_LEVEL 3 #define CONFIG_KEY L"audiovol" // sound level pre-sets const int levels[] = {0, 1, 10, 45, 70, 99}; AudioThread::AudioThread() : _mixer(0), _timer(0), _audioOut(0), _head(0), _tail(0), _ready(0), _interval(TIMER_INTERVAL), _playing(-1), _muted(true) { } Audio::MixerImpl *AudioThread::Construct(OSystem *system) { logEntered(); if (IsFailed(Thread::Construct(THREAD_TYPE_EVENT_DRIVEN, DEFAULT_STACK_SIZE, THREAD_PRIORITY_HIGH))) { AppLog("Failed to create AudioThread"); return NULL; } _mixer = new Audio::MixerImpl(system, 44100); return _mixer; } AudioThread::~AudioThread() { logEntered(); } bool AudioThread::isSilentMode() { bool silentMode; String key(L"SilentMode"); Osp::System::SettingInfo::GetValue(key, silentMode); return silentMode; } void AudioThread::setMute(bool on) { if (_audioOut && _timer) { _muted = on; if (on) { _timer->Cancel(); } else { _timer->Start(_interval); } } } int AudioThread::setVolume(bool up, bool minMax) { int level = -1; int numLevels = sizeof(levels) / sizeof(levels[0]); if (_audioOut) { int volume = _audioOut->GetVolume(); if (minMax) { level = up ? numLevels - 1 : 0; volume = levels[level]; } else { // adjust volume to be one of the preset values for (int i = 0; i < numLevels && level == -1; i++) { if (volume == levels[i]) { level = i; if (up) { if (i + 1 < numLevels) { level = i + 1; } } else if (i > 0) { level = i - 1; } } } // default to INIT_LEVEL when current not preset value if (level == -1) { level = INIT_LEVEL; } volume = levels[level]; } _audioOut->SetVolume(volume); // remember the chosen setting AppRegistry *registry = Application::GetInstance()->GetAppRegistry(); if (registry) { registry->Set(CONFIG_KEY, volume); } } return level; } bool AudioThread::OnStart(void) { logEntered(); _audioOut = new Osp::Media::AudioOut(); if (!_audioOut || IsFailed(_audioOut->Construct(*this))) { AppLog("Failed to create AudioOut"); return false; } int sampleRate = _mixer->getOutputRate(); // ideally we would update _mixer with GetOptimizedSampleRate here if (_audioOut->GetOptimizedSampleRate() != sampleRate) { AppLog("Non optimal sample rate %d", _audioOut->GetOptimizedSampleRate()); } if (IsFailed(_audioOut->Prepare(AUDIO_TYPE_PCM_S16_LE, AUDIO_CHANNEL_TYPE_STEREO, sampleRate))) { AppLog("Failed to prepare AudioOut %d", sampleRate); return false; } int bufferSize = _audioOut->GetMinBufferSize(); for (int i = 0; i < NUM_AUDIO_BUFFERS; i++) { if (IsFailed(_audioBuffer[i].Construct(bufferSize))) { AppLog("Failed to create audio buffer"); return false; } } _timer = new Timer(); if (!_timer || IsFailed(_timer->Construct(*this))) { AppLog("Failed to create audio timer"); return false; } if (IsFailed(_timer->Start(_interval))) { AppLog("failed to start audio timer"); return false; } // get the volume from the app-registry int volume = levels[INIT_LEVEL]; AppRegistry *registry = Application::GetInstance()->GetAppRegistry(); if (registry) { if (E_KEY_NOT_FOUND == registry->Get(CONFIG_KEY, volume)) { registry->Add(CONFIG_KEY, volume); volume = levels[INIT_LEVEL]; } else { AppLog("Setting volume: %d", volume); } } _muted = false; _mixer->setReady(true); _audioOut->SetVolume(isSilentMode() ? 0 : volume); _audioOut->Start(); return true; } void AudioThread::OnStop(void) { logEntered(); _mixer->setReady(false); if (_timer) { if (!_muted) { _timer->Cancel(); } delete _timer; } if (_audioOut) { _audioOut->Reset(); delete _audioOut; } } void AudioThread::OnAudioOutErrorOccurred(Osp::Media::AudioOut &src, result r) { logEntered(); } void AudioThread::OnAudioOutInterrupted(Osp::Media::AudioOut &src) { logEntered(); } void AudioThread::OnAudioOutReleased(Osp::Media::AudioOut &src) { logEntered(); _audioOut->Start(); } void AudioThread::OnAudioOutBufferEndReached(Osp::Media::AudioOut &src) { if (_ready > 0) { _playing = _tail; _audioOut->WriteBuffer(_audioBuffer[_tail]); _tail = (_tail + 1) % NUM_AUDIO_BUFFERS; _ready--; } else { // audio buffer empty: decrease timer inverval _playing = -1; _interval -= TIMER_INCREMENT; if (_interval < MIN_TIMER_INTERVAL) { _interval = MIN_TIMER_INTERVAL; } } } void AudioThread::OnTimerExpired(Timer &timer) { if (_ready < NUM_AUDIO_BUFFERS) { uint len = _audioBuffer[_head].GetCapacity(); int samples = _mixer->mixCallback((byte*)_audioBuffer[_head].GetPointer(), len); if (samples) { _head = (_head + 1) % NUM_AUDIO_BUFFERS; _ready++; } } else { // audio buffer full: increase timer inverval _interval += TIMER_INCREMENT; if (_interval > MAX_TIMER_INTERVAL) { _interval = MAX_TIMER_INTERVAL; } } if (_ready && _playing == -1) { OnAudioOutBufferEndReached(*_audioOut); } _timer->Start(_interval); }