/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ #include "dsoptions.h" #include "dsmain.h" #include "gui/dialog.h" #include "gui/gui-manager.h" #include "gui/widgets/list.h" #include "gui/widgets/tab.h" #include "osystem_ds.h" #include "engines/scumm/scumm.h" #include "touchkeyboard.h" #include "gui/widgets/popup.h" #include "common/translation.h" #define ALLOW_CPU_SCALER namespace DS { static bool confGetBool(Common::String key, bool defaultVal) { if (ConfMan.hasKey(key, "ds")) return ConfMan.getBool(key, "ds"); return defaultVal; } static int confGetInt(Common::String key, int defaultVal) { if (ConfMan.hasKey(key, "ds")) return ConfMan.getInt(key, "ds"); return defaultVal; } DSOptionsDialog::DSOptionsDialog() : GUI::Dialog(0, 0, 320 - 10, 230 - 40) { new GUI::ButtonWidget(this, 10, 170, 72, 16, _("~C~lose"), 0, GUI::kCloseCmd); new GUI::ButtonWidget(this, 320 - 10 - 130, 170, 120, 16, _("ScummVM Main Menu"), 0, 0x40000000, 'M'); _tab = new GUI::TabWidget(this, 10, 5, 300, 230 - 20 - 40 - 20); _tab->addTab("Controls"); _leftHandedCheckbox = new GUI::CheckboxWidget(_tab, 5, 5, 130, 20, _("~L~eft handed mode")); _indyFightCheckbox = new GUI::CheckboxWidget(_tab, 5, 20, 140, 20, _("~I~ndy fight controls")); _showCursorCheckbox = new GUI::CheckboxWidget(_tab, 150, 5, 130, 20, _("Show mouse cursor"), 0, 0, 'T'); _snapToBorderCheckbox = new GUI::CheckboxWidget(_tab, 150, 20, 130, 20, _("Snap to edges"), 0, 0, 'T'); new GUI::StaticTextWidget(_tab, 20, 35, 100, 15, _("Touch X Offset"), Graphics::kTextAlignLeft); _touchX = new GUI::SliderWidget(_tab, 130, 35, 130, 12, "TODO: Add tooltip", 1); _touchX->setMinValue(-8); _touchX->setMaxValue(+8); _touchX->setValue(0); _touchX->setFlags(GUI::WIDGET_CLEARBG); new GUI::StaticTextWidget(_tab, 20, 50, 100, 15, _("Touch Y Offset"), Graphics::kTextAlignLeft); _touchY = new GUI::SliderWidget(_tab, 130, 50, 130, 12, "TODO: Add tooltip", 2); _touchY->setMinValue(-8); _touchY->setMaxValue(+8); _touchY->setValue(0); _touchY->setFlags(GUI::WIDGET_CLEARBG); new GUI::StaticTextWidget(_tab, 130 + 65 - 10, 65, 20, 15, "0", Graphics::kTextAlignCenter); new GUI::StaticTextWidget(_tab, 130 + 130 - 10, 65, 20, 15, "8", Graphics::kTextAlignCenter); new GUI::StaticTextWidget(_tab, 130 - 20, 65, 20, 15, "-8", Graphics::kTextAlignCenter); _touchPadStyle = new GUI::CheckboxWidget(_tab, 5, 80, 270, 20, _("Use laptop trackpad-style cursor control"), 0, 0x20000001, 'T'); _screenTaps = new GUI::CheckboxWidget(_tab, 5, 95, 285, 20, _("Tap for left click, double tap right click"), 0, 0x20000002, 'T'); _sensitivityLabel = new GUI::StaticTextWidget(_tab, 20, 110, 110, 15, _("Sensitivity"), Graphics::kTextAlignLeft); _sensitivity = new GUI::SliderWidget(_tab, 130, 110, 130, 12, "TODO: Add tooltip", 1); _sensitivity->setMinValue(4); _sensitivity->setMaxValue(16); _sensitivity->setValue(8); _sensitivity->setFlags(GUI::WIDGET_CLEARBG); _tab->addTab("Graphics"); new GUI::StaticTextWidget(_tab, 5, 67, 180, 15, _("Initial top screen scale:"), Graphics::kTextAlignLeft); _100PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 82, 80, 20, "100%", "TODO: Add tooltip", 0x30000001, 'T'); _150PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 97, 80, 20, "150%", "TODO: Add tooltip", 0x30000002, 'T'); _200PercentCheckbox = new GUI::CheckboxWidget(_tab, 5, 112, 80, 20, "200%", "TODO: Add tooltip", 0x30000003, 'T'); new GUI::StaticTextWidget(_tab, 5, 5, 180, 15, _("Main screen scaling:"), Graphics::kTextAlignLeft); _hardScaler = new GUI::CheckboxWidget(_tab, 5, 20, 270, 20, _("Hardware scale (fast, but low quality)"), 0, 0x10000001, 'T'); _cpuScaler = new GUI::CheckboxWidget(_tab, 5, 35, 270, 20, _("Software scale (good quality, but slower)"), 0, 0x10000002, 'S'); _unscaledCheckbox = new GUI::CheckboxWidget(_tab, 5, 50, 270, 20, _("Unscaled (you must scroll left and right)"), 0, 0x10000003, 'S'); new