/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "graphics/fontman.h" #include "backends/platform/bada/form.h" #include "backends/platform/bada/system.h" #include "backends/platform/bada/graphics.h" // // BadaGraphicsManager // BadaGraphicsManager::BadaGraphicsManager(BadaAppForm *appForm) : _appForm(appForm), _eglDisplay(EGL_DEFAULT_DISPLAY), _eglSurface(EGL_NO_SURFACE), _eglConfig(0), _eglContext(EGL_NO_CONTEXT), _initState(true) { assert(appForm != NULL); _videoMode.fullscreen = true; } const Graphics::Font *BadaGraphicsManager::getFontOSD() { return FontMan.getFontByUsage(Graphics::FontManager::kBigGUIFont); } bool BadaGraphicsManager::moveMouse(int16 &x, int16 &y) { int16 currentX = _cursorState.x; int16 currentY = _cursorState.y; // save the current hardware coordinates _cursorState.x = x; _cursorState.y = y; // return x/y as game coordinates adjustMousePosition(x, y); // convert current x/y to game coordinates adjustMousePosition(currentX, currentY); // return whether game coordinates have changed return (currentX != x || currentY != y); } Common::List BadaGraphicsManager::getSupportedFormats() const { logEntered(); Common::List res; res.push_back(Graphics::PixelFormat(2, 4, 4, 4, 4, 12, 8, 4, 0)); res.push_back(Graphics::PixelFormat(2, 5, 6, 5, 0, 11, 5, 0, 0)); res.push_back(Graphics::PixelFormat(2, 5, 5, 5, 1, 11, 6, 1, 0)); res.push_back(Graphics::PixelFormat::createFormatCLUT8()); return res; } bool BadaGraphicsManager::hasFeature(OSystem::Feature f) { bool result = (f == OSystem::kFeatureFullscreenMode || f == OSystem::kFeatureVirtualKeyboard || OpenGLGraphicsManager::hasFeature(f)); return result; } void BadaGraphicsManager::setFeatureState(OSystem::Feature f, bool enable) { OpenGLGraphicsManager::setFeatureState(f, enable); } void BadaGraphicsManager::setReady() { _initState = false; } void BadaGraphicsManager::updateScreen() { if (_transactionMode == kTransactionNone) { internUpdateScreen(); } } bool BadaGraphicsManager::loadEgl() { logEntered(); EGLint numConfigs = 1; EGLint eglConfigList[] = { EGL_RED_SIZE, 5, EGL_GREEN_SIZE, 6, EGL_BLUE_SIZE, 5, EGL_ALPHA_SIZE, 0, EGL_DEPTH_SIZE, 8, EGL_SURFACE_TYPE, EGL_WINDOW_BIT, EGL_RENDERABLE_TYPE, EGL_OPENGL_ES_BIT, EGL_NONE }; EGLint eglContextList[] = { EGL_CONTEXT_CLIENT_VERSION, 1, EGL_NONE }; eglBindAPI(EGL_OPENGL_ES_API); if (_eglDisplay) { unloadGFXMode(); } _eglDisplay = eglGetDisplay((EGLNativeDisplayType) EGL_DEFAULT_DISPLAY); if (EGL_NO_DISPLAY == _eglDisplay) { systemError("eglGetDisplay() failed"); return false; } if (EGL_FALSE == eglInitialize(_eglDisplay, NULL, NULL) || EGL_SUCCESS != eglGetError()) { systemError("eglInitialize() failed"); return false; } if (EGL_FALSE == eglChooseConfig(_eglDisplay, eglConfigList, &_eglConfig, 1, &numConfigs) || EGL_SUCCESS != eglGetError()) { systemError("eglChooseConfig() failed"); return false; } if (!numConfigs) { systemError("eglChooseConfig() failed. Matching config does not exist \n"); return false; } _eglSurface = eglCreateWindowSurface(_eglDisplay, _eglConfig, (EGLNativeWindowType)_appForm, NULL); if (EGL_NO_SURFACE == _eglSurface || EGL_SUCCESS != eglGetError()) { systemError("eglCreateWindowSurface() failed. EGL_NO_SURFACE"); return false; } _eglContext = eglCreateContext(_eglDisplay, _eglConfig, EGL_NO_CONTEXT, eglContextList); if (EGL_NO_CONTEXT == _eglContext || EGL_SUCCESS != eglGetError()) { systemError("eglCreateContext() failed"); return false; } if (false == eglMakeCurrent(_eglDisplay, _eglSurface, _eglSurface, _eglContext) || EGL_SUCCESS != eglGetError()) { systemError("eglMakeCurrent() failed"); return false; } logLeaving(); return true; } bool BadaGraphicsManager::loadGFXMode() { logEntered(); if (!loadEgl()) { unloadGFXMode(); return false; } int x, y, width, height; _appForm->GetBounds(x, y, width, height); _videoMode.overlayWidth = _videoMode.hardwareWidth = width; _videoMode.overlayHeight = _videoMode.hardwareHeight = height; _videoMode.scaleFactor = 3; // for proportional sized cursor in the launcher AppLog("screen size: %dx%d", _videoMode.hardwareWidth, _videoMode.hardwareHeight); return OpenGLGraphicsManager::loadGFXMode(); } void BadaGraphicsManager::loadTextures() { logEntered(); OpenGLGraphicsManager::loadTextures(); // prevent image skew in some games, see: // http://www.opengl.org/resources/features/KilgardTechniques/oglpitfall glPixelStorei(GL_UNPACK_ALIGNMENT, 1); } void BadaGraphicsManager::internUpdateScreen() { if (!_initState) { OpenGLGraphicsManager::internUpdateScreen(); eglSwapBuffers(_eglDisplay, _eglSurface); } else { showSplash(); } } void BadaGraphicsManager::unloadGFXMode() { logEntered(); if (EGL_NO_DISPLAY != _eglDisplay) { eglMakeCurrent(_eglDisplay, NULL, NULL, NULL); if (_eglContext != EGL_NO_CONTEXT) { eglDestroyContext(_eglDisplay, _eglContext); _eglContext = EGL_NO_CONTEXT; } if (_eglSurface != EGL_NO_SURFACE) { eglDestroySurface(_eglDisplay, _eglSurface); _eglSurface = EGL_NO_SURFACE; } eglTerminate(_eglDisplay); _eglDisplay = EGL_NO_DISPLAY; } _eglConfig = NULL; OpenGLGraphicsManager::unloadGFXMode(); logLeaving(); } // display a simple splash screen until launcher is ready void BadaGraphicsManager::showSplash() { Canvas canvas; canvas.Construct(); canvas.SetBackgroundColor(Color::COLOR_BLACK); canvas.Clear(); int x = _videoMode.hardwareWidth / 3; int y = _videoMode.hardwareHeight / 3; Font *pFont = new Font(); pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 55); canvas.SetFont(*pFont); canvas.SetForegroundColor(Color::COLOR_GREEN); canvas.DrawText(Point(x, y), L"ScummVM"); delete pFont; pFont = new Font(); pFont->Construct(FONT_STYLE_ITALIC | FONT_STYLE_BOLD, 35); canvas.SetFont(*pFont); canvas.SetForegroundColor(Color::COLOR_WHITE); canvas.DrawText(Point(x + 70, y + 50), L"Loading ..."); delete pFont; canvas.Show(); }