/* ScummVM - Graphic Adventure Engine * * ScummVM is the legal property of its developers, whose names * are too numerous to list here. Please refer to the COPYRIGHT * file distributed with this source distribution. * * This program is free software; you can redistribute it and/or * modify it under the terms of the GNU General Public License * as published by the Free Software Foundation; either version 2 * of the License, or (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. * */ #include "gbampsave.h" #include "fat/gba_nds_fat.h" #include "backends/fs/ds/ds-fs.h" #include "common/config-manager.h" ///////////////////////// // GBAMP Save File ///////////////////////// GBAMPSaveFile::GBAMPSaveFile(char* name, bool saveOrLoad) { handle = DS::std_fopen(name, saveOrLoad? "w": "r"); // consolePrintf("%s handle is %d\n", name, handle); // consolePrintf("Created %s\n", name); bufferPos = 0; saveSize = 0; flushed = 0; } GBAMPSaveFile::~GBAMPSaveFile() { flushSaveBuffer(); if (handle) DS::std_fclose(handle); // consolePrintf("Closed file\n"); } uint32 GBAMPSaveFile::read(void *buf, uint32 size) { saveSize += size; // consolePrintf("Read %d %d ", size, saveSize); return DS::std_fread(buf, 1, size, handle); } bool GBAMPSaveFile::eos() const { return DS::std_feof(handle); } bool GBAMPSaveFile::skip(uint32 bytes) { return DS::std_fseek(handle, bytes, SEEK_CUR) == 0; } void GBAMPSaveFile::flushSaveBuffer() { if (bufferPos != 0) { // consolePrintf("Flushing %d bytes from %x\n", bufferPos, buffer); flushed += bufferPos; DS::std_fwrite(buffer, 1, bufferPos, handle); bufferPos = 0; } } int32 GBAMPSaveFile::pos() const { return DS::std_ftell(handle); } int32 GBAMPSaveFile::size() const { int position = pos(); DS::std_fseek(handle, 0, SEEK_END); int size = DS::std_ftell(handle); DS::std_fseek(handle, position, SEEK_SET); return size; } bool GBAMPSaveFile::seek(int32 pos, int whence) { return DS::std_fseek(handle, pos, whence) == 0; } uint32 GBAMPSaveFile::write(const void *buf, uint32 size) { if (bufferPos + size > SAVE_BUFFER_SIZE) { flushSaveBuffer(); saveSize += size; // consolePrintf("Writing %d bytes from %x", size, buf); // DS::std_fwrite(buf, 1, size, handle); memcpy(buffer + bufferPos, buf, size); bufferPos += size; saveSize += size; /* int pos = 0; int rest = SAVE_BUFFER_SIZE - bufferPos; memcpy(buffer + bufferPos, buf, rest); bufferPos = 512; pos += rest; flushSaveBuffer(); size -= rest; // consolePrintf("First section: %d\n", rest); while (size >= 512) { DS::std_fwrite(((char *) (buf)) + pos, 1, 512, handle); size -= 512; pos += 512; // consolePrintf("Full chunk, %d left ", size); } bufferPos = 0; memcpy(buffer + bufferPos, ((char *) (buf)) + pos, size); bufferPos += size; // consolePrintf("%d left in buffer ", bufferPos);*/ } else { memcpy(buffer + bufferPos, buf, size); bufferPos += size; saveSize += size; } // if ((size > 100) || (size <= 0)) consolePrintf("Write %d bytes\n", size); return size; } ////////////////////////// // GBAMP Save File Manager ////////////////////////// GBAMPSaveFileManager::GBAMPSaveFileManager() { } GBAMPSaveFileManager::~GBAMPSaveFileManager() { } GBAMPSaveFile *GBAMPSaveFileManager::openSavefile(const char *name, bool saveOrLoad) { char fileSpec[128]; strcpy(fileSpec, getSavePath()); if (fileSpec[strlen(fileSpec) - 1] == '/') { sprintf(fileSpec, "%s%s", getSavePath(), name); } else { sprintf(fileSpec, "%s/%s", getSavePath(), name); } // consolePrintf("Opening the file: %s\n", fileSpec); GBAMPSaveFile *sf = new GBAMPSaveFile(fileSpec, saveOrLoad); if (sf->isOpen()) { // consolePrintf("Ok"); return sf; } else { // consolePrintf("Fail"); delete sf; return NULL; } } // This method copied from an old version of the savefile.cpp, since it's been removed from there and // placed in default-saves.cpp, where I cannot call it. // FIXME: Does it even make sense to change the "savepath" on the NDS? Considering // that nothing sets a default value for the "savepath" either, wouldn't it better // to return a fixed path here? const char *GBAMPSaveFileManager::getSavePath() const { // Try to use game specific savepath from config const char *dir = ConfMan.get("savepath").c_str(); assert(dir); return dir; } Common::StringList GBAMPSaveFileManager::listSavefiles(const Common::String &pattern) { enum { TYPE_NO_MORE = 0, TYPE_FILE = 1, TYPE_DIR = 2 }; char name[256]; { char dir[128]; strcpy(dir, getSavePath()); char *realName = dir; if ((strlen(dir) >= 4) && (dir[0] == 'm') && (dir[1] == 'p') && (dir[2] == ':') && (dir[3] == '/')) { realName += 4; } // consolePrintf("Real cwd:%d\n", realName); char* p = realName; while (*p) { if (*p == '\\') *p = '/'; p++; } // consolePrintf("Real cwd:%d\n", realName); FAT_chdir(realName); } // consolePrintf("Save path: '%s', pattern: '%s'\n", getSavePath(), pattern); int fileType = FAT_FindFirstFileLFN(name); Common::StringList list; do { if (fileType == TYPE_FILE) { FAT_GetLongFilename(name); for (int r = 0; name[r] != 0; r++) { name[r] = tolower(name[r]); } if (Common::matchString(name, pattern.c_str())) { list.push_back(name); } } } while ((fileType = FAT_FindNextFileLFN(name))); FAT_chdir("/"); return list; }