#include "backends/platform/dingux/dingux.h" #include "graphics/scaler/aspect.h" // for aspect2Real #if defined (DINGUX) #define PAD_UP SDLK_UP #define PAD_DOWN SDLK_DOWN #define PAD_LEFT SDLK_LEFT #define PAD_RIGHT SDLK_RIGHT #define BUT_A SDLK_LCTRL #define BUT_B SDLK_LALT #define BUT_X SDLK_SPACE #define BUT_Y SDLK_LSHIFT #define BUT_SELECT SDLK_ESCAPE #define BUT_START SDLK_RETURN #define TRIG_L SDLK_TAB #define TRIG_R SDLK_BACKSPACE static int mapKey(SDLKey key, SDLMod mod, Uint16 unicode) { if (key >= SDLK_F1 && key <= SDLK_F9) { return key - SDLK_F1 + Common::ASCII_F1; } else if (key >= SDLK_KP0 && key <= SDLK_KP9) { return key - SDLK_KP0 + '0'; } else if (key >= SDLK_UP && key <= SDLK_PAGEDOWN) { return key; } else if (unicode) { return unicode; } else if (key >= 'a' && key <= 'z' && (mod & KMOD_SHIFT)) { return key & ~0x20; } else if (key >= SDLK_NUMLOCK && key <= SDLK_EURO) { return 0; } return key; } bool OSystem_SDL_Dingux::remapKey(SDL_Event &ev, Common::Event &event) { if (ev.key.keysym.sym == PAD_UP) { if (ev.type == SDL_KEYDOWN) { _km.y_vel = -1; _km.y_down_count = 1; } else { _km.y_vel = 0; _km.y_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; fillMouseEvent(event, _km.x, _km.y); return true; } else if (ev.key.keysym.sym == PAD_DOWN) { if (ev.type == SDL_KEYDOWN) { _km.y_vel = 1; _km.y_down_count = 1; } else { _km.y_vel = 0; _km.y_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; fillMouseEvent(event, _km.x, _km.y); return true; } else if (ev.key.keysym.sym == PAD_LEFT) { if (ev.type == SDL_KEYDOWN) { _km.x_vel = -1; _km.x_down_count = 1; } else { _km.x_vel = 0; _km.x_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; fillMouseEvent(event, _km.x, _km.y); return true; } else if (ev.key.keysym.sym == PAD_RIGHT) { if (ev.type == SDL_KEYDOWN) { _km.x_vel = 1; _km.x_down_count = 1; } else { _km.x_vel = 0; _km.x_down_count = 0; } event.type = Common::EVENT_MOUSEMOVE; fillMouseEvent(event, _km.x, _km.y); return true; } else if (ev.key.keysym.sym == BUT_Y) { // left mouse button if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_LBUTTONDOWN; } else { event.type = Common::EVENT_LBUTTONUP; } fillMouseEvent(event, _km.x, _km.y); return true; } else if (ev.key.keysym.sym == BUT_B) { // right mouse button if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_RBUTTONDOWN; } else { event.type = Common::EVENT_RBUTTONUP; } fillMouseEvent(event, _km.x, _km.y); return true; } else if (ev.key.keysym.sym == BUT_X) { // '.' skip dialogue ev.key.keysym.sym = SDLK_PERIOD; ev.key.keysym.mod = (SDLMod)0; ev.key.keysym.unicode = '.'; } else if (ev.key.keysym.sym == TRIG_L) { // global menu ev.key.keysym.sym = SDLK_F5; event.kbd.keycode = Common::KEYCODE_F5; event.kbd.ascii = Common::ASCII_F5; event.kbd.flags = Common::KBD_CTRL; if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_KEYDOWN; } else { event.type = Common::EVENT_KEYUP; } return true; } else if (ev.key.keysym.sym == BUT_A) { // virtual keyboard ev.key.keysym.sym = SDLK_0; event.kbd.keycode = Common::KEYCODE_0; event.kbd.ascii = '0'; event.kbd.flags = 0; if (ev.type == SDL_KEYDOWN) { event.type = Common::EVENT_KEYDOWN; } else { event.type = Common::EVENT_KEYUP; } return true; } else if (ev.key.keysym.sym == BUT_SELECT) { // virtual keyboard ev.key.keysym.sym = SDLK_F7; } else if (ev.key.keysym.sym == BUT_START) { // F5, menu in some games ev.key.keysym.sym = SDLK_F5; } else if (ev.key.keysym.sym == TRIG_R) { // ESC ev.key.keysym.sym = SDLK_ESCAPE; } else { event.kbd.keycode = (Common::KeyCode)ev.key.keysym.sym; event.kbd.ascii = mapKey(ev.key.keysym.sym, ev.key.keysym.mod, ev.key.keysym.unicode); } return false; } void OSystem_SDL_Dingux::fillMouseEvent(Common::Event &event, int x, int y) { if (_videoMode.mode == GFX_HALF && !_overlayVisible) { event.mouse.x = x * 2; event.mouse.y = y * 2; } else { event.mouse.x = x; event.mouse.y = y; } // Update the "keyboard mouse" coords _km.x = x; _km.y = y; // Adjust for the screen scaling if (!_overlayVisible) { event.mouse.x /= _videoMode.scaleFactor; event.mouse.y /= _videoMode.scaleFactor; if (_videoMode.aspectRatioCorrection) event.mouse.y = aspect2Real(event.mouse.y); } } void OSystem_SDL_Dingux::warpMouse(int x, int y) { if (_mouseCurState.x != x || _mouseCurState.y != y) { if (_videoMode.mode == GFX_HALF && !_overlayVisible) { x = x / 2; y = y / 2; } } OSystem_SDL::warpMouse(x, y); } #endif