GUI::StaticTextWidget(_tab, 5, 125, 110, 15, _("Brightness:"), Graphics::kTextAlignLeft); _gammaCorrection = new GUI::SliderWidget(_tab, 130, 120, 130, 12, "TODO: Add tooltip", 1); _gammaCorrection->setMinValue(0); _gammaCorrection->setMaxValue(8); _gammaCorrection->setValue(0); _tab->addTab("General"); _highQualityAudioCheckbox = new GUI::CheckboxWidget(_tab, 5, 5, 250, 20, _("High quality audio (slower) (reboot)"), 0, 0, 'T'); _disablePowerOff = new GUI::CheckboxWidget(_tab, 5, 20, 200, 20, _("Disable power off"), 0, 0, 'T'); _tab->setActiveTab(0); _radioButtonMode = false; // new GUI::StaticTextWidget(this, 90, 10, 130, 15, "ScummVM DS Options", Graphics::kTextAlignCenter); //#ifdef ALLOW_CPU_SCALER // _cpuScaler = new GUI::CheckboxWidget(this, 160, 115, 90, 20, "CPU scaler", 0, 0, 'T'); //#endif #ifdef DS_BUILD_D _snapToBorderCheckbox->setState(confGetBool("snaptoborder", true)); #else _snapToBorderCheckbox->setState(confGetBool("snaptoborder", false)); #endif _showCursorCheckbox->setState(confGetBool("showcursor", true)); _leftHandedCheckbox->setState(confGetBool("lefthanded", false)); _unscaledCheckbox->setState(confGetBool("unscaled", false)); if (ConfMan.hasKey("topscreenzoom", "ds")) { _100PercentCheckbox->setState(false); _150PercentCheckbox->setState(false); _200PercentCheckbox->setState(false); switch (ConfMan.getInt("topscreenzoom", "ds")) { case 100: { _100PercentCheckbox->setState(true); break; } case 150: { _150PercentCheckbox->setState(true); break; } case 200: { _200PercentCheckbox->setState(true); break; } } } else if (ConfMan.hasKey("twohundredpercent", "ds")) { _200PercentCheckbox->setState(ConfMan.getBool("twohundredpercent", "ds")); } else { // No setting _150PercentCheckbox->setState(true); } if (ConfMan.hasKey("gamma", "ds")) { _gammaCorrection->setValue(ConfMan.getInt("gamma", "ds")); } else { _gammaCorrection->setValue(0); } _highQualityAudioCheckbox->setState(confGetBool("22khzaudio", false)); _disablePowerOff->setState(confGetBool("disablepoweroff", false)); #ifdef ALLOW_CPU_SCALER _cpuScaler->setState(confGetBool("cpu_scaler", false)); #endif _indyFightCheckbox->setState(DS::getIndyFightState()); _touchX->setValue(confGetInt("xoffset", 0)); _touchY->setValue(confGetInt("yoffset", 0)); _sensitivity->setValue(confGetInt("sensitivity", 8)); _touchPadStyle->setState(confGetBool("touchpad", false)); _screenTaps->setState(confGetBool("screentaps", false)); _screenTaps->setEnabled(!_touchPadStyle->getState()); _sensitivity->setEnabled(_touchPadStyle->getState()); _sensitivityLabel->setEnabled(_touchPadStyle->getState()); _sensitivityLabel->draw(); if (!_cpuScaler->getState() && !_unscaledCheckbox->getState()) { _hardScaler->setState(true); } _radioButtonMode = true; } DSOptionsDialog::~DSOptionsDialog() { DS::setIndyFightState(_indyFightCheckbox->getState()); ConfMan.flushToDisk(); } void DSOptionsDialog::updateConfigManager() { ConfMan.setBool("lefthanded", _leftHandedCheckbox->getState(), "ds"); ConfMan.setBool("unscaled", _unscaledCheckbox->getState(), "ds"); // ConfMan.setBool("twohundredpercent", _twoHundredPercentCheckbox->getState(), "ds"); ConfMan.setBool("22khzaudio", _highQualityAudioCheckbox->getState(), "ds"); ConfMan.setBool("disablepoweroff", _disablePowerOff->getState(), "ds"); #ifdef ALLOW_CPU_SCALER ConfMan.setBool("cpu_scaler", _cpuScaler->getState(), "ds"); #endif ConfMan.setInt("xoffset", _touchX->getValue(), "ds"); ConfMan.setInt("yoffset", _touchY->getValue(), "ds"); ConfMan.setBool("showcursor", _showCursorCheckbox->getState(), "ds"); ConfMan.setBool("snaptoborder", _snapToBorderCheckbox->getState(), "ds"); ConfMan.setBool("touchpad", _touchPadStyle->getState(), "ds"); ConfMan.setBool("screentaps", _screenTaps->getState(), "ds"); ConfMan.setInt("sensitivity", _sensitivity->getValue(), "ds"); ConfMan.setInt("gamma", _gammaCorrection->getValue(), "ds"); u32 zoomLevel = 150; if (_100PercentCheckbox->getState()) { zoomLevel = 100; } else if (_150PercentCheckbox->getState()) { zoomLevel = 150; } else if (_200PercentCheckbox->getState()) { zoomLevel = 200; } consolePrintf("Saved zoom: %d\n", zoomLevel); ConfMan.setInt("topscreenzoom", zoomLevel, "ds"); DS::setOptions(); } void DSOptionsDialog::handleCommand(GUI::CommandSender *sender, uint32 cmd, uint32 data) { static bool guard = false; if ((!guard) && (_radioButtonMode)) { guard = true; if ((cmd & 0xFF000000) == 0x10000000) { _cpuScaler->setState(false); _hardScaler->setState(false); _unscaledCheckbox->setState(false); if ((sender == _cpuScaler) && (cmd == 0x10000002)) { _cpuScaler->setState(true); } if ((sender == _hardScaler) && (cmd == 0x10000001)) { _hardScaler->setState(true); } if ((sender == _unscaledCheckbox) && (cmd == 0x10000003)) { _unscaledCheckbox->setState(true); } } guard = false; } if ((!guard) && (_radioButtonMode)) { guard = true; if ((sender == _touchPadStyle) && (cmd == 0x20000001)) { if (_touchPadStyle->getState()) { // Swap screens when turning on trackpad style, it feels // much more natural! DS::setGameScreenSwap(true); _screenTaps->setState(true); _screenTaps->setEnabled(false); _screenTaps->draw(); _sensitivity->setEnabled(true); _sensitivityLabel->setEnabled(true); _sensitivityLabel->draw(); _sensitivity->draw(); } else { DS::setGameScreenSwap(false); _screenTaps->setEnabled(true); _screenTaps->setState(false); _screenTaps->draw(); _sensitivity->setEnabled(false); _sensitivityLabel->setEnabled(false); _sensitivityLabel->draw(); _sensitivity->draw(); } } guard = false; } if ((!guard) && (_radioButtonMode)) { guard = true; if (cmd == 0x30000001) { _100PercentCheckbox->setState(true); _150PercentCheckbox->setState(false); _200PercentCheckbox->setState(false); DS::setTopScreenZoom(100); } if (cmd == 0x30000002) { _100PercentCheckbox->setState(false); _150PercentCheckbox->setState(true); _200PercentCheckbox->setState(false); DS::setTopScreenZoom(150); } if (cmd == 0x30000003) { _100PercentCheckbox->setState(false); _150PercentCheckbox->setState(false); _200PercentCheckbox->setState(true); DS::setTopScreenZoom(200); } guard = false; } if (cmd == GUI::kCloseCmd) { updateConfigManager(); close(); } if ((!guard) && (cmd == 0x40000000)) { close(); g_engine->openMainMenuDialog(); } } void showOptionsDialog() { DS::displayMode16Bit(); DSOptionsDialog *d = new DSOptionsDialog(); d->runModal(); delete d; DS::displayMode8Bit(); } void setOptions() { static bool firstLoad = true; ConfMan.addGameDomain("ds"); DS::setLeftHanded(confGetBool("lefthanded", false)); DS::setMouseCursorVisible(confGetBool("showcursor", true)); #ifdef DS_BUILD_D DS::setSnapToBorder(confGetBool("snaptoborder", true)); #else DS::setSnapToBorder(confGetBool("snaptoborder", false)); #endif DS::setUnscaledMode(confGetBool("unscaled", false)); if (firstLoad) { if (ConfMan.hasKey("topscreenzoom", "ds")) { DS::setTopScreenZoom(ConfMan.getInt("topscreenzoom", "ds")); } else { if (ConfMan.hasKey("twohundredpercent", "ds")) { DS::setTopScreenZoom(200); } else { DS::setTopScreenZoom(150); } } } DS::setTouchXOffset(confGetInt("xoffset", 0)); DS::setTouchYOffset(confGetInt("yoffset", 0)); DS::setSensitivity(confGetInt("sensitivity", 8)); #ifdef ALLOW_CPU_SCALER DS::setCpuScalerEnable(confGetBool("cpu_scaler", false)); #endif DS::setTapScreenClicksEnable(confGetBool("screentaps", false)); DS::setGamma(confGetInt("gamma", 0)); if (ConfMan.hasKey("touchpad", "ds")) { bool enable = ConfMan.getBool("touchpad", "ds"); DS::setTrackPadStyleEnable(enable); if (enable && firstLoad) { // If we've just booted up, want to swap screens when trackpad mode is in use // but not every time we enter the options dialog. DS::setGameScreenSwap(true); } if (enable) { DS::setTapScreenClicksEnable(true); } } else { DS::setTrackPadStyleEnable(false); } firstLoad = false; } } // End of namespace DS