/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include #include #include "engines/engine.h" #include "sound/mixer.h" #include "dc.h" EXTERN_C void *memcpy4s(void *s1, const void *s2, unsigned int n); void initSound() { stop_sound(); do_sound_command(CMD_SET_FREQ_EXP(FREQ_22050_EXP)); do_sound_command(CMD_SET_STEREO(1)); do_sound_command(CMD_SET_BUFFER(SOUND_BUFFER_SHIFT)); } void OSystem_Dreamcast::checkSound() { int n; int curr_ring_buffer_samples; if(!_mixer) return; if(read_sound_int(&SOUNDSTATUS->mode) != MODE_PLAY) start_sound(); curr_ring_buffer_samples = read_sound_int(&SOUNDSTATUS->ring_length); n = read_sound_int(&SOUNDSTATUS->samplepos); if((n-=fillpos)<0) n += curr_ring_buffer_samples; n = ADJUST_BUFFER_SIZE(n-10); if(n<100) return; Audio::Mixer::mixCallback(_mixer, (byte*)temp_sound_buffer, 2*SAMPLES_TO_BYTES(n)); if(fillpos+n > curr_ring_buffer_samples) { int r = curr_ring_buffer_samples - fillpos; memcpy4s(RING_BUF+fillpos, temp_sound_buffer, SAMPLES_TO_BYTES(r)); fillpos = 0; n -= r; memcpy4s(RING_BUF, temp_sound_buffer+r, SAMPLES_TO_BYTES(n)); } else { memcpy4s(RING_BUF+fillpos, temp_sound_buffer, SAMPLES_TO_BYTES(n)); } if((fillpos += n) >= curr_ring_buffer_samples) fillpos = 0; } int OSystem_Dreamcast::getOutputSampleRate() const { return read_sound_int(&SOUNDSTATUS->freq); }