/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * * $URL$ * $Id$ * */ #ifndef SDL_DINGUX_COMMON_H #define SDL_DINGUX_COMMON_H #include #include "backends/base-backend.h" #include "backends/platform/sdl/sdl.h" #if defined(DINGUX) enum { GFX_HALF = 12 }; class OSystem_SDL_Dingux : public OSystem_SDL { public: virtual bool hasFeature(Feature f); virtual void setFeatureState(Feature f, bool enable); virtual bool getFeatureState(Feature f); virtual int getDefaultGraphicsMode() const; void initSize(uint w, uint h); const OSystem::GraphicsMode *getSupportedGraphicsModes() const; bool setGraphicsMode(const char *name); bool setGraphicsMode(int mode); void setGraphicsModeIntern(); void internUpdateScreen(); void showOverlay(); void hideOverlay(); bool loadGFXMode(); void drawMouse(); void undrawMouse(); void warpMouse(int, int); void fillMouseEvent(Common::Event&, int, int); protected: virtual bool remapKey(SDL_Event &ev, Common::Event &event); }; #endif #endif