/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #include #include #include #include #include #include #include "dc.h" #include "icon.h" #include "label.h" #include #define MAX_GAMES 100 #define MAX_DIR 100 void draw_solid_quad(float x1, float y1, float x2, float y2, int c0, int c1, int c2, int c3) { struct polygon_list mypoly; struct packed_colour_vertex_list myvertex; mypoly.cmd = TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_OPAQUE|TA_CMD_POLYGON_SUBLIST| TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR| TA_CMD_POLYGON_GOURAUD_SHADING; mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE; mypoly.mode2 = TA_POLYMODE2_BLEND_SRC|TA_POLYMODE2_FOG_DISABLED; mypoly.texture = 0; mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0; ta_commit_list(&mypoly); myvertex.cmd = TA_CMD_VERTEX; myvertex.ocolour = 0; myvertex.z = 0.5; myvertex.u = 0.0; myvertex.v = 0.0; myvertex.colour = c0; myvertex.x = x1; myvertex.y = y1; ta_commit_list(&myvertex); myvertex.colour = c1; myvertex.x = x2; ta_commit_list(&myvertex); myvertex.colour = c2; myvertex.x = x1; myvertex.y = y2; ta_commit_list(&myvertex); myvertex.colour = c3; myvertex.x = x2; myvertex.cmd |= TA_CMD_VERTEX_EOS; ta_commit_list(&myvertex); } void draw_trans_quad(float x1, float y1, float x2, float y2, int c0, int c1, int c2, int c3) { struct polygon_list mypoly; struct packed_colour_vertex_list myvertex; mypoly.cmd = TA_CMD_POLYGON|TA_CMD_POLYGON_TYPE_TRANSPARENT|TA_CMD_POLYGON_SUBLIST| TA_CMD_POLYGON_STRIPLENGTH_2|TA_CMD_POLYGON_PACKED_COLOUR| TA_CMD_POLYGON_GOURAUD_SHADING; mypoly.mode1 = TA_POLYMODE1_Z_ALWAYS|TA_POLYMODE1_NO_Z_UPDATE; mypoly.mode2 = TA_POLYMODE2_BLEND_SRC_ALPHA|TA_POLYMODE2_BLEND_DST_INVALPHA| TA_POLYMODE2_FOG_DISABLED|TA_POLYMODE2_ENABLE_ALPHA; mypoly.texture = 0; mypoly.red = mypoly.green = mypoly.blue = mypoly.alpha = 0; ta_commit_list(&mypoly); myvertex.cmd = TA_CMD_VERTEX; myvertex.ocolour = 0; myvertex.z = 0.5; myvertex.u = 0.0; myvertex.v = 0.0; myvertex.colour = c0; myvertex.x = x1; myvertex.y = y1; ta_commit_list(&myvertex); myvertex.colour = c1; myvertex.x = x2; ta_commit_list(&myvertex); myvertex.colour = c2; myvertex.x = x1; myvertex.y = y2; ta_commit_list(&myvertex); myvertex.colour = c3; myvertex.x = x2; myvertex.cmd |= TA_CMD_VERTEX_EOS; ta_commit_list(&myvertex); } struct Game { char dir[256]; char filename_base[256]; char text[256]; Icon icon; Label label; }; struct Dir { char name[252]; char deficon[256]; FilesystemNode node; }; static Game the_game; static void detectGames(FSList &files, GameList &candidates) { const PluginList &plugins = PluginManager::instance().getPlugins(); PluginList::const_iterator iter = plugins.begin(); for (iter = plugins.begin(); iter != plugins.end(); ++iter) { candidates.push_back((*iter)->detectGames(files)); } } static bool isIcon(const FilesystemNode &entry) { int l = entry.displayName().size(); if(l>4 && !strcasecmp(entry.displayName().c_str()+l-4, ".ICO")) return true; else return false; } static bool loadIcon(Game &game, Dir *dirs, int num_dirs) { char icofn[520]; sprintf(icofn, "%s%s.ICO", game.dir, game.filename_base); if(game.icon.load(icofn)) return true; for(int i=0; idir) && !stricmp(base, games->filename_base)) return