/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "backends/base-backend.h" #include #include #include #include #include "backends/timer/default/default-timer.h" #include "backends/audiocd/default/default-audiocd.h" #include "backends/fs/fs-factory.h" #include "audio/mixer_intern.h" #ifdef DYNAMIC_MODULES #include "backends/plugins/dynamic-plugin.h" #endif #define NUM_BUFFERS 4 #define SOUND_BUFFER_SHIFT 3 class Interactive { public: virtual int key(int k, byte &shiftFlags) = 0; virtual void mouse(int x, int y) = 0; }; #include "softkbd.h" class DCHardware { private: static void dc_init_hardware(); protected: DCHardware() { dc_init_hardware(); } }; class DCCDManager : public DefaultAudioCDManager { // Initialise the specified CD drive for audio playback. bool openCD(int drive); // Poll cdrom status // Returns true if cd audio is playing bool pollCD(); // Play cdrom audio track void playCD(int track, int num_loops, int start_frame, int duration); // Stop cdrom audio track void stopCD(); // Update cdrom audio status void updateCD(); }; class OSystem_Dreamcast : private DCHardware, public BaseBackend, public PaletteManager, public FilesystemFactory #ifdef DYNAMIC_MODULES , public FilePluginProvider #endif { public: OSystem_Dreamcast(); virtual void initBackend(); // Determine whether the backend supports the specified feature. bool hasFeature(Feature f); // En-/disable the specified feature. void setFeatureState(Feature f, bool enable); // Query the state of the specified feature. bool getFeatureState(Feature f); // Retrieve a list of all graphics modes supported by this backend. const GraphicsMode *getSupportedGraphicsModes() const; // Return the ID of the 'default' graphics mode. int getDefaultGraphicsMode() const; // Switch to the specified graphics mode. bool setGraphicsMode(int mode); // Determine which graphics mode is currently active. int getGraphicsMode() const; // Set colors of the palette PaletteManager *getPaletteManager() { return this; } protected: // PaletteManager API void setPalette(const byte *colors, uint start, uint num); void grabPalette(byte *colors, uint start, uint num); public: // Determine the pixel format currently in use for screen rendering. Graphics::PixelFormat getScreenFormat() const; // Returns a list of all pixel formats supported by the backend. Common::List getSupportedFormats() const; // Set the size of the video bitmap. // Typically, 320x200 void initSize(uint w, uint h, const Graphics::PixelFormat *format); int16 getHeight() { return _screen_h; } int16 getWidth() { return _screen_w; } // Draw a bitmap to screen. // The screen will not be updated to reflect the new bitmap void copyRectToScreen(const byte *buf, int pitch, int x, int y, int w, int h); virtual Graphics::Surface *lockScreen(); virtual void unlockScreen(); // Update the dirty areas of the screen void updateScreen(); // Either show or hide the mouse cursor bool showMouse(bool visible); // Move ("warp") the mouse cursor to the specified position. void warpMouse(int x, int y); // Set the bitmap that's used when drawing the cursor. void setMouseCursor(const byte *buf, uint w, uint h, int hotspot_x, int hotspot_y, uint32 keycolor, int cursorTargetScale, const Graphics::PixelFormat *format); // Replace the specified range of cursor the palette with new colors. void setCursorPalette(const byte *colors, uint start, uint num); // Disable or enable cursor palette. void disableCursorPalette(bool disable); // Shaking is used in SCUMM. Set current shake position. void setShakePos(int shake_pos); // Get the number of milliseconds since the program was started. uint32 getMillis(); // Delay for a specified amount of milliseconds void delayMillis(uint msecs); // Get the current time and date. Correspond to time()+localtime(). void getTimeAndDate(TimeDate &t) const; // Get the next event. // Returns true if an event was retrieved. bool pollEvent(Common::Event &event); AudioCDManager *getAudioCDManager() { return _cdManager; } // Quit void quit(); // Overlay int16 getOverlayHeight(); int16 getOverlayWidth(); void showOverlay(); void hideOverlay(); void clearOverlay(); void grabOverlay(OverlayColor *buf, int pitch); void copyRectToOverlay(const OverlayColor *buf, int pitch, int x, int y, int w, int h); virtual Graphics::PixelFormat getOverlayFormat() const { return Graphics::createPixelFormat<4444>(); } // Mutex handling MutexRef createMutex(); void lockMutex(MutexRef mutex); void unlockMutex(MutexRef mutex); void deleteMutex(MutexRef mutex); // Set a window caption or any other comparable status display to the // given value. void setWindowCaption(const char *caption); // Modulatized backend Common::SaveFileManager *getSavefileManager() { return _savefile; } Audio::Mixer *getMixer() { return _mixer; } Common::TimerManager *getTimerManager() { return _timer; } // Extra SoftKbd support void mouseToSoftKbd(int x, int y, int &rx, int &ry) const; // Filesystem FilesystemFactory *getFilesystemFactory() { return this; } AbstractFSNode *makeRootFileNode() const; AbstractFSNode *makeCurrentDirectoryFileNode() const; AbstractFSNode *makeFileNodePath(const Common::String &path) const; private: Common::SaveFileManager *_savefile; Audio::MixerImpl *_mixer; DefaultTimerManager *_timer; SoftKeyboard _softkbd; DCCDManager *_cdManager; int _ms_cur_x, _ms_cur_y, _ms_cur_w, _ms_cur_h, _ms_old_x, _ms_old_y; int _ms_hotspot_x, _ms_hotspot_y, _ms_visible, _devpoll, _last_screen_refresh; int _current_shake_pos, _screen_w, _screen_h; int _overlay_x, _overlay_y; unsigned char *_ms_buf; uint32 _ms_keycolor; bool _overlay_visible, _overlay_dirty, _screen_dirty; int _screen_buffer, _overlay_buffer, _mouse_buffer; bool _aspect_stretch, _softkbd_on, _enable_cursor_palette; float _overlay_fade, _xscale, _yscale, _top_offset; int _softkbd_motion; unsigned char *screen; unsigned short *mouse; unsigned short *overlay; void *screen_tx[NUM_BUFFERS]; void *mouse_tx[NUM_BUFFERS]; void *ovl_tx[NUM_BUFFERS]; unsigned short palette[256], cursor_palette[256]; Graphics::Surface _framebuffer; int _screenFormat, _mouseFormat; int temp_sound_buffer[RING_BUFFER_SAMPLES>>SOUND_BUFFER_SHIFT]; uint initSound(); void checkSound(); void updateScreenTextures(void); void updateScreenPolygons(void); void maybeRefreshScreen(void); void drawMouse(int xdraw, int ydraw, int w, int h, unsigned char *buf, bool visible); void setScaling(); Common::SaveFileManager *createSavefileManager(); Common::SeekableReadStream *createConfigReadStream(); Common::WriteStream *createConfigWriteStream(); void logMessage(LogMessageType::Type type, const char *message); Common::String getSystemLanguage() const; #ifdef DYNAMIC_MODULES class DCPlugin; protected: Plugin* createPlugin(const Common::FSNode &node) const; bool isPluginFilename(const Common::FSNode &node) const; #endif }; extern int handleInput(struct mapledev *pad, int &mouse_x, int &mouse_y, byte &shiftFlags, Interactive *inter = NULL); extern bool selectGame(char *&, char *&, Common::Language &, Common::Platform &, class Icon &);