/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include "dsoptions.h" #include "dsmain.h" #include "gui/dialog.h" #include "gui/newgui.h" #include "gui/ListWidget.h" #include "osystem_ds.h" #include "engines/scumm/scumm.h" #include "touchkeyboard.h" #define ALLOW_CPU_SCALER #ifdef DS_SCUMM_BUILD namespace Scumm { extern Common::StringList generateSavegameList(Scumm::ScummEngine *scumm, bool saveMode); extern Scumm::ScummEngine *g_scumm; } #endif namespace DS { DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(20, 0, 320 - 40, 230 - 20) { addButton(this, 10, 175, "Close", GUI::kCloseCmd, 'C'); #ifdef DS_SCUMM_BUILD if (!DS::isGBAMPAvailable()) { // addButton(this, 100, 140, "Delete Save", 'dels', 'D'); } #endif new GUI::StaticTextWidget(this, 80, 10, 130, 15, "ScummVM DS Options", GUI::kTextAlignCenter); _leftHandedCheckbox = new GUI::CheckboxWidget(this, 20, 25, 200, 20, "Left handed mode", 0, 'L'); _indyFightCheckbox = new GUI::CheckboxWidget(this, 20, 40, 200, 20, "Indy fighting controls", 0, 'I'); _unscaledCheckbox = new GUI::CheckboxWidget(this, 20, 55, 200, 20, "Unscaled main screen", 0, 'S'); _twoHundredPercentCheckbox = new GUI::CheckboxWidget(this, 20, 70, 230, 20, "Zoomed screen at fixed 200% zoom", 0, 'T'); _highQualityAudioCheckbox = new GUI::CheckboxWidget(this, 20, 85, 250, 20, "High quality audio (slower) (reboot)", 0, 'T'); _disablePowerOff = new GUI::CheckboxWidget(this, 20, 100, 250, 20, "Disable power off on quit", 0, 'T'); _showCursorCheckbox = new GUI::CheckboxWidget(this, 20, 115, 130, 20, "Show mouse cursor", 0, 'T'); #ifdef ALLOW_CPU_SCALER _cpuScaler = new GUI::CheckboxWidget(this, 160, 115, 90, 20, "CPU scaler", 0, 'T'); #endif _snapToBorderCheckbox = new GUI::CheckboxWidget(this, 20, 130, 250, 20, "Snap to border", 0, 'T'); new GUI::StaticTextWidget(this, 20, 145, 110, 15, "Touch X Offset", GUI::kTextAlignLeft); _touchX = new GUI::SliderWidget(this, 130, 145, 130, 12, 1); _touchX->setMinValue(-8); _touchX->setMaxValue(+8); _touchX->setValue(0); _touchX->setFlags(GUI::WIDGET_CLEARBG); new GUI::StaticTextWidget(this, 20, 160, 110, 15, "Touch Y Offset", GUI::kTextAlignLeft); _touchY = new GUI::SliderWidget(this, 130, 160, 130, 12, 2); _touchY->setMinValue(-8); _touchY->setMaxValue(+8); _touchY->setValue(0); _touchY->setFlags(GUI::WIDGET_CLEARBG); new GUI::StaticTextWidget(this, 130 + 65 - 10, 175, 20, 15, "0", GUI::kTextAlignCenter); new GUI::StaticTextWidget(this, 130 + 130 - 10, 175, 20, 15, "8", GUI::kTextAlignCenter); new GUI::StaticTextWidget(this, 130 - 10, 175, 20, 15, "-8", GUI::kTextAlignCenter); #ifdef DS_SCUMM_BUILD _delDialog = new Scumm::SaveLoadChooser("Delete game:", "Delete", false, Scumm::g_scumm); #endif if (ConfMan.hasKey("snaptoborder", "ds")) { _snapToBorderCheckbox->setState(ConfMan.getBool("snaptoborder", "ds")); } else { #ifdef DS_BUILD_D _snapToBorderCheckbox->setState(true); #else _snapToBorderCheckbox->setState(false); #endif } if (ConfMan.hasKey("showcursor", "ds")) { _showCursorCheckbox->setState(ConfMan.getBool("showcursor", "ds")); } else { _showCursorCheckbox->setState(true); } if (ConfMan.hasKey("lefthanded", "ds")) { _leftHandedCheckbox->setState(ConfMan.getBool("lefthanded", "ds")); } else { _leftHandedCheckbox->setState(false); } if (ConfMan.hasKey("unscaled", "ds")) { _unscaledCheckbox->setState(ConfMan.getBool("unscaled", "ds")); } else { _unscaledCheckbox->setState(false); } if (ConfMan.hasKey("twohundredpercent", "ds")) { _twoHundredPercentCheckbox->setState(ConfMan.getBool("twohundredpercent", "ds")); } else { _twoHundredPercentCheckbox->setState(false); } if (ConfMan.hasKey("22khzaudio", "ds")) { _highQualityAudioCheckbox->setState(ConfMan.getBool("22khzaudio", "ds")); } else { _highQualityAudioCheckbox->setState(false); } if (ConfMan.hasKey("disablepoweroff", "ds")) { _disablePowerOff->setState(ConfMan.getBool("disablepoweroff", "ds")); } else { _disablePowerOff->setState(false); } #ifdef ALLOW_CPU_SCALER if (ConfMan.hasKey("cpu_scaler", "ds")) { _cpuScaler->setState(ConfMan.getBool("cpu_scaler", "ds")); } else { _cpuScaler->setState(false); } #endif _indyFightCheckbox->setState(DS::getIndyFightState()); if (ConfMan.hasKey("xoffset", "ds")) { _touchX->setValue(ConfMan.getInt("xoffset", "ds")); } else { _touchX->setValue(0); } if (ConfMan.hasKey("yoffset", "ds")) { _touchY->setValue(ConfMan.getInt("yoffset", "ds")); } else { _touchY->setValue(0); } } DSOptionsDialog::~DSOptionsDialog() { DS::setIndyFightState(_indyFightCheckbox->getState()); ConfMan.flushToDisk(); } void DSOptionsDialog::updateConfigManager() { ConfMan.setBool("lefthanded", _leftHandedCheckbox->getState(), "ds"); ConfMan.setBool("unscaled", _unscaledCheckbox->getState(), "ds"); ConfMan.setBool("twohundredpercent", _twoHundredPercentCheckbox->getState(), "ds"); ConfMan.setBool("22khzaudio", _highQualityAudioCheckbox->getState(), "ds"); ConfMan.setBool("disablepoweroff", _disablePowerOff->getState(), "ds"); #ifdef ALLOW_CPU_SCALER ConfMan.setBool("cpu_scaler", _cpuScaler->getState(), "ds"); #endif ConfMan.setInt("xoffset", _touchX->getValue(), "ds"); ConfMan.setInt("yoffset", _touchY->getValue(), "ds"); ConfMan.setBool("showcursor", _showCursorCheckbox->getState(), "ds"); ConfMan.setBool("snaptoborder", _snapToBorderCheckbox->getState(), "ds"); DS::setOptions(); } void DSOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { if (cmd == GUI::kCloseCmd) { updateConfigManager(); close(); } #ifdef DS_SCUMM_BUILD /* if (cmd == 'dels') { _delDialog->setList(Scumm::generateSavegameList(Scumm::g_scumm, false)); _delDialog->handleCommand(NULL, GUI::kListSelectionChangedCmd, 0); Common::Event event; event.type = Common::EVENT_KEYDOWN; event.kbd.ascii = 0; event.kbd.keycode = Common::KEYCODE_DOWN; OSystem_DS::instance()->addEvent(event); event.type = Common::EVENT_KEYUP; OSystem_DS::instance()->addEvent(event); int idx = _delDialog->runModal(); if (idx >= 0) { char name[256]; Scumm::g_scumm->makeSavegameName(name, idx, false); if (!DS::isGBAMPAvailable()) { ((DSSaveFileManager *) (OSystem_DS::instance()->getSavefileManager()))->deleteFile(name); } } }*/ #endif } void togglePause() { // Toggle pause mode by simulating pressing 'p'. Not a good way of doing things! if (getCurrentGame()->control == CONT_SCUMM_ORIGINAL) { Common::Event event; OSystem_DS* system = OSystem_DS::instance(); event.type = Common::EVENT_KEYDOWN; event.kbd.keycode = Common::KEYCODE_p; event.kbd.ascii = 'p'; event.kbd.flags = 0; system->addEvent(event); event.type = Common::EVENT_KEYUP; system->addEvent(event); } } void showOptionsDialog() { togglePause(); DS::displayMode16Bit(); DSOptionsDialog* d = new DSOptionsDialog(); d->runModal(); consolePrintf("deleting dialog\n"); delete d; consolePrintf("going to 8 bit\n"); DS::displayMode8Bit(); togglePause(); } void setOptions() { ConfMan.addGameDomain("ds"); if (ConfMan.hasKey("lefthanded", "ds")) { DS::setLeftHanded(ConfMan.getBool("lefthanded", "ds")); } else { DS::setLeftHanded(false); } if (ConfMan.hasKey("showcursor", "ds")) { DS::setMouseCursorVisible(ConfMan.getBool("showcursor", "ds")); } else { DS::setMouseCursorVisible(true); } if (ConfMan.hasKey("snaptoborder", "ds")) { DS::setSnapToBorder(ConfMan.getBool("snaptoborder", "ds")); } else { #ifdef DS_BUILD_D DS::setSnapToBorder(true); #else DS::setSnapToBorder(false); #endif } if (ConfMan.hasKey("unscaled", "ds")) { DS::setUnscaledMode(ConfMan.getBool("unscaled", "ds")); } else { DS::setUnscaledMode(false); } if (ConfMan.hasKey("twohundredpercent", "ds")) { DS::set200PercentFixedScale(ConfMan.getBool("twohundredpercent", "ds")); } else { DS::set200PercentFixedScale(false); } if (ConfMan.hasKey("xoffset", "ds")) { DS::setTouchXOffset(ConfMan.getInt("xoffset", "ds")); } else { DS::setTouchXOffset(0); } if (ConfMan.hasKey("yoffset", "ds")) { DS::setTouchYOffset(ConfMan.getInt("yoffset", "ds")); } else { DS::setTouchXOffset(0); } #ifdef ALLOW_CPU_SCALER if (ConfMan.hasKey("cpu_scaler", "ds")) { DS::setCpuScalerEnable(ConfMan.getBool("cpu_scaler", "ds")); } else { DS::setCpuScalerEnable(false); } #endif } }