false; else games++; return true; } static int findGames(Game *games, int max) { Dir *dirs = new Dir[MAX_DIR]; int curr_game = 0, curr_dir = 0, num_dirs = 1; dirs[0].node = FilesystemNode(""); while(curr_game < max && curr_dir < num_dirs) { strncpy(dirs[curr_dir].name, dirs[curr_dir].node.path().c_str(), 252); dirs[curr_dir].name[251] = '\0'; dirs[curr_dir].deficon[0] = '\0'; FSList files, fslist; dirs[curr_dir++].node.listDir(fslist, FilesystemNode::kListAll); for (FSList::const_iterator entry = fslist.begin(); entry != fslist.end(); ++entry) { if (entry->isDirectory()) { if(num_dirs < MAX_DIR && strcasecmp(entry->displayName().c_str(), "install")) { dirs[num_dirs].node = *entry; num_dirs++; } } else if(isIcon(*entry)) strcpy(dirs[curr_dir-1].deficon, entry->displayName().c_str()); else files.push_back(*entry); } GameList candidates; detectGames(files, candidates); for(GameList::const_iterator ge = candidates.begin(); ge != candidates.end(); ++ge) if(curr_game < max) { strcpy(games[curr_game].filename_base, ge->gameid().c_str()); strcpy(games[curr_game].dir, dirs[curr_dir-1].name); if(uniqueGame(games[curr_game].filename_base, games[curr_game].dir, games, curr_game)) { strcpy(games[curr_game].text, ge->description().c_str()); #if 0 printf("Registered game <%s> in <%s> <%s> because of <%s> <*>\n", games[curr_game].text, games[curr_game].dir, games[curr_game].filename_base, dirs[curr_dir-1].name); #endif curr_game++; } } } for(int i=0; i= 6) wasopen = 1; if(s > 0 && s < 6 && wasopen) { cdfs_reinit(); chdir("/"); chdir("/"); ta_sync(); ta_txrelease(mark); return; } ta_begin_frame(); drawBackground(); ta_commit_end(); lab.draw(166.0, 200.0, 0xffff2020); ta_commit_frame(); int mousex = 0, mousey = 0; byte shiftFlags; int mask = getimask(); setimask(15); handleInput(locked_get_pads(), mousex, mousey, shiftFlags); setimask(mask); } } static void drawGameLabel(Game &game, int pal, float x, float y, unsigned int argb, int fade = 0, float scale = 1.0) { unsigned int fade_alpha = (255-fade)<<24; game.icon.draw(x, y, x+32.0*scale, y+32.0*scale, pal, 0xffffff|fade_alpha); game.label.draw(x+54.0*scale, y+4.0*scale, argb|fade_alpha, scale); } int gameMenu(Game *games, int num_games) { int top_game = 0, selector_pos = 0; int mousex = 0, mousey = 0; if(!num_games) return -1; for(;;) { if(getCdState()>=6) return -1; ta_begin_frame(); drawBackground(); ta_commit_end(); float y = 40.0; for(int i=top_game, cnt=0; cnt<10 && i=16) { if(selector_pos + top_game + 1 < num_games) if(++selector_pos >= 10) { --selector_pos; ++top_game; } mousey -= 16; } else if(mousey<=-16) { if(selector_pos + top_game > 0) if(--selector_pos < 0) { ++selector_pos; --top_game; } mousey += 16; } } } bool selectGame(char *&ret, char *&dir_ret, Icon &icon) { Game *games = new Game[MAX_GAMES]; int selected, num_games; ta_sync(); void *mark = ta_txmark(); for(;;) { num_games = findGames(games, MAX_GAMES); for(int i=0; i= num_games) selected = -1; if(selected >= 0) the_game = games[selected]; delete games; if(selected>=0) { #if 0 chdir(the_game.dir); #else chdir("/"); dir_ret = the_game.dir; #endif ret = the_game.filename_base; icon = the_game.icon; return true; } else return false; }