/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef BADA_FILESYSTEM_H #define BADA_FILESYSTEM_H #include #include #include #include #include "config.h" #include "common/scummsys.h" #include "common/stream.h" #include "backends/fs/abstract-fs.h" using namespace Osp::Io; using namespace Osp::Base; using namespace Osp::Base::Utility; /** * Implementation of the ScummVM file system API based on BADA. * * Parts of this class are documented in the base interface class, AbstractFSNode. */ class BadaFilesystemNode : public AbstractFSNode { public: /** * Creates a BadaFilesystemNode for a given path. * * @param path the path the new node should point to. */ BadaFilesystemNode(const Common::String &path); Common::String getDisplayName() const { return _displayName; } Common::String getName() const { return _displayName; } Common::String getPath() const { return _path; } bool exists() const; bool isDirectory() const; bool isReadable() const; bool isWritable() const; AbstractFSNode *getChild(const Common::String &n) const; bool getChildren(AbstractFSList &list, ListMode mode, bool hidden) const; AbstractFSNode *getParent() const; Common::SeekableReadStream *createReadStream(); Common::WriteStream *createWriteStream(); protected: BadaFilesystemNode(const Common::String &root, const Common::String &p); void init(const Common::String &nodePath); Common::String _displayName; Common::String _path; String _unicodePath; bool _isValid; bool _isVirtualDir; FileAttributes _attr; }; #endif