/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #define RONIN_TIMER_ACCESS #include #include "dc.h" uint32 OSystem_Dreamcast::getMillis(bool skipRecord) { static uint32 msecs=0; static unsigned int t0=0; unsigned int t = Timer(); unsigned int dm, dt = t - t0; t0 = t; dm = (dt << 6)/3125U; dt -= (dm * 3125U)>>6; t0 -= dt; return msecs += dm; } void OSystem_Dreamcast::delayMillis(uint msecs) { getMillis(); unsigned int t, start = Timer(); int time = (((unsigned int)msecs)*3125U)>>6; while (((int)((t = Timer())-start))handler(); checkSound(); } getMillis(); }