/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include #include #include #include #include #include #include #include #include "dc.h" #include "icon.h" #include "label.h" #include #define MAX_GAMES 100 #define MAX_DIR 100 void draw_solid_quad(float x1, float y1, float x2, float y2, int c0, int c1, int c2, int c3) { struct polygon_list mypoly; struct packed_colour_vertex_list myvertex; mypoly.cmd = TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST| TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR| TA_CMD_POLYGON_GOURAUD_SHADING; mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE; mypoly.mode2 = TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED; mypoly.texture = 0; mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0; ta_commit_list(&mypoly); myvertex.cmd = TA_CMD_VERTEX; myvertex.ocolour = 0; myvertex.z = 0.5; myvertex.u = 0.0; myvertex.v = 0.0; myvertex.colour = c0; myvertex.x = x1; myvertex.y = y1; ta_commit_list(&myvertex); myvertex.colour = c1; myvertex.x = x2; ta_commit_list(&myvertex); myvertex.colour = c2; myvertex.x = x1; myvertex.y = y2; ta_commit_list(&myvertex); myvertex.colour = c3; myvertex.x = x2; myvertex.cmd |= TA_CMD_VERTEX_EOS; ta_commit_list(&myvertex); } void draw_trans_quad(float x1, float y1, float x2, float y2, int c0, int c1, int c2, int c3) { struct polygon_list mypoly; struct packed_colour_vertex_list myvertex; mypoly.cmd = TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST| TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR| TA_CMD_POLYGON_GOURAUD_SHADING; mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE; mypoly.mode2 = TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA| TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA; mypoly.texture = 0; mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0; ta_commit_list(&mypoly); myvertex.cmd = TA_CMD_VERTEX; myvertex.ocolour = 0; myvertex.z = 0.5; myvertex.u = 0.0; myvertex.v = 0.0; myvertex.colour = c0; myvertex.x = x1; myvertex.y = y1; ta_commit_list(&myvertex); myvertex.colour = c1; myvertex.x = x2; ta_commit_list(&myvertex); myvertex.colour = c2; myvertex.x = x1; myvertex.y = y2; ta_commit_list(&myvertex); myvertex.colour = c3; myvertex.x = x2; myvertex.cmd |= TA_CMD_VERTEX_EOS; ta_commit_list(&myvertex); } struct Game { char dir[256]; char filename_base[256]; char text[256]; Common::Language language; Common::Platform platform; Icon icon; Label label; }; struct Dir { char name[252]; char deficon[256]; Common::FSNode node; }; static Game the_game; static bool isIcon(const Common::FSNode &entry) { int l = entry.getDisplayName().size(); if (l>4 && !strcasecmp(entry.getDisplayName().c_str()+l-4, ".ICO")) return true; else return false; } static bool loadIcon(Game &game, Dir *dirs, int num_dirs) { char icofn[520]; sprintf(icofn, "%s%s.ICO", game.dir, game.filename_base); if (game.icon.load(icofn)) return true; for (int i=0; idir) && !stricmp(base, games->filename_base) && lang == games->language && plf == games->platform) return false; else games++; return true; } static int findGames(Game *games, int max, bool use_ini) { Dir *dirs = new Dir[MAX_DIR]; int curr_game = 0, curr_dir = 0, num_dirs = 0; if (use_ini) { ConfMan.loadDefaultConfigFile(); Common::ConfigManager::DomainMap &game_domains = ConfMan.getGameDomains(); for(Common::ConfigManager::DomainMap::const_iterator i = game_domains.begin(); curr_game < max && i != game_domains.end(); i++) { Common::String path = (*i)._value["path"]; if (path.size() && path.lastChar() != '/') path += "/"; int j; for (j=0; j= num_dirs) { if (num_dirs >= MAX_DIR) continue; dirs[j = num_dirs++].node = Common::FSNode(path); } if (curr_game < max) { strcpy(games[curr_game].filename_base, (*i)._key.c_str()); strncpy(games[curr_game].dir, dirs[j].node.getPath().c_str(), 