/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #ifndef SDL_DINGUX_COMMON_H #define SDL_DINGUX_COMMON_H #if defined(DINGUX) #include "backends/base-backend.h" #include "backends/platform/sdl/sdl.h" #include "backends/platform/sdl/posix/posix.h" #include "backends/graphics/dinguxsdl/dinguxsdl-graphics.h" #include "backends/events/dinguxsdl/dinguxsdl-events.h" class OSystem_SDL_Dingux : public OSystem_POSIX { public: void initBackend(); }; #endif /* DINGUX */ #endif /* SDL_DINGUX_COMMON_H */