/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. * */ // Disable symbol overrides for FILE #define FORBIDDEN_SYMBOL_EXCEPTION_FILE #include "gbampsave.h" #include "fat/gba_nds_fat.h" #include "backends/fs/ds/ds-fs.h" #include "common/config-manager.h" #include "common/bufferedstream.h" #define SAVE_BUFFER_SIZE 100000 // This method copied from an old version of the savefile.cpp, since it's been removed from there and // placed in default-saves.cpp, where I cannot call it. // FIXME: Does it even make sense to change the "savepath" on the NDS? Considering // that nothing sets a default value for the "savepath" either, wouldn't it better // to return a fixed path here? static Common::String getSavePath() { // Try to use game specific savepath from config return ConfMan.get("savepath"); } ////////////////////////// // GBAMP Save File Manager ////////////////////////// Common::OutSaveFile *GBAMPSaveFileManager::openForSaving(const Common::String &filename) { Common::String fileSpec = getSavePath(); if (fileSpec.lastChar() != '/') fileSpec += '/'; fileSpec += filename; // consolePrintf("Opening the file: %s\n", fileSpec.c_str()); Common::WriteStream *stream = DS::DSFileStream::makeFromPath(fileSpec, true); // Use a write buffer stream = Common::wrapBufferedWriteStream(stream, SAVE_BUFFER_SIZE); return stream; } Common::InSaveFile *GBAMPSaveFileManager::openForLoading(const Common::String &filename) { Common::String fileSpec = getSavePath(); if (fileSpec.lastChar() != '/') fileSpec += '/'; fileSpec += filename; // consolePrintf("Opening the file: %s\n", fileSpec.c_str()); return DS::DSFileStream::makeFromPath(fileSpec, false); } bool GBAMPSaveFileManager::removeSavefile(const Common::String &filename) { return false; // TODO: Implement this } Common::StringArray GBAMPSaveFileManager::listSavefiles(const Common::String &pattern) { enum { TYPE_NO_MORE = 0, TYPE_FILE = 1, TYPE_DIR = 2 }; char name[256]; { char dir[128]; strcpy(dir, getSavePath().c_str()); char *realName = dir; if ((strlen(dir) >= 4) && (dir[0] == 'm') && (dir[1] == 'p') && (dir[2] == ':') && (dir[3] == '/')) { realName += 4; } // consolePrintf("Real cwd:%d\n", realName); char *p = realName; while (*p) { if (*p == '\\') *p = '/'; p++; } // consolePrintf("Real cwd:%d\n", realName); FAT_chdir(realName); } // consolePrintf("Save path: '%s', pattern: '%s'\n", getSavePath(), pattern); int fileType = FAT_FindFirstFileLFN(name); Common::StringArray list; do { if (fileType == TYPE_FILE) { FAT_GetLongFilename(name); for (int r = 0; name[r] != 0; r++) { name[r] = tolower(name[r]); } if (Common::matchString(name, pattern.c_str())) { list.push_back(name); } } } while ((fileType = FAT_FindNextFileLFN(name))); FAT_chdir("/"); return list; }