256); games[curr_game].dir[255] = '\0'; games[curr_game].language = Common::UNK_LANG; games[curr_game].platform = Common::kPlatformUnknown; strcpy(games[curr_game].text, (*i)._value["description"].c_str()); curr_game++; } } } else { dirs[num_dirs++].node = Common::FSNode(""); } while ((curr_game < max || use_ini) && curr_dir < num_dirs) { strncpy(dirs[curr_dir].name, dirs[curr_dir].node.getPath().c_str(), 252); dirs[curr_dir].name[251] = '\0'; dirs[curr_dir].deficon[0] = '\0'; Common::FSList files, fslist; dirs[curr_dir++].node.getChildren(fslist, Common::FSNode::kListAll); for (Common::FSList::const_iterator entry = fslist.begin(); entry != fslist.end(); ++entry) { if (entry->isDirectory()) { if (!use_ini && num_dirs < MAX_DIR && strcasecmp(entry->getDisplayName().c_str(), "install")) { dirs[num_dirs].node = *entry; num_dirs++; } } else if (isIcon(*entry)) strcpy(dirs[curr_dir-1].deficon, entry->getDisplayName().c_str()); else if(!use_ini) files.push_back(*entry); } if (!use_ini) { GameList candidates = EngineMan.detectGames(files); for (GameList::const_iterator ge = candidates.begin(); ge != candidates.end(); ++ge) if (curr_game < max) { strcpy(games[curr_game].filename_base, ge->gameid().c_str()); strcpy(games[curr_game].dir, dirs[curr_dir-1].name); games[curr_game].language = ge->language(); games[curr_game].platform = ge->platform(); if (uniqueGame(games[curr_game].filename_base, games[curr_game].dir, games[curr_game].language, games[curr_game].platform, games, curr_game)) { strcpy(games[curr_game].text, ge->description().c_str()); #if 0 printf("Registered game <%s> (l:%d p:%d) in <%s> <%s> because of <%s> <*>\n", games[curr_game].text, (int)games[curr_game].language, (int)games[curr_game].platform, games[curr_game].dir, games[curr_game].filename_base, dirs[curr_dir-1].name); #endif curr_game++; } } } } for (int i=0; i= 6) wasopen = 1; if (s > 0 && s < 6 && wasopen) { cdfs_reinit(); chdir("/"); chdir("/"); ta_sync(); ta_txrelease(mark); return; } ta_begin_frame(); drawBackground(); ta_commit_end(); lab.draw(166.0, 200.0, 0xffff2020); ta_commit_frame(); int mousex = 0, mousey = 0; byte shiftFlags; int mask = getimask(); setimask(15); handleInput(locked_get_pads(), mousex, mousey, shiftFlags); setimask(mask); } } static void drawGameLabel(Game &game, int pal, float x, float y, unsigned int argb, int fade = 0, float scale = 1.0) { unsigned int fade_alpha = (255-fade)<<24; game.icon.draw(x, y, x+32.0*scale, y+32.0*scale, pal, 0xffffff|fade_alpha); game.label.draw(x+54.0*scale, y+4.0*scale, argb|fade_alpha, scale); } int gameMenu(Game *games, int num_games) { int top_game = 0, selector_pos = 0; int mousex = 0, mousey = 0; float y; if (!num_games) return -1; for (;;) { if (getCdState()>=6) return -1; ta_begin_frame(); drawBackground(); ta_commit_end(); y = 40.0; for (int i=top_game, cnt=0; cnt<10 && i=16) { if (selector_pos + top_game + 1 < num_games) if (++selector_pos >= 10) { --selector_pos; ++top_game; } mousey -= 16; } else if (mousey<=-16) { if (selector_pos + top_game > 0) if (--selector_pos < 0) { ++selector_pos; --top_game; } mousey += 16; } } } bool selectGame(char *&ret, char *&dir_ret, Common::Language &lang_ret, Common::Platform &plf_ret, Icon &icon) { Game *games = new Game[MAX_GAMES]; int selected, num_games; ta_sync(); void *mark = ta_txmark(); for (;;) { num_games = findGames(games, MAX_GAMES, true); if (!num_games) num_games = findGames(games, MAX_GAMES, false); for (int i=0; i= num_games) selected = -1; if (selected >= 0) the_game = games[selected]; delete[] games; if (selected>=0) { #if 0 chdir(the_game.dir); #else chdir("/"); dir_ret = the_game.dir; #endif ret = the_game.filename_base; lang_ret = the_game.language; plf_ret = the_game.platform; icon = the_game.icon; return true; } else return false; }