/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef DC_ICON_H #define DC_ICON_H class Icon { private: unsigned char bitmap[32*32/2]; unsigned int palette[16]; void *texture; int find_unused_pixel(const unsigned char *); bool load_image1(const void *data, int len, int offs); bool load_image2(const void *data, int len); public: bool load(const void *data, int len, int offs = 0); bool load(const char *filename); void create_texture(); void setPalette(int pal); void draw(float x1, float y1, float x2, float y2, int pal, unsigned argb = 0xffffffff); void create_vmicon(void *buffer); }; #endif /* DC_ICON_H */