/* ScummVM - Scumm Interpreter * Copyright (C) 2005-2006 Neil Millstone * Copyright (C) 2006 The ScummVM project * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include "stdafx.h" #define CHARSET_MASK_TRANSPARENCY 253 namespace DS { void asmDrawStripToScreen(int height, int width, byte const* text, byte const* src, byte* dst, int vsPitch, int vmScreenWidth, int textSurfacePitch) { if (height <= 0) height = 1; if (width < 4) return; width &= ~4; // src = (const byte *) (((int) (src)) & (~4)); // dst = (byte *) (((int) (dst)) & (~4)); // text = (const byte *) (((int) (text)) & (~4)); asm ( "mov r5, %0\n" // Height "yLoop:\n" "mov r3, #0\n" // X pos "xLoop:\n" "ldr r4, [%2, r3]\n" // Load text layer word "cmp r4, %5\n" "bne singleByteCompare\n" "ldr r4, [%3, r3]\n" "str r4, [%4, r3]\n" "add r3, r3, #4\n" "cmp r3, %1\n" // x == width? "blt xLoop\n" "add %2, %2, %8\n" // src += vs->pitch "add %3, %3, %6\n" // dst += _vm->_screenWidth "add %4, %4, %7\n" // text += _textSurface.pitch "sub r5, r5, #1\n" // y -= 1 "cmp r5, #0\n" // y == 0? "bne yLoop\n" "b end\n" "singleByteCompare:\n" "ldrb r4, [%2, r3]\n" // Load text byte "cmps r4, %5, lsr #24\n" // Compare with mask "strneb r4, [%4, r3]\n" // Store if not equal "ldreqb r4, [%3, r3]\n" // Otherwise Load src byte "streqb r4, [%4, r3]\n" // Store it "add r3, r3, #1\n" "ldrb r4, [%2, r3]\n" // Load text byte "cmps r4, %5, lsr #24\n" // Compare with mask "strneb r4, [%4, r3]\n" // Store if not equal "ldreqb r4, [%3, r3]\n" // Otherwise Load src byte "streqb r4, [%4, r3]\n" // Store it "add r3, r3, #1\n" "ldrb r4, [%2, r3]\n" // Load text byte "cmps r4, %5, lsr #24\n" // Compare with mask "strneb r4, [%4, r3]\n" // Store if not equal "ldreqb r4, [%3, r3]\n" // Otherwise Load src byte "streqb r4, [%4, r3]\n" // Store it "add r3, r3, #1\n" "ldrb r4, [%2, r3]\n" // Load text byte "cmps r4, %5, lsr #24\n" // Compare with mask "strneb r4, [%4, r3]\n" // Store if not equal "ldreqb r4, [%3, r3]\n" // Otherwise Load src byte "streqb r4, [%4, r3]\n" // Store it "add r3, r3, #1\n" "cmps r3, %1\n" // x == width? "blt xLoop\n" // Repeat "add %2, %2, %8\n" // src += vs->pitch "add %3, %3, %6\n" // dst += _vm->_screenWidth "add %4, %4, %7\n" // text += _textSurface.pitch "sub r5, r5, #1\n" // y -= 1 "cmp r5, #0\n" // y == 0? "bne yLoop\n" "end:\n" : /* no output registers */ : "r" (height), "r" (width), "r" (text), "r" (src), "r" (dst), "r" (CHARSET_MASK_TRANSPARENCY | (CHARSET_MASK_TRANSPARENCY << 8) | (CHARSET_MASK_TRANSPARENCY << 16) | (CHARSET_MASK_TRANSPARENCY << 24)), "r" (vsPitch), "r" (vmScreenWidth), "r" (textSurfacePitch) : "r5", "r3", "r4", "%2", "%3", "%4", "memory"); } void asmCopy8Col(byte* dst, int dstPitch, const byte* src, int height) { asm("ands r0, %3, #1\n" "addne %3, %3, #1\n" "bne roll2\n" "yLoop2:\n" "ldr r0, [%2, #0]\n" "str r0, [%0, #0]\n" "ldr r0, [%2, #4]\n" "str r0, [%0, #4]\n" "add %0, %0, %1\n" "add %2, %2, %1\n" "roll2:\n" "ldr r0, [%2, #0]\n" "str r0, [%0, #0]\n" "ldr r0, [%2, #4]\n" "str r0, [%0, #4]\n" "add %0, %0, %1\n" "add %2, %2, %1\n" "subs %3, %3, #2\n" "bne yLoop2\n" : /* no output registers */ : "r" (dst), "r" (dstPitch), "r" (src), "r" (height) : "r0", "%0", "%2", "%3"); } // Can work in place, because it's a contraction void Rescale_320x1555Scanline_To_256x1555Scanline(u16* dest, const u16* src) { for(size_t i=0; i<64; ++i) { u16 s0 = src[5*i+0]; u16 s1 = src[5*i+1]; u16 s2 = src[5*i+2]; u16 s3 = src[5*i+3]; u16 s4 = src[5*i+4]; u16 rs0 = s0 & 0x1F; u16 rs1 = s1 & 0x1F; u16 rs2 = s2 & 0x1F; u16 rs3 = s3 & 0x1F; u16 rs4 = s4 & 0x1F; u16 gs0 = (s0 >> 5) & 0x1F; u16 gs1 = (s1 >> 5) & 0x1F; u16 gs2 = (s2 >> 5) & 0x1F; u16 gs3 = (s3 >> 5) & 0x1F; u16 gs4 = (s4 >> 5) & 0x1F; u16 bs0 = (s0 >> 10) & 0x1F; u16 bs1 = (s1 >> 10) & 0x1F; u16 bs2 = (s2 >> 10) & 0x1F; u16 bs3 = (s3 >> 10) & 0x1F; u16 bs4 = (s4 >> 10) & 0x1F; u16 rd0 = 4*rs0 + rs1; u16 rd1 = 3*rs1 + 2*rs2; u16 rd2 = 2*rs2 + 3*rs3; u16 rd3 = rs3 + 4*rs4; u16 gd0 = 4*gs0 + gs1; u16 gd1 = 3*gs1 + 2*gs2; u16 gd2 = 2*gs2 + 3*gs3; u16 gd3 = gs3 + 4*gs4; u16 bd0 = 4*bs0 + bs1; u16 bd1 = 3*bs1 + 2*bs2; u16 bd2 = 2*bs2 + 3*bs3; u16 bd3 = bs3 + 4*bs4; // Offsetting for correct rounding rd0 = rd0*2+5; rd1 = rd1*2+5; rd2 = rd2*2+5; rd3 = rd3*2+5; gd0 = gd0*2+5; gd1 = gd1*2+5; gd2 = gd2*2+5; gd3 = gd3*2+5; bd0 = bd0*2+5; bd1 = bd1*2+5; bd2 = bd2*2+5; bd3 = bd3*2+5; rd0 /= 10; rd1 /= 10; rd2 /= 10; rd3 /= 10; gd0 /= 10; gd1 /= 10; gd2 /= 10; gd3 /= 10; bd0 /= 10; bd1 /= 10; bd2 /= 10; bd3 /= 10; u16 d0 = 0x8000 | (bd0 << 10) | (gd0 << 5) | rd0; u16 d1 = 0x8000 | (bd1 << 10) | (gd1 << 5) | rd1; u16 d2 = 0x8000 | (bd2 << 10) | (gd2 << 5) | rd2; u16 d3 = 0x8000 | (bd3 << 10) | (gd3 << 5) | rd3; dest[4*i+0] = d0; dest[4*i+1] = d1; dest[4*i+2] = d2; dest[4*i+3] = d3; } } }